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Suggestions for ports

Scheduled Pinned Locked Moved Ideas and Development
portsports retropieideas
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  • B
    bloodykean @retropi19
    last edited by bloodykean 13 Jun 2019, 10:16

    @retropi19 the best way it will be to send the install scripts to @tpo1990 and he will know what to do😁

    T 1 Reply Last reply 13 Jun 2019, 10:30 Reply Quote 0
    • T
      tpo1990 @bloodykean
      last edited by 13 Jun 2019, 10:30

      @bloodykean said in Suggestions for ports:

      @retropi19 the best way it will be to send the install scripts to @tpo1990 and he will know what to do😁

      I might have an idea on how to do it since i did need to learn it the hard way on how to use github and how to make a pull request from RetroPie setup git repository that i forked from. I did it first for Hexen 2 and now all that is left is to merge my pull request into the RetroPie setup git repository, so that it will be an official part of RetroPie ;-)

      Greetings from Denmark. :-)

      Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

      1 Reply Last reply Reply Quote 1
      • T
        tpo1990
        last edited by 13 Jun 2019, 11:52

        My big surprise is now ready. Return to Castle Wolfenstein is ready for the RetroPie community to try out. See in the other topic: https://retropie.org.uk/forum/topic/22554/return-to-castle-wolfenstein-iortcw-source-port

        Greetings from Denmark. :-)

        Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

        1 Reply Last reply Reply Quote 2
        • T
          TappedOut
          last edited by 14 Jun 2019, 04:55

          I've go two big projects I'd like to suggest:

          Ikemen GO Plus
          Uses Golang to interpret M.U.G.E.N files and characters
          Repo: https://github.com/Windblade-GR01/Ikemen_GO
          Discussion is in this thread: http://mugenguild.com/forum/topics/ikemen-go-plus-184152.1060.html

          and RenPy visual novel interpreter written in Python:
          https://www.renpy.org/latest.html

          S 1 Reply Last reply 21 Sept 2020, 16:20 Reply Quote 1
          • R
            retropi19
            last edited by 17 Jun 2019, 21:09

            Managed to make urban terror latest version 4,3 full workable Genius!!!
            also work in progress with smokin guns Reaction and world of padman

            Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

            Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

            T 1 Reply Last reply 18 Jun 2019, 06:04 Reply Quote 1
            • T
              tpo1990 @retropi19
              last edited by 18 Jun 2019, 06:04

              @retropi19 Great work. Did you compile directly from source?

              Greetings from Denmark. :-)

              Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

              1 Reply Last reply Reply Quote 0
              • R
                retropi19
                last edited by 18 Jun 2019, 07:07

                no compile at all, only testing with the engine

                Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

                Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

                T 1 Reply Last reply 18 Jun 2019, 08:00 Reply Quote 0
                • T
                  tpo1990 @retropi19
                  last edited by 18 Jun 2019, 08:00

                  @retropi19 Was it ioquake3 or openarena engine that you tested with? The last time i tested urban terror was with ioquake3 the one that you install from RetroPie Setup and i could only get into the main menu of urban terror.

                  Greetings from Denmark. :-)

                  Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                  E R 2 Replies Last reply 18 Jun 2019, 13:56 Reply Quote 0
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                    ExarKunIv @tpo1990
                    last edited by 18 Jun 2019, 13:56

                    @tpo1990 so early on the post you said how to fix the flickering on Dune Legacy.

                    now that i have it installed. i wanted to give it a try, but i cant find the file that you said to edit

                    other then the flicking everything works great.

                    oh and great work on RTCW. it worked perfectly.

                    RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                    RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                    Maintainer of RetroPie-Extra .

                    T 1 Reply Last reply 19 Jun 2019, 06:14 Reply Quote 0
                    • T
                      tpo1990 @ExarKunIv
                      last edited by tpo1990 19 Jun 2019, 06:14

                      @ExarKunIv It's worth to mention that before you compile Dune Legacy after getting the source files, you need to make a change in in the file named: Game.cpp

                      You should be able to find the Game.cpp file inside the Dune Legacy source port folder that you extracted.
                      File path: your/dune/legacy/source/folder/src/Game.cpp

                      Edit the Game.cpp file and change the line SDL_RenderPresent(renderer);

                      Change it to the following and save the Game.cpp file.

                      //SDL_RenderPresent(renderer);
                      

                      Then compile Dune Legacy again and the flickering should be gone.

                      Thank you. Good to hear that RTCW works for other people than my self :-)

                      Greetings from Denmark. :-)

                      Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                      E 1 Reply Last reply 19 Jun 2019, 15:34 Reply Quote 1
                      • E
                        ExarKunIv @tpo1990
                        last edited by 19 Jun 2019, 15:34

                        @tpo1990

                        since im tired of asking how to do all this, as im sure you are tired of telling.
                        what are some sites that you used to help teach your self on how to compile and building packages

                        RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                        RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                        Maintainer of RetroPie-Extra .

