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    Light Gun!!!

    Scheduled Pinned Locked Moved General Discussion and Gaming
    45 Posts 13 Posters 39.5k Views
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    • A
      a7mag3ddon
      last edited by

      How do i check in commandline in retropie?

      I checked lsusb and its connected as Ultimarc

      Its an Aimtrack so should work

      caver01C 1 Reply Last reply Reply Quote 0
      • A
        a7mag3ddon
        last edited by

        Grr im getting loads of errors when i update using retropie update menu

        Whats the command to update via commandline ?

        dankcushionsD 1 Reply Last reply Reply Quote 0
        • dankcushionsD
          dankcushions Global Moderator @a7mag3ddon
          last edited by

          @a7mag3ddon so you hadn't updated??

          retropie menu is the same script you'd use via command line. what errors are you getting? all the warnings that come up are normal for mame2003. you only have a problem if it fails.

          1 Reply Last reply Reply Quote 0
          • caver01C
            caver01 @a7mag3ddon
            last edited by

            @a7mag3ddon said in Light Gun!!!:

            How do i check in commandline in retropie?

            You can check mouse input via command line using the linux testing same as trackball/spinners:

            My 4-player cocktail style cabinet built as a custom "roadcase"

            1 Reply Last reply Reply Quote 0
            • A
              a7mag3ddon
              last edited by a7mag3ddon

              Yeah installed ok, when i do the mouse test i get mouse 0 and its the touchpad on my keyboard.

              But when i do lsusb i see Bus 001 Device 006: ID d209:1601 Ultimarc

              how can i get it to detect the gun instead of the mouse on keyboard or preferably both.

              Fire button on the gun is being detected ok so its kinda working?

              dankcushionsD caver01C 2 Replies Last reply Reply Quote 0
              • dankcushionsD
                dankcushions Global Moderator @a7mag3ddon
                last edited by

                @a7mag3ddon what about if you unplug your keyboard? retroarch only cares about your first mouse device (mouse0)

                it being detected as an altimarc whatever doesn't matter - it needs to be seen by Linux as a mouse.

                mediamogulM 1 Reply Last reply Reply Quote 0
                • caver01C
                  caver01 @a7mag3ddon
                  last edited by

                  @a7mag3ddon In addition, do you even see another device under /dev/input/ besides mouse0? if not, your device isn't being detected by linux as a mouse, and as @dankcushions said, it needs to be a mouse in order for the emulator to pick up on it.

                  My 4-player cocktail style cabinet built as a custom "roadcase"

                  1 Reply Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @dankcushions
                    last edited by mediamogul

                    @a7mag3ddon

                    On the Raspberry Pi, I've only ever been able to get my Aimtrak/DolphinBar guns functional in RetroPie's UAE4ALL2 and RecalBox's ScummVM. Throughout everything I've read on the matter, a program needs to be written with specific support for input devices using absolute coordinates, like that of touch screen support. If you do manage to get it working in some way, there's going to be plenty of happy people, including myself.

                    Edit: Meant to reply to a7mag3ddon

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    dankcushionsD 1 Reply Last reply Reply Quote 0
                    • A
                      a7mag3ddon
                      last edited by

                      Well i read somehwere that support for light guns was added to new version of mame 2003 which reignited my search to get my aimtrack going on retropie, when i got it at xmas last year i was told, NO not even supported so left it at that.

                      1 Reply Last reply Reply Quote 0
                      • A
                        a7mag3ddon
                        last edited by

                        in /dev/input/

                        I see mouse0 and mouse1 both dated with the time that i turned on the pi..

                        going to test with keyboard unplugged now see what happens

                        1 Reply Last reply Reply Quote 1
                        • dankcushionsD
                          dankcushions Global Moderator @mediamogul
                          last edited by

                          @mediamogul said in Light Gun!!!:

                          @a7mag3ddon

                          On the Raspberry Pi, I've only ever been able to get my Aimtrak/DolphinBar guns functional in RetroPie's UAE4ALL2 and RecalBox's ScummVM. Throughout everything I've read on the matter, a program needs to be written with specific support for input devices using absolute coordinates, like that of touch screen support. If you do manage to get it working in some way, there's going to be plenty of happy people, including myself.

