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    MAME development: lr-mame2003 Updates

    Scheduled Pinned Locked Moved Ideas and Development
    mamelr-mame2003updatedevelopment
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    • RiverstormR
      Riverstorm @caver01
      last edited by

      @caver01 said in MAME development: lr-mame2003 Updates:

      Here's an idea: I haven't tried this, but couldn't you map the EXIT function in RetroArch to "nul" and allow the ESC key to behave is it normally does in MAME? That way, UI Cancel would work as well as exit, depending on where you are in the emulator. It's the same kind of conflict we see with the PAUSE key.

      I can try it just let me know but I am not quite sure I understand. The Escape key goes back one menu at a time until it gets to the main menu and then it exits the main menu back to the game fine. The keyboard works ok like it should. The challenge I was referring to is getting the joystick to work the same as the keyboard but there's a lot fewer buttons to work with. :)

      Thanks for the Return Menu tip that will ease things for sure! I never paid attention to the Return Menu at the bottom as I am usually in the massive (general) list.

      Speaking of pause is it by design the screen goes black on pause on lr-mame2003? I think I prefer to see where it's paused like in mame4all-pi. If you leave for a bit you have to guess where you're paused at. It can be a bit confusing coming back to a completely blank TV.

      caver01C 1 Reply Last reply Reply Quote 0
      • caver01C
        caver01 @Riverstorm
        last edited by

        @Riverstorm Look Here for the discussion about pause.

        I don't see why you couldn't map a joypad key to the UI Cancel function inside the MAME GUI. It just defaults to ESC I think, which is also MAME's EXIT key. On my setup, RetroArch overrides and kills the emulator when I press ESC, so there's no chance to use it in menu navigation. But, if I disable RetroArch EXIT key binding, I can send the ESC to MAME direct (instead of also through the virtual retropad) and it might allow menu nav. Of course, you need EXIT for other emulators--that was my point--so you would need to be selective about where you unbind EXIT in retroarch (per rom or per emu).

        My 4-player cocktail style cabinet built as a custom "roadcase"

        RiverstormR 1 Reply Last reply Reply Quote 0
        • RiverstormR
          Riverstorm @caver01
          last edited by Riverstorm

          @caver01 said in MAME development: lr-mame2003 Updates:

          On my setup, RetroArch overrides and kills the emulator when I press ESC

          Ok, this might be the confusion for me. When I press Escape in lr-mame2003 it works like it should. To exit the emulator I press keyboard keys 1+2 or on the joystick start+select. Pressing Escape in my current setup only backs up one menu or exits the menu when at the main menu but does not kill the emulator. I didn't mean to be confusing. I was just looking for a handy joystick button to go back/exit the TAB menu.

          caver01C 1 Reply Last reply Reply Quote 0
          • caver01C
            caver01 @Riverstorm
            last edited by

            @Riverstorm Actually, it's probably my configuration that is unusual because I have hotkeys disabled and I use a keyboard controller (older IPAC4). Your setup with joypad controllers is probably more common.

            My 4-player cocktail style cabinet built as a custom "roadcase"

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            • dankcushionsD
              dankcushions Global Moderator
              last edited by

              2 players on one dial device is added :) https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#2-player-dialspinner-devices

              RiverstormR caver01C 3 Replies Last reply Reply Quote 3
              • RiverstormR
                Riverstorm @dankcushions
                last edited by Riverstorm

                @dankcushions said in MAME development: lr-mame2003 Updates:

                2 players on one dial device is added :) https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#2-player-dialspinner-devices

                Nice work Dank, you're really banging out the updates. Thank you! :)

                I'm not sure if this this is a good place to mention a few games that don't work in lr-mame2003. A few that I think would be great additions maybe some day down the road. :)

                1. Xenophobe which seems to work exclusively in AdvMAME no other emulators has this distinction.
                2. Skull & Crossbones which works in all emulators but extremely flattened vertically in all emulators. Only AdvMAME seems to get the proper proportions. I use the video setting (672x 480s 1.00x2.00).
                3. Puzzle Bobble (Bust-A-Move in North America) just drops back to the menu. It's the same in AdvMAME but for some reason mame4all-pi it does work.
                caver01C 1 Reply Last reply Reply Quote 0
                • caver01C
                  caver01 @Riverstorm
                  last edited by

                  @Riverstorm Most of the ones that don't work for me (add Rampage and Sarge to the list) have the same symptom: launches, but directly Service Mode and stuck there. I expect that's what others are seeing. It probably warrants another thread.

                  My 4-player cocktail style cabinet built as a custom "roadcase"

                  RiverstormR 1 Reply Last reply Reply Quote 0
                  • caver01C
                    caver01 @dankcushions
                    last edited by

                    @dankcushions said in MAME development: lr-mame2003 Updates:

                    2 players on one dial device is added :) https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#2-player-dialspinner-devices

                    Nice work!

