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Announcing Pegasus Frontend

Scheduled Pinned Locked Moved Ideas and Development
frontendpegasusc++developmentqml
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  • P
    PlayingKarrde @fluffypillow
    last edited by 18 Jun 2019, 22:19

    @fluffypillow said in Announcing Pegasus Frontend:

    @jetbootjack perhaps @PlayingKarrde could comment on the Mac issue? I'm afraid I can only do a limit amount of testing there :(

    Hmmm video works fine for me on MacOS (also Mojave) but I can't remember if I did anything special to get it working (it was so long ago). It's possible that I used Perian but I can't say for sure. Maybe try installing that and see if you have any success.

    J 1 Reply Last reply 20 Jun 2019, 04:39 Reply Quote 0
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      asahendrix @fluffypillow
      last edited by 19 Jun 2019, 02:22

      @fluffypillow thank you so much for the reply! I’m going to go through the documentation and this qml ebook. Say, the referenced ebook chapters in the documentation don’t have a working link. Is this the ebook I need to study? https://qmlbook.github.io/

      Thank you again!!!

      F 1 Reply Last reply 19 Jun 2019, 22:16 Reply Quote 0
      • S
        spektor56
        last edited by spektor56 19 Jun 2019, 05:16

        I made a Plugin for Launchbox to help exporting to pegasus:

        https://github.com/spektor56/PegasusExportPlugin/releases

        This is a preview release. Right now it exports all games, no filters.

        to see where to put the files check the readme:

        https://github.com/spektor56/PegasusExportPlugin

        for assets it only exports:
        boxFront
        logo
        background
        video

        I will add the other types later

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          fluffypillow @asahendrix
          last edited by 19 Jun 2019, 22:16

          @asahendrix ah yes that's the one. Seem like the page urls changed recently.

          A 1 Reply Last reply 20 Jun 2019, 00:26 Reply Quote 0
          • A
            asahendrix @fluffypillow
            last edited by 20 Jun 2019, 00:26

            @fluffypillow excellent thank you! I’ll start rolling my sleeves up - even though I should be studying for the A+ :/ lol

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              jetbootjack @PlayingKarrde
              last edited by 20 Jun 2019, 04:39

              @PlayingKarrde - unfortunately that does not work (I don't think Perian is Mojave compatible) ...

              With or without Perian when I select a game in the grid view or open one and select preview I get a brief flash of a static image before the video window turns black.

                    sTeVE
              
              A 1 Reply Last reply 20 Jun 2019, 20:51 Reply Quote 0
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                jetbootjack @fluffypillow
                last edited by 20 Jun 2019, 04:49

                @fluffypillow - no I don't have any of those GOG games installed, but I do have Space Quest 1 installed via GOG :-)

                No GOG Games and it works fine!

                sTeVE

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                • N
                  NeonNegro
                  last edited by 20 Jun 2019, 19:49

                  I have been accompanying development for some time, and this seems the best fronted in the area of ​​customization and optimization. But the only thing left for me to use once and for all is a library of community themes. When will we have this?

                  F 1 Reply Last reply 21 Jun 2019, 09:39 Reply Quote 0
                  • A
                    asdfgasfhsn @jetbootjack
                    last edited by 20 Jun 2019, 20:51

                    @jetbootjack said in Announcing Pegasus Frontend:

                    With or without Perian when I select a game in the grid view or open one and select preview I get a brief flash of a static image before the video window turns black.

                    It is most likely related to the codec of the video files (which is likely why Perian was suggested).

                    I've personally experienced a variety of video playback issues on MacOS that do not manifest on Linux (x64/RPi) or Windows (w/ k-lite installed). I haven't bothered to dig any further in to the format issue as I'm time poor (like everyone else) and MacOS is not my target platform.

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                      fluffypillow @NeonNegro
                      last edited by 21 Jun 2019, 09:39

                      @NeonNegro as soon as I can put more time into writing a proper set of tutorials :)

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                      • F
                        fluffypillow
                        last edited by 24 Jun 2019, 20:31

                        I've just made a Pi 4 optimized experimental release, available here (under assets). Not tested yet of course :)

                        D 1 Reply Last reply 24 Jun 2019, 23:08 Reply Quote 0
                        • D
                          Darksavior @fluffypillow
                          last edited by 24 Jun 2019, 23:08

                          @fluffypillow Is it beneficial to get the 2GB version for Pegasus to improve box art loading?

                          F 1 Reply Last reply 25 Jun 2019, 13:56 Reply Quote 0
                          • F
                            fluffypillow @Darksavior
                            last edited by 25 Jun 2019, 13:56

                            @Darksavior in theory it should be faster, yes, especially if they were stored on external drives before. I can't say for 100% sure how much improvement it brings though, but does looks promising.

