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    Are These Shaders the Best for Retroarch (older systems)?

    Scheduled Pinned Locked Moved General Discussion and Gaming
    shadersretroarchsnesgenesisgba
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    • T
      timon912
      last edited by

      Hi, guys. I've been obsessing on shaders for the last week and did a lot of testing (30+ shaders with three games per system) and to me these are the best ones I could find (see below). Anybody have any that they think are better? I know it's subjective, but there are so many and I'm sure I missed out on some custom configurations too that are probably great. Any criticism is appreciated.

      Genesis: CRT-royale-ntsc-256px-composite
      Picture:https://imgur.com/a/Mi2sNjS

      SNES: Gtuv50-240p
      Picture: https://imgur.com/a/rKn4No2

      GBA Shader: CRT-royale
      Picture: https://imgur.com/a/L5fu5Qv

      dankcushionsD 1 Reply Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator @timon912
        last edited by

        @timon912 i think it depends on what you're running. most people here will be running on raspberry pis where you're limited to only really the crt-pi and zfast shaders, which don't have the complexity of some of the crt shaders but are very fast.

        that said, i wouldn't use a CRT shader for GBA - it didn't run on a CRT, but LCD :) there's a fast LCD shader here, though i've not tried it: https://retropie.org.uk/forum/topic/13356/new-crt-lcd-shaders-for-rpi3-they-run-at-60fps-at-higher-resolutions-and-are-configurable

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        • T
          timon912
          last edited by

          Thanks for the reply! I installed Retroarch on my phone to see a bit of what you mean. Fewer shaders are available and the same shaders I use on my PC look different thanks to the phone's much higher PPI, and/or maybe some other factors. I suppose this would mainly apply to people playing on Windows or Linux on a 1080 - 4k screen. If you feel this question is of no use here, feel free to remove it.

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