                          Edit: Meant to reply to a7mag3ddon

                          have you tested with the latest version? if it needs trackpad support I can add that :) but I'd be interested to hear what happens at the moment.

                          mediamogulM 2 Replies Last reply Reply Quote 0
                          • mediamogulM
                            mediamogul Global Moderator @dankcushions
                            last edited by

                            @dankcushions

                            Sure, I'll test both devices later this evening. I can't remember if I had two mice hooked up last time, so a7mag3ddon's current test could say a lot in the mean time.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                            1 Reply Last reply Reply Quote 0
                            • A
                              a7mag3ddon
                              last edited by

                              Ok, light gun works!!! if i unplug the keyboard dongle and plug back after the pi has booted.

                              So question, how to get the keyboard mouse to always detect as 1 so that gun always comes in at 0 ?

                              dankcushionsD 1 Reply Last reply Reply Quote 1
                              • mediamogulM
                                mediamogul Global Moderator @dankcushions
                                last edited by

                                @dankcushions , @a7mag3ddon

                                Holy hannah! great work. Isn't there an order in which the USB ports are acknowledged by the system?

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                1 Reply Last reply Reply Quote 0
                                • dankcushionsD
                                  dankcushions Global Moderator @a7mag3ddon
                                  last edited by

                                  @a7mag3ddon wahoo! that's awesome :)

                                  not sure how to swap what is mouse0/mouse1 - if you swap the USB sockets they are plugged into, does that sort it? that works for joysticks/pads, so hopefully!

                                  1 Reply Last reply Reply Quote 0
                                  • caver01C
                                    caver01
                                    last edited by

                                    I am curious why it even matters. I have multiple mouse devices connected and the order does not matter. Is this something that applies uniquely to direct XY input devices?

                                    My 4-player cocktail style cabinet built as a custom "roadcase"

                                    1 Reply Last reply Reply Quote 0
                                    • A
                                      a7mag3ddon
                                      last edited by

                                      It matters because if the keyboard is plugged in (which on my pi always is) trackpad becomes mouse0

                                      for some reason mame 2003 only allows mouse0 to be used in the emulator as an input device, when i take out the keyboard, gun becomes mouse 0 and works in games. :-)

                                      mediamogulM caver01C 2 Replies Last reply Reply Quote 0
                                      • mediamogulM
                                        mediamogul Global Moderator @a7mag3ddon
                                        last edited by

                                        @a7mag3ddon said in Light Gun!!!:

                                        or some reason mame 2003 only allows mouse0 to be used

                                        This is what tripped me up. I've had multiple mice hooked up in the past and they've all functioned together. I didn't even consider Mame needed it's intended input to be Mouse0. I'm just glad it works at all.

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                        • mediamogulM
                                          mediamogul Global Moderator
                                          last edited by

                                          I'm probably getting ahead of myself in the excitement, but isn't there a NES core that supports mouse input in RetroArch as well? It seems like it was Nestopia, but I might be mistaken.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                          1 Reply Last reply Reply Quote 0
                                          • caver01C
                                            caver01 @a7mag3ddon
                                            last edited by

                                            @a7mag3ddon said in Light Gun!!!:

                                            It matters because if the keyboard is plugged in (which on my pi always is) trackpad becomes mouse0

                                            for some reason mame 2003 only allows mouse0 to be used in the emulator as an input device, when i take out the keyboard, gun becomes mouse 0 and works in games. :-)

                                            So, this isn't actually true. I don't plug and unplug my devices. I have a trackball on one mouse interface and a pair of spinners on another. Linux detects them mouse0 and mouse1 and they both work in mame2003 simultaneously.

                                            My 4-player cocktail style cabinet built as a custom "roadcase"

                                            mediamogulM dankcushionsD 2 Replies Last reply Reply Quote 0
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