N64 crashes after 10 min
-
@quicksilver
I have the same issue,
got to say i also tried it .
if i keep a game ruining it can go for hours , but if i really play(not let it just be on running on the screen) more then half an hour at glitch out.... -
@shavecat the issue is solved for me whether I am playing or just letting the game run by itself. I should mention the glitch occured around 20-30 mins of a game running whether you were playing or not didn't matter.
If you update mupen64plus from source the issue is resolved. Have you updated mupen64plus from source?
-
@quicksilver
OMG!?!
U kidding me right ?? ;)
will update now <3 ! -
@quicksilver
Im Getting an error ,
Could not succssfully bulid mupen64plus - n 64 emulator MUPEN Plus
(Gliden64/projects/cmake/plugin/Release/mupen64plus-video-Gldien64.so not found). -
@shavecat did you update retropie setup script first?
-
It's not building currently. Upstream issue with GlideN64 plugin due to
[ 53%] Building CXX object CMakeFiles/mupen64plus-video-GLideN64.dir/Graphics/OpenGLContext/opengl_Attributes.cpp.o /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp: In function ‘void initGLFunctions()’: /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:10:47: error: ‘g_eglGetNativeClientBufferANDROID’ was not declared in this scope #define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) dlsym(gles2so, #proc_name); ^ /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:245:2: note: in expansion of macro ‘GL_GET_PROC_ADR’ GL_GET_PROC_ADR(PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC, eglGetNativeClientBufferANDROID); ^~~~~~~~~~~~~~~ /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:245:18: error: ‘PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC’ was not declared in this scope GL_GET_PROC_ADR(PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC, eglGetNativeClientBufferANDROID); ^ /home/pi/RetroPie-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/GLFunctions.cpp:10:64: note: in definition of macro ‘GL_GET_PROC_ADR’ #define GL_GET_PROC_ADR(proc_type, proc_name) g_##proc_name = (proc_type) dlsym(gles2so, #proc_name); ^~~~~~~~~ CMakeFiles/mupen64plus-video-GLideN64.dir/build.make:1094: recipe for target 'CMakeFiles/mupen64plus-video-GLideN64.dir/Graphics/OpenGLContext/GLFunctions.cpp.o' failed
cause by commit:
commit f209304d0b052dd53fcaadfa9f21055ab9f489d5 Author: fzurita <fzurita@gmail.com> Date: Sun Feb 3 22:00:29 2019 -0500 Add support for Android EGL Image Public API
I've not had a chance to debug further or report upstream yet. Will do that shortly.
-
@quicksilver
yes i did ,
mupen64plus only that dont work the update from source .
the lr-mupen64plus works. -
https://github.com/gonetz/GLideN64/issues/2005
I'm going to temporarily lock RetroPie to the previous commit until this is resolved.
-
@BuZz
so the issue not only on my pi ?
it will get fix ? :) -
@shavecat I have reported the issue upstream. I will do a workaround for RetroPie in the time being. patience! :)
-
@BuZz
Thank u <3 -
RetroPie-Setup is patched to use the commit before the one that broke it (so just before Feb 3rd). Binaries have been updated.
-
@BuZz
So update from Binary will work ok ? ( no glitch ? ) -
@shavecat yes updating from binary should take care of the gliden64 crash issue
-
@quicksilver
OMG THanks A lot !!! -
@quicksilver
Still crash after playing mario party 3 ... :\ -
@shavecat It might be best to make a new thread instead of diagnosing here as I am not convinced you are having the same issue as described here. Please make a new thread and please read https://retropie.org.uk/forum/topic/3/read-this-first and answer the questions. Also please add if you are overclocked or not.
-
@quicksilver
okay... -
@quicksilver
so no overclock , power 2.4 .
still freeze...
nothing else freeze and the retropie can stand play for days... even dreamcacst psx ... -
@shavecat id be glad to try help you but I don't have time to play guessing games as to what's wrong. In order for me to help you please follow my instructions in my previous post.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.