Suggestions for ports
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Trying to make an assault cube server but im trying to do it from source and not from the downloaded files since the files are dated from 2013 and the source from 2018
are there any instructions about?
all the info i can find online is only by build from the download files :AssaultCube_v1.2.0.2.source.tar.bz2
AssaultCube_v1.2.0.2.tar.bz2 -
@retropi19 I usually just use cmake and make and if the source ports has building instructions for linux/source, i just follow that instead.
Some source ports relies directly on OpenGL and can therefore not be run on a Raspberry Pi. Take for example GZDoom which is the OpenGL version of ZDoom.
Let me look into Captain Claw and see if i can find out what i did.
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@tpo1990 thanks do i follow the original info to build the server from here for example after i git clone the repository or i change something?
since i get the files with git and not with wgethttps://developer-blog.net/en/assault-cube-server-on-raspberry-pi/
Nevermind i will make the server normal too much mind breaking
thanks for claw
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More Ports from zerojay fixed and working: fofix , bloboats and hurrican with opengl
also Xmoto working with opengl
after a lot of tests finally urban terror v3x is functional with opengl
unfortunate any newer version is not possible to work yet -
@retropi19 said in Suggestions for ports:
this scripts are made for retropie if and when they become available you will have the change to install them from there, now if you want a specific port i can give it to you
Did you mean chance to install them? Do you have plans to push them into the official retropie repo?
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tpo1990 can push them for me since i dont know the way,any specific port you want?
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@retropi19 the best way it will be to send the install scripts to @tpo1990 and he will know what to do😁
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@bloodykean said in Suggestions for ports:
@retropi19 the best way it will be to send the install scripts to @tpo1990 and he will know what to do😁
I might have an idea on how to do it since i did need to learn it the hard way on how to use github and how to make a pull request from RetroPie setup git repository that i forked from. I did it first for Hexen 2 and now all that is left is to merge my pull request into the RetroPie setup git repository, so that it will be an official part of RetroPie ;-)
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My big surprise is now ready. Return to Castle Wolfenstein is ready for the RetroPie community to try out. See in the other topic: https://retropie.org.uk/forum/topic/22554/return-to-castle-wolfenstein-iortcw-source-port
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I've go two big projects I'd like to suggest:
Ikemen GO Plus
Uses Golang to interpret M.U.G.E.N files and characters
Repo: https://github.com/Windblade-GR01/Ikemen_GO
Discussion is in this thread: http://mugenguild.com/forum/topics/ikemen-go-plus-184152.1060.htmland RenPy visual novel interpreter written in Python:
https://www.renpy.org/latest.html -
Managed to make urban terror latest version 4,3 full workable Genius!!!
also work in progress with smokin guns Reaction and world of padman -
@retropi19 Great work. Did you compile directly from source?
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no compile at all, only testing with the engine
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@retropi19 Was it ioquake3 or openarena engine that you tested with? The last time i tested urban terror was with ioquake3 the one that you install from RetroPie Setup and i could only get into the main menu of urban terror.
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@tpo1990 so early on the post you said how to fix the flickering on Dune Legacy.
now that i have it installed. i wanted to give it a try, but i cant find the file that you said to edit
other then the flicking everything works great.
oh and great work on RTCW. it worked perfectly.
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@ExarKunIv It's worth to mention that before you compile Dune Legacy after getting the source files, you need to make a change in in the file named: Game.cpp
You should be able to find the Game.cpp file inside the Dune Legacy source port folder that you extracted.
File path: your/dune/legacy/source/folder/src/Game.cppEdit the Game.cpp file and change the line SDL_RenderPresent(renderer);
Change it to the following and save the Game.cpp file.
//SDL_RenderPresent(renderer);
Then compile Dune Legacy again and the flickering should be gone.
Thank you. Good to hear that RTCW works for other people than my self :-)
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since im tired of asking how to do all this, as im sure you are tired of telling.
what are some sites that you used to help teach your self on how to compile and building packages -
@ExarKunIv To begin with i tried to search on Google for how to compile from source on a Raspberry Pi, but that gave me some mixed search results and it was not easy to find out how to do it. I then found out this guys website on how to compile Chocolate Doom from source and that was pretty easy to follow to get it working.
After that success i figured that i wanted even more ports to work, so i kept on looking at different open source ports or clones to see what their compiling instructions for Linux is all about. I then learned that all the source ports has different needs for specific libraries or packages for them to be able to successfully work such as SDL.
In the end i could see that nearly most of them all mentions that you use cmake and make from Command line or terminal to compile from source on Unix/Linux.
It also means that you will need to know how to use command line and the terminal. The best example that i can come up with that tells you how to compile from source is probably the Julius source port or ZDoom which has some more advanced compiling instructions.
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@tpo1990 i used this engine: https://github.com/cdev-tux/q3lite
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@retropi19 I have never seen that engine before. Great find. It looks like it is a fork of ioquake3 with some enhancements low specific hardware such as RPI. :-)
How is the performance compaired to ioquake 3?
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