                        T 1 Reply Last reply 20 Jun 2019, 06:28 Reply Quote 0
                        • T
                          tpo1990 @ExarKunIv
                          last edited by 20 Jun 2019, 06:28

                          @ExarKunIv To begin with i tried to search on Google for how to compile from source on a Raspberry Pi, but that gave me some mixed search results and it was not easy to find out how to do it. I then found out this guys website on how to compile Chocolate Doom from source and that was pretty easy to follow to get it working.

                          After that success i figured that i wanted even more ports to work, so i kept on looking at different open source ports or clones to see what their compiling instructions for Linux is all about. I then learned that all the source ports has different needs for specific libraries or packages for them to be able to successfully work such as SDL.

                          In the end i could see that nearly most of them all mentions that you use cmake and make from Command line or terminal to compile from source on Unix/Linux.

                          It also means that you will need to know how to use command line and the terminal. The best example that i can come up with that tells you how to compile from source is probably the Julius source port or ZDoom which has some more advanced compiling instructions.

                          Greetings from Denmark. :-)

                          Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                          E 1 Reply Last reply 20 Jun 2019, 13:18 Reply Quote 0
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                            retropi19 @tpo1990
                            last edited by 20 Jun 2019, 06:44

                            @tpo1990 i used this engine: https://github.com/cdev-tux/q3lite

                            Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

                            Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

                            T 1 Reply Last reply 20 Jun 2019, 06:51 Reply Quote 0
                            • T
                              tpo1990 @retropi19
                              last edited by 20 Jun 2019, 06:51

                              @retropi19 I have never seen that engine before. Great find. It looks like it is a fork of ioquake3 with some enhancements low specific hardware such as RPI. :-)

                              How is the performance compaired to ioquake 3?

                              Greetings from Denmark. :-)

                              Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                              1 Reply Last reply Reply Quote 0
                              • R
                                retropi19
                                last edited by retropi19 20 Jun 2019, 07:08

                                i haven't try with quake 3 or open arena this engine yet,should be faster thought even on rpi0

                                Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

                                Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

                                T 1 Reply Last reply 21 Jun 2019, 07:00 Reply Quote 1
                                • E
                                  ExarKunIv @tpo1990
                                  last edited by 20 Jun 2019, 13:18

                                  @tpo1990 thank you much.

                                  that is just what i was looking for. i did poke around about a year ago and got about the same thing with getting mixed results.

                                  with the few things that you have linked will help i think with me getting a idea on how to play around with this.
                                  when i have questions i might come and pick your brain, but that will be a last resort :)

                                  RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                  RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                  Maintainer of RetroPie-Extra .

                                  T 1 Reply Last reply 21 Jun 2019, 07:14 Reply Quote 1
                                  • T
                                    tpo1990 @retropi19
                                    last edited by 21 Jun 2019, 07:00

                                    @retropi19 It could be very interesting to find out how the different quake3 engines match out in performance.

                                    As always, there can be room for even further performance optimization. :-)

                                    Greetings from Denmark. :-)

                                    Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                    R 1 Reply Last reply 21 Jun 2019, 09:59 Reply Quote 0
                                    • T
                                      tpo1990 @ExarKunIv
                                      last edited by 21 Jun 2019, 07:14

                                      @ExarKunIv I also did it for about a year and tried many things to begin with on the Raspberry Pi.

                                      I hope it helps you out so that you too will be able to get the most out of the Raspberry Pi and of course Linux.

                                      Feel free to ask. I will answer as good as i can. :-)

                                      Greetings from Denmark. :-)

                                      Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                      Solid OneS 1 Reply Last reply 1 Jul 2019, 12:51 Reply Quote 0
                                      • R
                                        retropi19 @tpo1990
                                        last edited by retropi19 21 Jun 2019, 09:59

                                        @tpo1990 i got around 30-35 fps on urban terror without the opengl driver enabled
                                        and by firing with the gun the frame drops to 25-20
                                        i assume with the driver enabled will get the double or more
                                        the only problem is that i dont know how to add bots :P if you can find that for me
                                        can get the smokin guns to get past the loading screen it stucks there maybe it needs the opengl driver will bo more tests later

                                        Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

                                        Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

                                        1 Reply Last reply Reply Quote 1
                                        • Solid OneS
                                          Solid One @tpo1990
                                          last edited by Solid One 7 Jan 2019, 13:52 1 Jul 2019, 12:51

                                          @tpo1990 Have you managed to compile ECWolf in RPi without any issues? If true, then which version: the latest stable one, or the development builds?

                                          Anyway, if your tests were done in the latest stable version, I'd like to suggest you to compile any of the development builds too. The reason for that request is simple: better mods support. Recently, there's a lot of Wolfenstein 3D mods with advanced features, such as new weapons, additional monsters, graphic / texture improvements, etc. All those features doesn't work in vanilla Wolf3D, neither in the latest stable version of ECWolf. They work only in the latest development versions of ECWolf, such as the ones listed here.

                                          A interesting example of Wolf3D mod that works only in ECWolf latest dev version is Wolfenstein 3D - Claw of Eisenfaust (SNES-to-ECWolf Port).

                                          T 1 Reply Last reply 1 Jul 2019, 13:00 Reply Quote 1
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