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    ECWolf - Wolfenstein 3D source port for mods

    Scheduled Pinned Locked Moved General Discussion and Gaming
    ecwolfwolf3decwolf modwolf3d mod
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    • tpo1990T
      tpo1990
      last edited by tpo1990

      Extra:

      ECWolf install mod script.

      wget https://raw.githubusercontent.com/tpo1990/ECWolf-RPI/master/Addons/install-ecwolf-mod.sh -P $HOME/RetroPie/roms/ecwolf && chmod 755 $HOME/RetroPie/roms/ecwolf/install-ecwolf-mod.sh
      
      

      Usage: Download script. Add your mod.pk3 files into the ecwolf folder that has been created in roms folder. Run the script to install mod into ecwolf. It works with multiple .pk3 files. (Notice: this script only works with full Wolfenstein 3D 1.4 files with the file extension .wl6)

      Retroflag GPI support.
      SinisterSpatula Retroflag Gpi/Pi zero config
      Usage: Follow his post and download his modified ecwolf.cfg config file. Place the config file into /opt/retropie/configs/ports/ecwolf and start up ECWolf again.

      Greetings from Denmark. :-)

      Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

      1 Reply Last reply Reply Quote 0
      • tpo1990T
        tpo1990
        last edited by tpo1990

        Changelog:
        05-03-2020: Added Raspberry Pi 4B and Raspbian Buster section.
        25-09-2019: Removed the downloadAndExtract from source and replaced it with gitPullOrClone in the scriptmodule.
        15-08-2019: Improved install mod script to notify user if pk3 files are not found and support for pk3 files with "spaces" in filename. Added SinisterSpatulas GPI case link to Extra section.
        14-08-2019: Optimized install mod script and added support for multiple .pk3 files.
        12-08-2019: Created ECWolf install mod script to automatically install mods. Uploaded to git ecwolf repo and added instructions under new "Extra" section in topic.
        09-08-2019-2: Added applyPatch function from helpers.sh into the scriptmodule for better patching.
        09-08-2019-1: Merged cyperghost's changes from his fork and removed show progress from applying the patch in the scriptmodule.
        08-08-2019: Made big change in scriptmodule to make it easier for ecwolf to load data files and for ease of adding mods. Removed the need for mercurial and replaced with downloadAndExtract from helpers file in RetroPie. Added keyboard escape fix patch .All of this was done with the help from cyperghost @crcerror.
        04-07-2019: Finished scriptmodule and uploaded to github repository. Created topic on RetroPie Forum.

        Greetings from Denmark. :-)

        Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

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        • cyperghostC
          cyperghost @tpo1990
          last edited by

          @tpo1990 Perfect.... I will install this one soon and report back
          ECWolf is imho prior SDLWolf

          tpo1990T 2 Replies Last reply Reply Quote 1
          • tpo1990T
            tpo1990 @cyperghost
            last edited by

            @cyperghost said in ECWolf - Wolfenstein 3D source port for mods:

            @tpo1990 Perfect.... I will install this one soon and report back
            ECWolf is imho prior SDLWolf

            Great. I will look forward to your report. :-)

            ECWolf is just an advanced source port and is based off of the Wolf4SDL base code. It is only the development version that works with mods which is the one that the scriptmodule will install.

            Greetings from Denmark. :-)

            Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

            cyperghostC 1 Reply Last reply Reply Quote 0
            • cyperghostC
              cyperghost @tpo1990
              last edited by

              @tpo1990 I think you should change link in first post ;)
              https://raw.githubusercontent.com/tpo1990/ECWolf-RPI/master/ecwolf.sh

              1 Reply Last reply Reply Quote 1
              • Solid OneS
                Solid One
                last edited by

                Great news!

                BTW, ECWolf is a Wolf3D sourceport as good as ZDoom is for Doom. You can have modern FPS controls, both on keyboard+mouse (you can use WASD to move, and mouse to look) and in joysticks (you can strafe/move with the left analog stick, rotate with right stick, and even can adjust sensibility as you like).

                But as I said in another topic, the main reason I think ECWolf is the best Wolf3D sourceport IMHO is the fact it has the best support for mods I could find. Differently from other sourceports that accepts only vanilla mods (maily allowing only changes in sprites, maps and sounds), ECWolf allows modders to include new weapons, new monsters / bosses, change the episodes / maps structure, etc. And what's best: without having to recurr to rebuilding Wolf4SDL binaries whenever you want to create mods with advanced features.