                            D 1 Reply Last reply 26 Jun 2019, 01:20 Reply Quote 0
                            • D
                              Darksavior @fluffypillow
                              last edited by Darksavior 26 Jun 2019, 01:20

                              @fluffypillow Thanks. Yea, going to get a pi4 when it's available again and upgrading my usb 2.0 stick to 3.0. I load my games from there.

                              1 Reply Last reply Reply Quote 0
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                                fluffypillow
                                last edited by 1 Jul 2019, 20:33

                                Weekly update! Or rather, I just had some free time today, so I've finished the LaunchBox support I've started last time. It should mostly work: finds games, launches games, shows assets. However it's highly untested and off by default, but feel free to try it!

                                Known issues:

                                • Pegasus looks for LaunchBox under C:\Users\<username>\LaunchBox. Yes, I know it's very likely to have it installed somewhere else, but because LB is portable it's not possible to know its location (and as far as I know it doesn't write its path to the registry either). Ideally there would be a settings panel for changing this in Pegasus in the future. If you have experience with symlinks/junctions on Windows, you can use them as a workaround.
                                • Sometimes images have a different extensions that what they really are (eg. a PNG file is called JPG). Due to a bug in one of the components, these images fail to load. This should be fixed eventually.
                                • The code is not fully optimized for speed yet, in theory there might be some slowness when loading large datasets.
                                S 1 Reply Last reply 1 Jul 2019, 21:24 Reply Quote 0
                                • S
                                  sergioad @fluffypillow
                                  last edited by 1 Jul 2019, 21:24

                                  @fluffypillow The Hori pokken pro pad (my favorite retro style USB gamepad) is not working correctly, the east face button and the R button are not working

                                  My recommended setup for it is east = accept, south = cancell west = favorite, north the remaining face button action (AKA the Nintendo layout) L = page back, R = next page, ZL = left trigger, ZR = right trigger and then select and startalt text

                                  S 2 Replies Last reply 18 Jul 2019, 04:46 Reply Quote 0
                                  • F
                                    fluffypillow
                                    last edited by 11 Jul 2019, 20:26

                                    Pi 4 update! So it turned out the previous releases don't work on the Pi 4 due to the video driver changes, but after some porting I've managed to build a compatible version that actually starts up. It's now available on the website too. Haven't done too much (any) testing yet with actual games though, but if it looks good, I'll also update the RetroPie script next week.

                                    D 1 Reply Last reply 21 Aug 2019, 01:12 Reply Quote 1
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                                      msheehan79
                                      last edited by 14 Jul 2019, 06:36

                                      @fluffypillow is it possible to reference the same game file(s) from multiple metadata collection files?

                                      I was trying to create a setup utilizing Neo Geo as 2 separate collections that share the same roms, the only difference being different launch commands that included different RetroArch config files and parameters so I could set up one collection as AES and the other for MVS by default. So I have created 2 different metadata files, one per Collection.

                                      What I noticed was if I only loaded one metadata file it worked fine for that collection, but as soon as I tried loading Pegasus with both collection metadata files the log file was filled with entries like the below, and it did not work as expected.

                                      2019-07-14T02:17:36 [w] Game 'Example 1' does not belong to any collections, ignored

                                      It ended up with both of the collection tabs reading from one of the 2 config files instead of one per collection as expected so no matter if I chose the AES or MVS version of Neo Geo, it is always launching the AES launch command.

                                      I'm not sure if this is not a supported feature or if it is a bug, or maybe I am just doing something wrong... could you just let me know if this is a feature that should work? If so I am happy to provide more specifics or if you have an example or two of a working setup that references the same game files from multiple metadata files I would love to see it so I can try & figure out where things have gone sideways on me!

                                      F 1 Reply Last reply 15 Jul 2019, 09:51 Reply Quote 0
                                      • F
                                        fluffypillow @msheehan79
                                        last edited by 15 Jul 2019, 09:51

                                        @msheehan79 Yes, games can appear in more than one collection, but different launch commands don't really work at the moment -- which actually would be a logical feature to add; I'll see if I can implement it tomorrow!

                                        I can also take a look on the metadata files if you upload them, that feature should work as is. By the way if you have exactly the same games in both collections, you can just put both collection sections into the same file too, without duplicating the game data.

                                        1 Reply Last reply Reply Quote 0
                                        • R
                                          ryuuji
                                          last edited by ryuuji 15 Jul 2019, 10:43

                                          I did not know where elese to ask so I ll ask here ...
                                          How can I make the gameOS theme use boxFront instead of screenshot/video in the grid menu ?

                                          F P 2 Replies Last reply 15 Jul 2019, 11:50 Reply Quote 0
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