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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Bombers Notebook Issue - Legend of Zelda Majora's Mask

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    n64 texture pacn64n64 helpn64 pluginn64 not working
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    • hooperreH
      hooperre
      last edited by hooperre

      Oddly enough, I was going to start a new thread referencing @quicksilver to see if he knew more about this than I did (probably), as I was trying to play through MM. You’re more familiar with the mupen64/glide config options than I am. Do you know how to Enable the smart buffer option/is it possible to do?

      https://github.com/mupen64plus/mupen64plus-user-issues/issues/410

      “using the smart buffer option seems to fix this for glide64.”

      4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

      quicksilverQ 1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver @hooperre
        last edited by

        @hooperre so according to that link:

        "You can fix this in Glide64 by enabling the "Smart Framebuffer" option. At the moment
        there isn't an equivalent fixing option in Rice."

        So I tested gliden64 with MM on the pi (the Zelda games are blacklisted for gliden64 so to test I had to remove them from the blacklist in the mupen64plus.sh) and found that the bombers notebook is visible however there are tons of visual glitch/depth issues while running that plugin so I can see why it's blacklisted. Unfortunately right now if you want to play this game on a pi you won't be able to play it with anything near 100% accuracy. Lr-mupen64plus probably is your best bet since it seems only some cutscenes are affected and everything else works (or so it seems so far).

        hooperreH 1 Reply Last reply Reply Quote 0
        • hooperreH
          hooperre @quicksilver
          last edited by hooperre

          @quicksilver Ah I didn’t realize it was actually running it on Rice though I had Glide selected. That makes sense. Thanks for checking that out. Bummer. Thought it had found it.

          Rice isn’t in development anymore is it? I don’t expect a fix anytime soon.

          4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

          quicksilverQ 1 Reply Last reply Reply Quote 0
          • quicksilverQ
            quicksilver @hooperre
            last edited by

            @hooperre unfortunately I don't think there will be a fix for this anytime soon either. I was looking forward to playing this game too as it's one I never really played much as a kid (played the heck out of oot). Here's to hoping the pi4 isn't too much further down the road.

            hooperreH 1 Reply Last reply Reply Quote 0
            • hooperreH
              hooperre @quicksilver
              last edited by

              @quicksilver said in Bombers Notebook Issue - Legend of Zelda Majora's Mask:

              @hooperre Here's to hoping the pi4 isn't too much further down the road.

              What would be the advantage even if the Pi 4 has a beefier GPU (applied to this specific bug)? Just curious why you said that aside from like every other N64 game?

              As for MM, about 6 months ago I made it about 2/3 through the game with Djipi’s texture mods. It stutters every now and then, but it looks like the 3DS version and runs well enough to play imo. But with the Djipi textures now I’m still running into issues. Too bad there’s no “cheat” that fixes the notebook like it fixes the OoT pause issue.

              4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

              quicksilverQ 1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver @hooperre
                last edited by

                @hooperre so the current generation of pi gpu's are gles2. Essentially this means the GPU is incapable of handling certain more advanced functions that more modern devices can. Very likely that the next generation of pi's will be gles3 which will allow those more advanced functions and in turn means more accurate emulation.

                hooperreH 1 Reply Last reply Reply Quote 1
                • hooperreH
                  hooperre @quicksilver
                  last edited by

                  @quicksilver said in Bombers Notebook Issue - Legend of Zelda Majora's Mask:

                  @hooperre so the current generation of pi gpu's are gles2. Essentially this means the GPU is incapable of handling certain more advanced functions that more modern devices can. Very likely that the next generation of pi's will be gles3 which will allow those more advanced functions and in turn means more accurate emulation.

                  Thanks for sharing your knowledge. Do you happen to know offhand whether updating mupen64plus means you have to re-enter the cheat for OoT to reduce pause wait times with every update? Thanks again.

                  4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

                  quicksilverQ 1 Reply Last reply Reply Quote 0
                  • quicksilverQ
                    quicksilver @hooperre
                    last edited by

                    @hooperre my recommendation for OOT is to switch to lr-mupen64plus and in the retroarch menu turn less accurate blending off. I have found this to be the best experience overall. If you play using gles2rice then the lens of truth doesn't work. Update lr-mupen64plus from source and it will include the menu delay hack by default. If you have been using gles2rice then you can take your save file and convert it using the program in the link I posted previously and then it will work with properly with lr-mupen64plus.

                    hooperreH RanmaR 2 Replies Last reply Reply Quote 2
                    • hooperreH
                      hooperre @quicksilver
                      last edited by

                      @quicksilver Thanks, friend. I’ll give it a go.

                      4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

                      1 Reply Last reply Reply Quote 1
                      • RanmaR
                        Ranma @quicksilver
                        last edited by

                        @quicksilver said in Bombers Notebook Issue - Legend of Zelda Majora's Mask:

                        @hooperre my recommendation for OOT is to switch to lr-mupen64plus and in the retroarch menu turn less accurate blending off. I have found this to be the best experience overall. If you play using gles2rice then the lens of truth doesn't work. Update lr-mupen64plus from source and it will include the menu delay hack by default. If you have been using gles2rice then you can take your save file and convert it using the program in the link I posted previously and then it will work with properly with lr-mupen64plus.

                        Thanks for the information here. I was about to start a play through so this is very much appreciated. I'm all updated from source and good to go now. :-) Pity about MM but it is what it is right now. Like you say, hopefully a RPi 4 should it ever happen will lead to some improvement.

                        quicksilverQ 1 Reply Last reply Reply Quote 0
                        • quicksilverQ
                          quicksilver @Ranma
                          last edited by

                          @Ranma out of curiosity I have been playing through MM using lr-mupen64plus and really it's only been the opening title screen and a few cutscenes (so far...) that are just a black screen. So far it seems mostly playable if you are willing to have a slightly less than the perfect experience. :)

                          RanmaR 1 Reply Last reply Reply Quote 1
                          • RanmaR
                            Ranma @quicksilver
                            last edited by

                            @quicksilver said in Bombers Notebook Issue - Legend of Zelda Majora's Mask:

                            @Ranma out of curiosity I have been playing through MM using lr-mupen64plus and really it's only been the opening title screen and a few cutscenes (so far...) that are just a black screen. So far it seems mostly playable if you are willing to have a slightly less than the perfect experience. :)

                            I'm more than happy to continue with a slightly less than perfect experience so that's really good to hear so I'll start a game myself and see how it goes. Thanks for replying. :-)

                            quicksilverQ 1 Reply Last reply Reply Quote 0
                            • quicksilverQ
                              quicksilver @Ranma
                              last edited by

                              @Ranma Remember to turn off less accurate blending for this game as well. There are visual glitches if its turned on.

                              1 Reply Last reply Reply Quote 0
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