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    Backdrops in mame2003-plus

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003-plusbackdropartwork
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    • UDb23U
      UDb23
      last edited by

      Best vector settings (to me):
      Vector multiplier: 3
      Antialias: enabled
      Beam width: 2
      Flicker:20
      Intensity: 2.5

      Bilinear filtering: on

      The game requires sound samples.

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      • RiverstormR
        Riverstorm
        last edited by

        Looking forward to trying Solar Quest BD. That is one game where the busy BD and blue vector lines made the game visibility low so in AdvMAME I set the BD brightness really low.

        UDb23U 1 Reply Last reply Reply Quote 0
        • RiverstormR
          Riverstorm
          last edited by

          @Udb23 - I'll give your vector settings a try too. I am finding monitor vs TV are completely different settings to look optimal so I've been experimenting.

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          • ClydeC
            Clyde @UDb23
            last edited by

            @UDb23 said in Backdrops in mame2003-plus:

            Artwork completed for another vector game: Solar Quest
            Backdrop+RA overlay + launching image.
            [...]
            Available now in the Repo.

            I don't see the backdrop in https://github.com/UDb23/rpie-ovl/tree/master/arcade/Solar Quest. Do I look in the wrong location?

            UDb23U 1 Reply Last reply Reply Quote 0
            • UDb23U
              UDb23 @Clyde
              last edited by

              @Clyde backdrop pull request done & accepted.
              File is part of mame2003plus repository; check here.

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              • UDb23U
                UDb23 @Riverstorm
                last edited by

                @Riverstorm Yes, that's why I tweaked a while ;-)

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                • ClydeC
                  Clyde @Riverstorm
                  last edited by

                  Sorry for the late response, but I don't have much time for this at the moment.

                  @Riverstorm said in Backdrops in mame2003-plus:

                  Just download any pre-0.106 artwork (there's a dedicated section) from Mr. Do's website and copy it into your /home/pi/RetroPie/BIOS/mame2003-plus/artwork folder and run the game. No configuration required!

                  Thanks for the tip, the files work ootb. But if one uses crt shaders (like I do), the bezels are crt shaded, too. Is there any (easy) way to exclude the bezels from being shaded?

                  @UDb23 said in Backdrops in mame2003-plus:

                  @Clyde backdrop pull request done & accepted.
                  File is part of mame2003plus repository; check here.

                  Great, how do I update the files in that directory on my Retropie?

                  RiverstormR UDb23U 2 Replies Last reply Reply Quote 0
                  • RiverstormR
                    Riverstorm @Clyde
                    last edited by

                    Thanks for the tip, the files work ootb. But if one uses crt shaders (like I do), the bezels are crt shaded, too. Is there any (easy) way to exclude the bezels from being shaded?

                    @Clyde - I run a shader too and asked the same question. I didn't get a definite answer so I don't for sure but I didn't find a way. I do not like BD's with a shader either. =\

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                    • markwkiddM
                      markwkidd
                      last edited by markwkidd

                      There is no way to avoid frontend shaders from affecting the core's built-in artwork display. To the frontend it is all essentially one image coming from the core with no distinction between layers or bezels.

                      This is one of the reasons it will be good to have backdrop support in RetroArch.

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                      • UDb23U
                        UDb23 @Clyde
                        last edited by

                        @Clyde just update mame2003 plus from source and it will install the latest backdrops.
                        or just copy the zip files to your Pi into the bios\mame2003plus\artwork folder.

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                        • ClydeC
                          Clyde @UDb23
                          last edited by Clyde

                          @UDb23 said in Backdrops in mame2003-plus:

                          @Clyde said in Backdrops in mame2003-plus:

                          how I could share my omegrace.zip with others here?

                          Do you have a github account ? if so you could add it to my Repo (e.g. 1600 subfolder of Omega Race cockpit).

                          Finally, I'm getting around doing this, but I can't make a subdirectory in https://github.com/UDb23/rpie-ovl/tree/master/arcade/Omega Race, because I don't have push access to it, as Github tellls me. Furthermore, I somehow seem to have created a fork of your repo by accident: https://github.com/Taranchul/rpie-ovl 😆

                          Can you give me access? And how do I delete my fork? Thanks!

                          UDb23U 1 Reply Last reply Reply Quote 0
                          • UDb23U
                            UDb23 @Clyde
                            last edited by

                            @Clyde Don't worry. The way github works, if you want to contribute to someone else's project actually you DO create a fork; then add files to your fork (with folders like in this case). You can then make a "pull" request to the original repo; I will receive the request and approve it: the files will be added to my repo.

                            ClydeC 2 Replies Last reply Reply Quote 0
                            • ClydeC
                              Clyde @UDb23
                              last edited by

                              @UDb23 Ah okay, thanks. I will try to do it, stay tuned. :)

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                              • ClydeC
                                Clyde @UDb23
                                last edited by

                                @UDb23 Done. This version has 0.30 brightness and a game area of 1440x1050 because the one from the original machine also didn't fill the whole backdrop area. See https://imgur.com/JeE2aqs.

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                                • UDb23U
                                  UDb23
                                  last edited by UDb23

                                  @Clyde merged. see comment on how to create folders.

                                  1 Reply Last reply Reply Quote 1
                                  • UDb23U
                                    UDb23
                                    last edited by

                                    Battlezone backdrop now available.
                                    Actually I "converted" it to an overlay by cutting out the game, radar, score and messages areas. This allows to get 1080p quality with RA. UV version coming; more info in that post.

                                    ClydeC 1 Reply Last reply Reply Quote 0
                                    • ClydeC
                                      Clyde @UDb23
                                      last edited by

                                      @UDb23 I am confused. How is it a backdrop if it's an overlay?

                                      UDb23U 1 Reply Last reply Reply Quote 0
                                      • UDb23U
                                        UDb23
                                        last edited by

                                        Got quite crazy to make the overlay exactly fit the radar and display boxes; trial and error was the only way !

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                                        • UDb23U
                                          UDb23 @Clyde
                                          last edited by UDb23

                                          @Clyde Actually it's no longer a BD. MrDo listed it and provided this cardboard artwork as BD; but you now no longer need the BD; just apply my RA overlay. Better quality and no impact on performance.

                                          ClydeC 1 Reply Last reply Reply Quote 0
                                          • ClydeC
                                            Clyde @UDb23
                                            last edited by

                                            @UDb23 It's not suitable for 4:3 screens, I suppose?

                                            UDb23U 1 Reply Last reply Reply Quote 0
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