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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • M
      msheehan79
      last edited by

      @fluffypillow Really happy to see the latest release will now scroll continuously when you hold down the D-Pad on a controller!

      I noticed that for at least the past 2 builds Pegasus no longer seems to "remember" the last game played when you launch a game then return to Pegasus - it always goes back to the first game in the collection.

      The last build I have that works is g23056ea. Builds gc071e7a and gdcacdd0 exhibit the issue.

      I am on Windows x64, and using a metadata file in the pegasus/config/metafiles directory in case it turns out to be relevant.

      fluffypillowF 1 Reply Last reply Reply Quote 0
      • M
        Meldrak @fluffypillow
        last edited by

        @fluffypillow my metada

        collection: Nintendo Gamecube
        shortname: gc
        directory: E:\games\gamecube
        launch: E:\Dropbox\Emulateurs\dolphin\Dolphin.exe -b -e "{file.path}"
        extensions: gcm, iso, wbfs, ciso, gcz, elf, dol, dff
        
        
        collection: - Favoris -
        files: Super Mario Sunshine.iso
        files: Mario Kart Double Dash.iso
        files: Mario Party 7.iso
        
        
        game: Baten Kaitos
        files:
         ./Baten Kaitos - Eternal Wings (Disc 1).iso
         ./Baten Kaitos - Eternal Wings (Disc 2).iso
        developer: Monolith Software (JP)
        publisher: Namco
        description: Baten Kaitos est un jeu de rôle sur Gamecube où vous dirigez un
          groupe de héros dont le destin est de sauver le monde. Nous sommes à une époque
          où la Terre et l'Océan ne sont plus que des légendes. De vastes îles lévitant
          très haut dans le Ciel ont pris la place des continents. Les créatures seront
          nombreuses sur votre route mais vous pourrez les battre en vous frayant un
          chemin grâce à un système de combat original et novateur basé sur des cartes.
        release: 2005-04-01
        players: 1
        rating: 90%
        x-id: 4758
        x-source: ScreenScraper.fr
        assets.boxfront: ./media/images/Baten Kaitos - Eternal Wings (Disc 1).png
        assets.video: ./media/videos/Baten Kaitos - Eternal Wings (Disc 1).mp4
        assets.logo: ./media/wheel/Baten Kaitos - Eternal Wings (Disc 1).png
        
        1 Reply Last reply Reply Quote 0
        • W
          wallmachine
          last edited by wallmachine

          I'm guessing for like MAME games we will need the metadata file to identify its longer name etc not automatic yet?

          1 Reply Last reply Reply Quote 0
          • lilbudL
            lilbud
            last edited by

            What does the horizon theme look like? I saw it on github, but can't find any screenshots.

            Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

            Backlog: http://backloggery.com/lilbud

            1 Reply Last reply Reply Quote 0
            • fluffypillowF
              fluffypillow @msheehan79
              last edited by

              @msheehan79 yeah that's an accidental bug in the main theme, will see if I can fix it before today's update!

              @Meldrak that seems to be correct, which games and files are missing exactly? Note that the file entries under files are relative to the metadata file; if it's not next to the games, the paths should be also corrected. For example if the file is D:\somedir\metadata.txt, then files: Super Mario Sunshine.iso will mean D:\somedir\Super Mario Sunshine.iso. In case it's not there, you could write E:\games\gamecube\Super Mario Sunshine.iso instead.

              @wallmachine Yes, there's no MAME-specific game support, so they also have to be described with metadata files (or through ES gamelists). Coincidently I was just in the middle of creating metadata files for various full sets of games, which might help you.

              @lilbud actually it's the "working title" for this one. Still experimental, just had some ideas to try out as a theme. May get some more updates in the future.

              1 Reply Last reply Reply Quote 0
              • lilbudL
                lilbud
                last edited by

                I've been experimenting with making a nintendo switch theme for Pegasus. Ran into this issue though
                257dc51e-3a95-4c08-8957-f99b3fc28db1-image.png

                I'm using the es2-simple theme as a base

                Is there a way to keep the background image in the same place, but move the icons over? When I try to move the icons over, the background gets all out of wack.

                alt text

                My plan is to move the selected icon up and over and make the carousel act like the switch. A selector moves 1 to the right and the icons move 1 over to the left and disappear. The selector can just keep moving down the line to the end.

                Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                Backlog: http://backloggery.com/lilbud

                fluffypillowF 1 Reply Last reply Reply Quote 0
                • fluffypillowF
                  fluffypillow @lilbud
                  last edited by fluffypillow

                  @lilbud I'm afraid I'm not familiar with the Switch, but if I understand correctly you'd like the background image to change instantly, without any animations, right? You could then change the delay here to 0 to disable the scrolling effect. If you'd like to use only a single fixed image as background, you could even remove the whole background carousel.

                  lilbudL 1 Reply Last reply Reply Quote 0
                  • lilbudL
                    lilbud @fluffypillow
                    last edited by lilbud

                    @fluffypillow I don't want the background to move at all. If I try to move the icons, the background moves as well, that's why the image isn't entirely on screen.

                    I already set that to 0.

                    How would I move the logos closer together?

                    And move the carousel position?

                    Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                    Backlog: http://backloggery.com/lilbud

                    fluffypillowF 1 Reply Last reply Reply Quote 0
                    • fluffypillowF
                      fluffypillow @lilbud
                      last edited by

                      @lilbud Then you could also replace the Carousel with a single Image element, then change its source to what you'd like to show -- that'd have no movement animation at all.

                      The logo images are set to fit into a wide rectangle, you can reduce their width here to make them closer.

                      lilbudL 1 Reply Last reply Reply Quote 0
                      • lilbudL
                        lilbud @fluffypillow
                        last edited by

                        @fluffypillow Already changed both of those to vpx(300) which makes the icons square. I am trying to increase the logo spacing (I guess) so the logos stay a certain size but they are closer together.

                        Changing this line pathItemCount: Math.ceil(width / itemWidth) + 2 doesn't do anything.

                        5252356b-d227-44c8-8b1b-9f7441b1803b-image.png

                        I want the background to stay in place and able to be moved independent of the carousel. Because changing any of the settings in the picture above move the carousel and the background or color and draw black underneath.

                        cddd7a33-1334-4056-9926-2a4b5c30e651-image.png

                        Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                        Backlog: http://backloggery.com/lilbud

                        fluffypillowF 1 Reply Last reply Reply Quote 0
                        • fluffypillowF
                          fluffypillow @lilbud
                          last edited by

                          @lilbud ah right, the item width is set here actually (and not by the rectangle width). The number of visible items is then calculated automatically based on that.

                          lilbudL 1 Reply Last reply Reply Quote 0
                          • lilbudL
                            lilbud @fluffypillow
                            last edited by

                            @fluffypillow Ah, now I got it.
                            https://snag.gy/41R3rT.jpg

                            Now for the next part

                            How would I change the x and y coordinates of the carousel over so it matches the background image (once again, thats only there to line the whole carousel up, i'll replace it with a solid color background once I have the carousel just right)

                            And how can I change which icon is the selected one?

                            Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                            Backlog: http://backloggery.com/lilbud

                            fluffypillowF 1 Reply Last reply Reply Quote 0
                            • W
                              wallmachine
                              last edited by wallmachine

                              Just confirming is something like select game directory then it creates the metadata file for you planned? example,

                              In game directory Bubbler (Europe).7z

                              Pegasus does the following in the metadata file:
                              game: Bubbler
                              file: Bubbler (Europe).7z
                              developer:
                              genre:
                              players:
                              summary:
                              description:
                              rating:
                              x-id:
                              x-source:

                              Also what will happen if you import a game that has multiple disc versions how would it display? below is an example.

                              4x4 Off-Road Racing (USA) (Disk 1)
                              4x4 Off-Road Racing (USA) (Disk 2)

                              4 Most Action (Side A) (Europe)
                              4 Most Action (Side B) (Europe)

                              With game naming shouldn't it read the 'game:' title instead of file name?

