• Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login
RetroPie forum home
  • Recent
  • Tags
  • Popular
  • Home
  • Docs
  • Register
  • Login

Top requested arcade games for overlays

Scheduled Pinned Locked Moved Projects and Themes
overlayarcadepoll
594 Posts 34 Posters 628.8k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • B
    Brigane @UDb23
    last edited by Brigane 9 Apr 2018, 19:53 4 Sept 2018, 18:30

    @udb23 Installing with the script

    Systems: Raspberry Pi 0/2/3 Model B+
    Os: RetroPie 4.5
    Frontend: Emulationstation & Attract Mode

    1 Reply Last reply Reply Quote 0
    • A
      AndrewH @UDb23
      last edited by 5 Sept 2018, 07:23

      Edit: I also noticed that Pac-Land and Varth overlays can't be installed in the arcade folder
      for some reason.

      For Varth, the overlay image names in info.txt don’t match the actual filenames.

      U 1 Reply Last reply 5 Sept 2018, 17:19 Reply Quote 1
      • U
        UDb23 @AndrewH
        last edited by 5 Sept 2018, 17:19

        @andrewh said in Top requested arcade games for overlays:

        For Varth, the overlay image names in info.txt don’t match the actual filenames

        thanks; should be fixed now.

        J 1 Reply Last reply 15 Oct 2018, 17:50 Reply Quote 0
        • J
          jozzy1 @UDb23
          last edited by 15 Oct 2018, 17:50

          @udb23 hey buddy. I've been playing the heck out of Robocop lately. Any chance for a nice overlay for that?

          U 1 Reply Last reply 17 Oct 2018, 00:14 Reply Quote 0
          • M
            markwkidd
            last edited by markwkidd 16 Oct 2018, 20:19

            I apologize that this is slightly off topic -- and I know that UDb23 already is aware -- but I feel I must mention there is now a RetroArch bounty fundraiser going on to add at least partial support for the native MAME artwork format (specifically bezels/backdrops/overlays). That support will open up a world of possibilities for sharing and creating new artwork (for arcade and console systems) as part of the well-established MAME and MESS artwork scene.

            This effort has been vetted by several RetroArch developers as viable and welcome as additions to the software. What is needed now is a coder to take on the project. To that end, donations are welcome. We have seen numerous examples of these bounties leading to bugfixes and new features, particularly when the bounty has input and approval from the lead RA developers.

            U J 2 Replies Last reply 17 Oct 2018, 00:09 Reply Quote 1
            • U
              UDb23 @markwkidd
              last edited by 17 Oct 2018, 00:09

              @markwkidd No reason to apologize!
              Having full artwork support in retroarch mame would be absolutely great.

              To all overlays users: if you can please contribute to that bounty to make it real. If you know a capable coder, please spread the word.

              l”m ready to create backdrops for the classics as soon as support will be there.

              1 Reply Last reply Reply Quote 2
              • U
                UDb23 @jozzy1
                last edited by 17 Oct 2018, 00:14

                @jozzy1 Robocop”s artwork is available at good resolution. Should be quite easy to create the overlay. Will have a try at it.

                1 Reply Last reply Reply Quote 1
                • J
                  jozzy1 @markwkidd
                  last edited by 17 Oct 2018, 09:21

                  @markwkidd cool. I will make a donation when I get paid ☺

                  1 Reply Last reply Reply Quote 1
                  • U
                    UDb23
                    last edited by 16 Dec 2018, 18:53

                    Atari's Missile Command cannot miss as a Classic.

                    alt text

                    Overlay now available in the Repo.

                    1 Reply Last reply Reply Quote 3
                    • U
                      UDb23
                      last edited by 3 Feb 2019, 18:47

                      Atari Battlezone now available: overlay+launching+ scrape image.

                      alt text

                      alt text

                      alt text

                      The original upright cabinet had a Periscope to look at the game. This was later removed.
                      The overlay was created by vectorizing, cleaning up scan of the original backdrop cardboard and adapting it to the actual game at 1080p. If you use mame2003plus green and red vector colors are generated by the core (otherwise you get only green).

                      The original upright used a mirror to project the game graphics on top of the cardboard. In that cab special inks and blacklight are used so the colors of the cardboard actually looked greenish+neon like reds. Found some images and videos that show these colors so expect an additional "UV like" release of the overlay.

                      Later cabaret versions no longer used mirror & blacklight so colors are the ones you see in this overlay but the bezel was slightly different.