                    I can't wait to try this. Over the weekend I'll make some adjustments to the TrackBall/Spinners wiki page I wrote and extoll the virtues (again) of using lr-mame2003 for most games. At this point, only the most complicated spinner/TB setups require AdvanceMAME to map the inputs (and any vector games).

                    My 4-player cocktail style cabinet built as a custom "roadcase"

                    1 Reply Last reply Reply Quote 0
                    • RiverstormR
                      Riverstorm @caver01
                      last edited by

                      @caver01 said in MAME development: lr-mame2003 Updates:

                      (add Rampage and Sarge to the list)

                      Oh, no Rampage. My nephew and I play a lot of Rampage. He's a teenager now but seems to like that one.

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                      • BuZzB
                        BuZz administrators
                        last edited by

                        Binaries update - can hardly keep up! great stuff ;-)

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                        • caver01C
                          caver01 @dankcushions
                          last edited by

                          @dankcushions said in MAME development: lr-mame2003 Updates:

                          2 players on one dial device is added :) https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#2-player-dialspinner-devices

                          I just loaded the new binary and set the core option mame2003-dialsharexy = "enabled"
                          It works a treat! I tried 2-player Blasteroids, 2 player Off The Wall (Sente), Championship Sprint, Super Off-Road and of course, they all work great using two spinners. I almost wish we had Pong in this romset!

                          My 4-player cocktail style cabinet built as a custom "roadcase"

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                          • S
                            space invader
                            last edited by

                            Hi all!

                            I've been making some tests but I haven't been able to use two trackballs, one for player1 and another for player2

                            I have four mouses connected to the pi, and all of them manage player1.

                            How can I setup this correctly?

                            Many thanks in advance!

                            caver01C 1 Reply Last reply Reply Quote 0
                            • caver01C
                              caver01 @space invader
                              last edited by caver01

                              @space-invader said in MAME development: lr-mame2003 Updates:

                              I've been making some tests but I haven't been able to use two trackballs, one for player1 and another for player2

                              I think you are going to need AdvanceMAME for that. I believe lr-mame2003 is only going to recognize one mouse input, so all attached mice map to a common x,y axis. Recent updates enabled a setting to split these among player 1 and 2 but that's still just two dimensions on a single mouse.

                              I have four mouses connected to the pi, and all of them manage player1.

                              Yep. That's how it works. Try AdavanceMAME. You have all of the flexibility you need with that one.

                              My 4-player cocktail style cabinet built as a custom "roadcase"

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                              • S
                                space invader
                                last edited by space invader

                                Oh, it's a pity!

                                Then it is imposible to play super sprint with more than one player? Or marble madness with two players?

                                I have correctly setup 3 mouses (2 trackballs and a spinner or 3 spinners) in advmame but I'd like to use the crt shaders of mame2003.

                                Finally could you explain me which is the usage of the last update? Is posible to map x-axis for player one and y-axis to player two??

                                This way at least could be posible to use two steering wheels...

                                caver01C 1 Reply Last reply Reply Quote 0
                                • caver01C
                                  caver01 @space invader
                                  last edited by

                                  @space-invader yes that's exactly what the last update allows. You need to enable the core config option. Check here for instructions. I have two spinners and it works great in Super Sprint and others. You can still map player three to joystick. No joy for multi trackball Marble Madness or Rampart. Use the spinnners and trackballs wiki I wrote for AdvanceMAME. It does have some screen effects--the rgb triads aren't as good as libretro shaders but it's better than nothing.

                                  My 4-player cocktail style cabinet built as a custom "roadcase"

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                                  • S
                                    space invader
                                    last edited by space invader

                                    Solved! I had enabled the option but didn't know how to map the second player to the y-axis. After some hard thinking, up and down and it works. :)

                                    dankcushions, any more improvements to come in your schedule??

                                    Anyway, many thanks for your effort.

                                    dankcushionsD 1 Reply Last reply Reply Quote 0
                                    • dankcushionsD
                                      dankcushions Global Moderator @space invader
                                      last edited by

                                      @space-invader my to-do list is in the first post.

                                      I think using more than one trackball/mouse in retroarch MIGHT be fixable. I'll look into that in a week or so :)

                                      S 1 Reply Last reply Reply Quote 2
                                      • GreenHawk84G
                                        GreenHawk84
                                        last edited by

                                        @dankcushions , you may want to consider "fixing default aspect ratio for CPS2 games" to "all games" in Mame2003. I am finding that everything is outside of what it should be. Mortal Kombat plays stretched, Donkey Kong is not 3:4, etc.

                                        dankcushionsD 1 Reply Last reply Reply Quote 0
                                        • dankcushionsD
                                          dankcushions Global Moderator @GreenHawk84
                                          last edited by

                                          @GreenHawk84 it's not everything, but there is a general problem. I gave cps2 games as examples.

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                                          • GreenHawk84G
                                            GreenHawk84
                                            last edited by

                                            I would enjoy to ship you a six pack of beer for this work.

                                            1 Reply Last reply Reply Quote 0
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