Versatile C++ game scraper: Skyscraper
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i just updated and the first thing i noticed is that the menu in retropie setup is now missing the refresh and purge options and it seems it is just set to always refresh the db.
also my config.ini did not migrate propper and i had to manually edit it after first run.
other than that, it seems to work as expected so far, alltho i would love to see a skipped file for each console, so it does not overwrite and only shows last run, if i choose to use the menu or automated bach script.
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@Halvhjearne said in Versatile C++ game scraper: Skyscraper:
i just updated and the first thing i noticed is that the menu in retropie setup is now missing the refresh and purge options and it seems it is just set to always refresh the db.
They're not missing, they have their sub-menu now and the purge options have been moved in the Cache options sub-menu.
The refresh part depends on your settings - it has also been moved in the Cache options sub-menu, but if you set it to 'always refresh', then the configuration is kept. -
ahh, i see ... it just almost crashed, when i went there first time, so i killed it and thought it was a menu error or something.
i guess its processing the db, when you enter that menu.
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@Halvhjearne said in Versatile C++ game scraper: Skyscraper:
i guess its processing the db, when you enter that menu.
It's just calculating the space occupied by the cache - how large is your cache folder ?
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its about 52gb. :)
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@Halvhjearne said in Versatile C++ game scraper: Skyscraper:
also my config.ini did not migrate propper and i had to manually edit it after first run.
What exactly didn't migrate properly? This would be pretty useful to me.
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@muldjord i entered my Login and Password for screenscraper in the config.ini and defined 5 threads. Nevertheless during gathering only 1 thread is used
(i started gathering via the gui) -
i think it was brackets, hints and Resize options, but im unsure right now.
maybe its cause i did not use the default layout and instead of just uncommenting lines i added extra lines, cause i like to see the what the default option/line looked like.
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@robertvb83 Just set the login, it will automatically set it to the max number of threads that are allowed using your credentials. No need to set the number of threads yourself.
You did set it like so I assume:
[screenscraper] userCreds="USERID:PASSWD"
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@Halvhjearne It should replace all instances of
noHints
tohints
and reverse the bool and the same for the others no matter what line they are on. You can check if it has automigrated it by looking for aconfig.ini.old
file which contains the old config. -
@muldjord said in Versatile C++ game scraper: Skyscraper:
@robertvb83 Just set the login, it will automatically set it to the max number of threads that are allowed using your credentials. No need to set the number of threads yourself.
You did set it like so I assume:
[screenscraper] userCreds="USERID:PASSWD"
this is what i did…
how can i cancel the gathering?
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@robertvb83 Try ctrl+c or ctrl+d
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i entered this to my config.ini (with my userID and PW obviously)
[screenscraper] userCreds="USERID:PASSWD"
still gathering is with 1 thread only, i checked the Homepage and it says 7 threads
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@robertvb83 Please paste your entire config.ini file (but leave out the id and password again of course). Something must be wrong with how you are doing this. Also please reverify that you've typed your userid and password correctly. I am absolutely sure this works, I use it almost everyday, so it has to be something in your config or your setup in general.
EDIT: I assume you remember to choose the "screenscraper" module as the gathering source, right?
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oh my god i had a typo i wrote
"[screenscaper]" instead of
"[screenscraper]"now i corrected that and it is working fine using 7 threads making it really fast.
sorry for that :-) but many thanks for your quick and Kind help. REALLY cool tool!
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@robertvb83 Glad you got it working :)
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I just wanted to note that GUI still uses --refresh , as i see your deprecation message in each run, i know it still works :D
@muldjord what do you think, i don't even know if this has already been suggested, about somekind of interactive mode, where only files with no info (or definable missing fields) are searched in each scrape module, and if nothing is found you can manually type a search string?
something like this
Skyscraper -p amiga --interactive --missing=Wheel,Cover
Files with no wheel or (maybe and?) cover are searched, if nothing found ask for text to search.
If you think this is not viable, how are you guys dealing with missing info?, for example is difficult to find info about homebrew software, or some japanese games with hard to type names... ?
Also, is anyone using the priorities.xml feature?, any interesting one to share?
I'll read the source to see if i see the default priorities. -
@bleuge said in Versatile C++ game scraper: Skyscraper:
I just wanted to note that GUI still uses --refresh , as i see your deprecation message in each run, i know it still works :D
That is on purpose. We need to support both versions at this time. I might even end up keeping
--refresh
after all. We'll see.somekind of interactive mode, where only files with no info (or definable missing fields) are searched in each scrape module, and if nothing is found you can manually type a search string?
It pretty much already does this. Any game that has already been scraped will be loaded from cache. So effectively, if you rescrape a platform, it only contacts the sources for the new roms you have added, or the ones it didn't find last time.
Skyscraper -p amiga --interactive --missing=Wheel,Cover
There won't ever be the option to only scrape certain pieces of information for a rom. The source delivers all data in one go, so there's no catch in doing this. So just rescrape the entire rom by adding the file name on command line.
If you think this is not viable, how are you guys dealing with missing info?
We're not really. This is up to the databases (and thereby the users) to add the missing data to the sources. :)
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@muldjord said in Versatile C++ game scraper: Skyscraper:
@LineOf7s Best approach is simply to run the following commands:
$ Skyscraper -p amiga -s openretro --refresh $ Skyscraper -p amiga
The openretro module has been improved a bit, so you might have luck with that. With that said, I would strongly recommend using the RetroPlay lha files with Amiberry. It turns the Amiga into almost-a-console in that it uses the WHDLoad files. And Skyscraper scrapes these really well with OpenRetro since I've worked behind-the-scenes with some really cool guys to make use of OpenRetro's uuid's for these games.
After many attempts and much frustration (mostly, I think, due to an old version of Skyscraper hanging around in the background), I managed to get this happening as hoped. Hooray! (Also, I think I already have those LHA files you recommended, so all good there)
A curiosity, however: I happened to notice that at least one game - The Sentinel - had been found and correctly identified on OpenRetro.org, but Skyscraper was reporting that it had no covershot and no screenshots (ie Cover: NO Screenshot: NO) despite the fact it does (checked on the website). From what you understand of Skyscraper and the work you've done with the OpenRetro.org people, where do you think the fault may lie? Short of importing my own pictures, is there anything I can do as an end-user to get it to work? Again, it finds it and identifies it just fine (with a 66% search match) but doesn't think there are any assets to download.
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@muldjord thanks for impressive support! :D
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