                      The original bezel graphics look like hand drawn and lines&color fills are not always straight and spill off; I tried to keep the original look.

                      Q B 3 Replies Last reply 3 Feb 2019, 19:19 Reply Quote 3
                      • Q
                        quicksilver @UDb23
                        last edited by 3 Feb 2019, 19:19

                        @UDb23 this is awesome! Great work as usual!

                        1 Reply Last reply Reply Quote 0
                        • B
                          Brigane @UDb23
                          last edited by Brigane 2 Mar 2019, 22:18 3 Feb 2019, 22:16

                          @UDb23 Awesome work, one question though. My game seems to be in black and white colors but it should be red, green and black right? I'm using 0.78 romset btw.

                          Systems: Raspberry Pi 0/2/3 Model B+
                          Os: RetroPie 4.5
                          Frontend: Emulationstation & Attract Mode

                          U Q 2 Replies Last reply 3 Feb 2019, 22:22 Reply Quote 0
                          • U
                            UDb23 @Brigane
                            last edited by 3 Feb 2019, 22:22

                            @Brigane To get colored vectors you need to use mame2003plus and enable artwork in the options in RA menu.

                            1 Reply Last reply Reply Quote 1
                            • Q
                              quicksilver @Brigane
                              last edited by 3 Feb 2019, 22:22

                              @Brigane are you using lr-mame2003plus? Colors are correct for me with that emulator

                              1 Reply Last reply Reply Quote 1
                              • Q
                                quicksilver @UDb23
                                last edited by 4 Feb 2019, 04:09

                                @UDb23 are you still taking requests? If so I would be very interested in overlays for space fury and star castle.

                                U 2 Replies Last reply 4 Feb 2019, 06:42 Reply Quote 0
                                • U
                                  UDb23 @quicksilver
                                  last edited by 4 Feb 2019, 06:42

                                  @quicksilver Already got source artwork to work on; will come soon.

                                  Q 1 Reply Last reply 4 Feb 2019, 19:02 Reply Quote 2
                                  • Q
                                    quicksilver @UDb23
                                    last edited by 4 Feb 2019, 19:02

                                    @UDb23 Just got to play with your battle zone overlay last night and it is awesome. It took me a little while to figure out how to make vector games look good in lr-mame2003plus as the default settings are awful. Still they dont look quite as good as advmame. Do you know if advmame supports overlays?

                                    U 1 Reply Last reply 4 Feb 2019, 19:25 Reply Quote 0
                                    • U
                                      UDb23 @quicksilver
                                      last edited by 4 Feb 2019, 19:25

                                      @quicksilver said in Top requested arcade games for overlays:

                                      Do you know if advmame supports overlays?

                                      It supports Mame overlays but it heavily impacts performance in latest version.
                                      Previous version had issues with artwork positioning/resolution.

                                      For best vector quality in mame2003plus you should enable BILINEAR-FILTERING under video options in RA menu. I think with correct vector settings it looks same as advmame.

                                      Q 1 Reply Last reply 4 Feb 2019, 19:43 Reply Quote 0
                                      • Q
                                        quicksilver @UDb23
                                        last edited by 4 Feb 2019, 19:43

                                        @UDb23 thank you that does look better! Now I just need to figure out what settings to tweak so I can see my "shots" better in star castle.

                                        1 Reply Last reply Reply Quote 0
                                        • RiverstormR
                                          Riverstorm
                                          last edited by 4 Feb 2019, 19:44

                                          @quicksilver - To add to what @UDb23 was saying is you can take your vector multiplier up to 4 under Quick Menu -> Options and turn on bi-linear filtering under Setting -> Video. That will get you to as thin as you can take it. If that's to thin try 3 with bi-linear filtering. I find on the TV it's perfect at 4 but 3 is fine on a monitor.

                                          Flicker seems to only make increments of 10 in Plus, whereas, AdvMAME you can do single number increments to get that flicker just perfect.

                                          I like a beam width of 1.0 on a TV but 1.2 on a monitor.

                                          Intensity you have to play around with the higher the intensity the thinner you can go with that line.

                                          Anti-alias I just leave on as it just helps to smooth the line.

                                          Yes the BD's do work in AdvMAME well Omega Race looks good. I would test the games you want to run with AdvMAME as performance seems to vary. I thought vector games did run ok but it's been a while.

                                          U 1 Reply Last reply 4 Feb 2019, 21:15 Reply Quote 1
                                          • First post
                                            Last post

                                          Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                          Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.

                                            This community forum collects and processes your personal information.
                                            consent.not_received