                              1 Reply Last reply Reply Quote 0
                              • fluffypillowF
                                fluffypillow @lilbud
                                last edited by

                                @lilbud for the vertical alignment, the carousel is aligned to the center, so perhaps the fastest would be to add a negative anchors.verticalCenterOffset to it to move upwards. To make them match up horizontally, you'll have to change the preferredHighlightBegin/End positions of the Carousel. You'll probably want it to be the center point of Zelda in this case (and maybe the end at Snipperclips?). Depending on how many aspect ratios you'd like to support, you can either just write the number in, or do some calculations based on the window dimensions.

                                @wallmachine Pegasus would be able to create the collection section for you, and perhaps example game blocks. Ideally there would be a graphical tool too to edit these files in the future.

                                Also what will happen if you import a game that has multiple disc versions how would it display?

                                A game can have more than one file entries, and when it's started you can choose in Pegasus which one you want to start. Here's an example.

                                With game naming shouldn't it read the 'game:' title instead of file name?

                                Yes, if the file matches. File paths are relative to the metadata file, perhaps this comment might also solve the issue for you. You can also check the log file for any issues (should be under C:/Users/[username]/AppData/Local/pegasus-frontend/ on Windows).

                                W 1 Reply Last reply Reply Quote 1
                                • W
                                  wallmachine @fluffypillow
                                  last edited by wallmachine

                                  @fluffypillow thanks changing to the following below worked as the metadata file is located D:\Pegasus\metafiles\metadata.txt

                                  Just to confirm a metadata file can be created for each system?

                                  Also with the 'directory:' I thought that searched for the gamelist but you need both the file: and directory:?

                                  collection: Nintendo Entertainment System
                                  directory: D:\Pegasus\Systems\Nintendo Entertainment System
                                  extension: 7z
                                  launch:

                                  game: 10-Yard Fight
                                  file: D:\Pegasus\Systems\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z

                                  fluffypillowF 1 Reply Last reply Reply Quote 0
                                  • fluffypillowF
                                    fluffypillow @wallmachine
                                    last edited by

                                    @wallmachine yup, you can create as many metadata files as you like. directory entries will make Pegasus also look for rom files in those directories too, however the file paths are always relative to the metadata file (consider cases of multiple directories and games with same filenames).

                                    1 Reply Last reply Reply Quote 1
                                    • W
                                      wallmachine
                                      last edited by

                                      when selecting a game that has two discs do I need to press a certain key to chose as I don't see it.

                                      lastrun.log

                                      2019-04-23T19:59:25 [w] qrc:/frontend/dialogs/MultifileSelector.qml:100: TypeError: Cannot read property 'count' of undefined
                                      2019-04-23T19:59:25 [w] qrc:/frontend/dialogs/MultifileSelector.qml:110: TypeError: Cannot read property 'files' of undefined
                                      

                                      fluffypillowF 1 Reply Last reply Reply Quote 0
                                      • fluffypillowF
                                        fluffypillow @wallmachine
                                        last edited by

                                        @wallmachine Looks like a bug! Will check it out the afternoon.

                                        M 1 Reply Last reply Reply Quote 1
                                        • M
                                          Meldrak @fluffypillow
                                          last edited by

                                          @fluffypillow it's the same issue for me

                                          another request, will you add support to other games from uplay and origin? it would be great

                                          fluffypillowF 1 Reply Last reply Reply Quote 0
                                          • W
                                            wallmachine
                                            last edited by wallmachine

                                            @fluffypillow

                                            With regards to adding native support for LEDBlinky to Pegasus it would require modifications to Pegasus. If you are interested in doing this, the developer (support@LEDBlinky.net) of LEDBlinky is more than willing to work with you on the integration.

                                            Current features missing from LEDBlinky when not integrated with Pegasus are not limited to below.

                                            • Lighting the front-end controls
                                            • Lighting the game controls as you scroll through lists
                                            • Running various animations while the FE is active, etc

                                            Lighting the relevant controls for a non-MAME game requires the FE to pass the ROM/Game name to LEDBlinky. If Pegasus provides a way to run a script file when events occur, then you can run LEDBlinky commands in those scripts. This requires Pegasus to expose one or more events like FE Start, List Select, Game Start, Game Quit, FE Quit, etc.

                                            What do you think?

                                            J 1 Reply Last reply Reply Quote 0
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