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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    (solved)lr-mgba and Super GameBoy emulation

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    lr-mgbasuper gameboyconfiguring
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    • MajorDangerNineM
      MajorDangerNine @mediamogul
      last edited by

      @mediamogul Yeah, I disable the borders as well. I have all my handhelds at the highest multiple of their original size that I can fit in 1920x1080 and they look great with the new zfast lcd shader.

      SBCGaming | Unofficial RetroPie Discord

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      • MrJordaaanyM
        MrJordaaany
        last edited by

        Hey all! @mediamogul @Eckaji I updated from source and also have Super Gameboy games working through lr-mgba :)

        However, I can't seem to access the Super Gameboy menu on games that have no special bored with the L + R buttons. Im sure that's required to change palettes?

        I have a super gameboy bios, and it's working for games like Donkey Kong.

        Thanks!

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @MrJordaaany
          last edited by

          @mrjordaaany said in (solved)lr-mgba and Super GameBoy emulation:

          However, I can't seem to access the Super Gameboy menu on games that have no special bored with the L + R buttons. Im sure that's required to change palettes?

          I may be wrong, but I don't believe that feature is currently being emulated.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          MrJordaaanyM 1 Reply Last reply Reply Quote 1
          • MrJordaaanyM
            MrJordaaany @mediamogul
            last edited by

            @mediamogul It doesn't appear to be, no.

            However you guys mention emulating the color palettes. For example Alleyway on GB has it's own special color pallet, no other enhancements. I have this option enabled, but the game remains in black and white.

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @MrJordaaany
              last edited by

              @mrjordaaany

              What appears to be the case is that this particular implementation of Super GameBoy support only displays color for the 60 or so titles that bare the 'Enhanced for Super GameBoy' banner. I noticed this myself earlier, but I wasn't particularly bothered, as the 'special color palettes' aren't really anything that couldn't be done already with existing GameBoy Color support. Still, if these features are ever added, I'd definitely take advantage of them.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              MrJordaaanyM 1 Reply Last reply Reply Quote 1
              • MrJordaaanyM
                MrJordaaany @mediamogul
                last edited by MrJordaaany

                @mediamogul Yeah this is what I just figured out myself not long after posting. Yeah they are passable for now. Will be ultra cool in the future to see if the in-game Super Gameboy menu can be accessed. That has alot of cool and worthy while features. Most notably picking a border for any Gameboy game that has no further SGB support.

                Thanks medlamongul!

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                • F
                  ferhound
                  last edited by

                  Sorry for bump but how do I add that Super Gameboy (part of Carbon theme) to Carbon?

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                  • quicksilverQ
                    quicksilver
                    last edited by

                    The SGB art files are here:

                    https://github.com/RetroPie/es-theme-carbon/issues/38

                    Then you need to make a custome system on your pi to utilize those files:

                    https://retropie.org.uk/docs/Add-a-New-System-in-EmulationStation/

                    F 1 Reply Last reply Reply Quote 1
                    • F
                      ferhound @quicksilver
                      last edited by

                      @quicksilver said in (solved)lr-mgba and Super GameBoy emulation:

                      The SGB art files are here:

                      https://github.com/RetroPie/es-theme-carbon/issues/38

                      Then you need to make a custome system on your pi to utilize those files:

                      https://retropie.org.uk/docs/Add-a-New-System-in-EmulationStation/

                      Thank you!

                      1 Reply Last reply Reply Quote 0
                      • F
                        ferhound
                        last edited by ferhound

                        I got the Super Gameboy logo to show up with rom paths and everything but lr-mgba wont save configurations... I give up.

                        EDIT: I got this form dev>shm>runcommand.log after changing an option in lr-mgba and resuming gameplay, what does it mean?:

                        Parameters:
                        Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mgba/mgba_libretro.so --config /opt/retropie/configs/gbc/retroarch.cfg "/home/pi/RetroPie/roms/gbc/1942 (USA, Europe).zip" --appendconfig /dev/shm/retroarch.cfg
                        /opt/retropie/supplementary/runcommand/runcommand.sh: line 1012: 1132 Segmentation fault /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mgba/mgba_libretro.so --config /opt/retropie/configs/gbc/retroarch.cfg "/home/pi/RetroPie/roms/gbc/1942 (USA, Europe).zip" --appendconfig /dev/shm/retroarch.cfg

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