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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Can't see new system in EmulationStation

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    emulationstationscriptmodulesystem
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    • BuZzB
      BuZz administrators @hiulit
      last edited by

      @hiulit seems we are going over this again and again :)

      /etc/emulationstation/es_systems.cfg gets updated every update with the systems you have installed (so you get new file extensions etc).

      /opt/retropie/configs/all/emulationstation/es_systems.cfg is available if users want to manage it themselves - eg. custom sort order, own systems etc. This file needs to be manually kept in sync with the retropie one.

      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

      hiulitH 1 Reply Last reply Reply Quote 1
      • hiulitH
        hiulit @BuZz
        last edited by

        @BuZz Thanks! All clear ;)

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        1 Reply Last reply Reply Quote 0
        • hiulitH
          hiulit
          last edited by hiulit

          @mitu @BuZz Sorry to "open" this thread again, but could you tell me if addEmulator works inside a loop? Something like:

              for i in "${!bin_files[@]}"; do
                  addEmulator ...
              done
          

          Because it's only adding one emulator right now.

          Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

          Thanks!

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          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @hiulit
            last edited by

            @hiulit said in Can't see new system in EmulationStation:

            Or let me rephrase it: How can I add more than one emulator in emulators.cfg?

            Yes, it should work. For instance

            • adding multiple entries for the same system (i.e. the same emulators.cfg) - xroar
            • adding multiple entries in multiple systems (i.e. different emulators.cfg) - lr-fbalpha.
            hiulitH 1 Reply Last reply Reply Quote 0
            • hiulitH
              hiulit @mitu
              last edited by

              @mitu Ok, it works fine when adding multiple emulators "one by one", like in the examples you showed me, but not if try to add them inside a loop. And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

              Anyway, I did it like the examples you showed me and it works. Thanks :)

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              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @hiulit
                last edited by

                @hiulit said in Can't see new system in EmulationStation:

                And I think it's because the emulators.cfg file gets overwritten every time addEmulator is called, right?

                Not really, the same thing happens also in the xroar installation script and it's not a problem.

                hiulitH 1 Reply Last reply Reply Quote 0
                • hiulitH
                  hiulit @mitu
                  last edited by

                  @mitu But in the xroar there's no loop to add the emulators.

                  When I try to use something like:

                   for i in "${!bin_files[@]}"; do
                          addEmulator ...
                      done
                  

                  Only the last emulator gets written in emulators.cfg

                  My little contributions to the RetroPie project:

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                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @hiulit
                    last edited by

                    @hiulit Without looking at the full code fragment, it's hard to say if it's a bug in your code or something in addEmulator.

                    hiulitH 1 Reply Last reply Reply Quote 0
                    • hiulitH
                      hiulit @mitu
                      last edited by

                      @mitu Well, I've already used the "one-by-one" method, but here's what I had

                      function configure_godot-engine() {
                          mkRomDir "godot-engine"
                      
                          local bin_files
                      
                          if isPlatform "x86"; then
                              bin_files=("godot-3.0-x11-x86-32.bin" "godot-3.1-x11-x86-32.bin")
                          elif isPlatform "aarch64"; then
                              bin_files=("frt_094_310_arm64.bin")
                          elif isPlatform "rpi1"; then
                              bin_files=("frt_094_310_pi1.bin")
                          elif isPlatform "rpi2" || isPlatform "rpi3"; then
                              bin_files=("frt_094_310_pi2.bin")
                          fi
                      
                          for i in "${!bin_files[@]}"; do
                              addEmulator 0 "$md_id-$i" "godot-engine" "$md_inst/${bin_files[$i]} --main-pack %ROM%"
                          done
                      
                          addSystem "godot-engine" "Godot" ".pck .zip"
                      }
                      

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                      mituM 1 Reply Last reply Reply Quote 1
                      • EfriimE
                        Efriim
                        last edited by Efriim

                        Indirect expansion will not work in a loop, is possibly how to get only one emulator.

                        Try using single quotation for the variables, so that it knows the expansion is protected and invariable.

                        and/or without the indirect reference since it will be read like

                        for i in godot-3.0-x11-x86-32.bin godot-3.1-x11-x86-32.bin do
                        add emulator
                        
                        1 Reply Last reply Reply Quote 0
                        • BuZzB
                          BuZz administrators
                          last edited by

                          Ignore my previous msg. Misread (and deleted it). Run with sudo __debug=1 ./retropie_packages etc and check what's going on. Or add some debugging manually.

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                          1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @hiulit
                            last edited by mitu

                            @hiulit The code you posted seems ok. I've scoured through the existing modules and I've found something similar to your case - Oricutrun. It adds a few emulators for the same system (i.e same emulators.cfg). Incidentally, the code has a bug (i.e. always ads a default emulator instead of using $default).
                            I've run the install script and the .cfg file is created correctly - has all the emulators' entries.

                            Just a crazy idea - remove the emulators.cfg and re-run the configure action for your module

                            sudo ./retropie_packages.sh godot-engine configure
                            

                            and check again the .cfg file.

                            hiulitH 1 Reply Last reply Reply Quote 0
                            • hiulitH
                              hiulit @mitu
                              last edited by

                              @mitu @BuZz @Efriim I finally got it working! :D

                                  local bin_file
                                  local bin_files
                                  local default
                                  local id
                                  local index
                                  local version
                              
                                  ... some other code ...
                              
                                  for index in "${!bin_files[@]}"; do
                                      default=0
                                      [[ "$index" -eq "${#bin_files[@]}-1" ]] && default=1 # Default to the last item in 'bin_files'.
                                      
                                      version="${bin_files[$index]}"
                                      version="$(echo $version | cut -d'_' -f 2)"
                                      
                                      addEmulator "$default" "$md_id-$version-$id" "godot-engine" "$md_inst/${bin_files[$index]} --main-pack %ROM%"
                                  done
                              

                              So it seems like the error had something to do with the index variable (previously it was named i). Either it needed to be initialized as a local variable or the script didn't like that it was called i... I really don't know. But I got it working :)

                              Another thing that I found and maybe it's worth mentioning (and correct me if I'm wrong) is that when I run:

                              sudo ./retropie_packages.sh godot-engine configure
                              

                              the config file:

                              /opt/retropie/configs/godot-engine/emulators.cfg
                              

                              seems to just add the new stuff on top of the previous configs that were already there. I mean, it doesn't delete the file and creates it again with the new configs.

                              Shouldn't "deleting the old file and creating a new one" be the "correct" thing to do?

                              Thanks! :)

                              My little contributions to the RetroPie project:

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                              • Fun-Facts-Splashscreens
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