                The only thing I miss from ECWolf right now is the splitscreen support created in SplitWolf, but in that case, I can simply maintain both sourceports and use one or another, according to my needs, just like I've done in ZDoom and Doom Legacy.

                Gotta test it on my RPi2 as soon as possible! I'll see how the Wolf3D SNES port (Claw of Eisenfaust) will work.

                tpo1990T 1 Reply Last reply Reply Quote 1
                • tpo1990T
                  tpo1990 @cyperghost
                  last edited by

                  @cyperghost I must have overlooked that when i first created the topic. Thanks. It has now been corrected. :-)

                  Greetings from Denmark. :-)

                  Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                  1 Reply Last reply Reply Quote 0
                  • tpo1990T
                    tpo1990 @Solid One
                    last edited by

                    @Solid-One I agree on this. ECWolf can be compaired as to what ZDoom is today. I still think that ECWolf needs some more testing to see how good it performs. It could very well be the next primary Wolf3d port for RetroPie if not then as an alternative to Wolf4SDL.

                    Also the scriptmodule could still use some more tweaking. Hopefully in doing so that it will be like Doom Legacy, so that we only have one Wolfenstein 3D.sh and one Spear of Destiny.sh runcommand file and with the possibility of changing which emulator to use when running the game.

                    Greetings from Denmark. :-)

                    Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                    cyperghostC 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator
                      last edited by

                      @tpo1990 great work ! I have tested the installation on a PC and it seems to work (didn't start any game since it's headless).
                      One minor tidbit - rename was not installed by default on my Ubuntu, maybe should be added as a dependency.

                      1 Reply Last reply Reply Quote 1
                      • cyperghostC
                        cyperghost @tpo1990
                        last edited by cyperghost

                        @tpo1990 I compiled this and it runs fine....

                        Some things to improve the modules

                        1. You have some dependencies that are not required at all. I only installed libsdl2-mixer-dev libsdl2-net-dev I think the g++ and mercurial thing isn't needed.
                        2. You can download the whole archive by using wget https://bitbucket.org/ecwolf/ecwolf/get/5065aaefe055.zip then unzip cmake make ....
                        3. You can achive to load all WOLF episodes with
                          3.1 One Fileset or
                          3.2 directory structured

                        For the one fileset you mix all episodes of WOLF in /home/pi/RetroPie/roms/ports/wolf3d and this may contain a long list like this one

                        pi@retropie:~/RetroPie/roms/ports/wolf3d $ ls
                        audiodct.n3d  audiot.wl6    gamemaps.wl6  sod           vgagraph.wl6  vswap.wl6
                        audiohed.n3d  config.n3d    licenses.zip  vgadict.n3d   vgahead.n3d   wolf3d
                        audiohed.sod  config.sod    maphead.n3d   vgadict.sod   vgahead.sod
                        audiohed.wl6  config.wl6    maphead.sod   vgadict.wl6   vgahead.wl6
                        audiot.n3d    gamemaps.n3d  maphead.wl6   vgagraph.n3d  vswap.n3d
                        audiot.sod    gamemaps.sod  noah          vgagraph.sod  vswap.sod
                        pi@retropie:~/RetroPie/roms/ports/wolf3d $
                        

                        Then your SOD-WOLF3d.sh contains just

                        pushd /home/pi/RetroPie/roms/ports/wolf3d
                        /opt/retropie/ports/ecwolf/ecwolf --data sod
                        popd
                        

                        without the data tag you create a text selection menu ;)

                        For the directory structure you set each episode in one directory

                        sod   noah   wolf3d
                        

                        and then the bash file will be simply

                        pushd /home/pi/RetroPie/roms/ports/wolf3d/sod
                        /opt/retropie/ports/ecwolf/ecwolf
                        popd
                        
                        1 Reply Last reply Reply Quote 1
                        • cyperghostC
                          cyperghost
                          last edited by cyperghost

                          @mitu The rename comand isn't really needed if you use the directory based variant.Otherwise the --data switch must be set to SOD or sod
                          So it's a question that @tpo1990 can answer what seems the best variant ;)

                          Annother thing. You can't terminate current running game with gamepad! ESC key seems to be locked somehow and the back feature just works in main menu. This should be improved at first ;)

                          1 Reply Last reply Reply Quote 0
                          • cyperghostC
                            cyperghost
                            last edited by cyperghost

                            @tpo1990

                            function game_data_ecwolf() {
                                pushd "$romdir/ports/wolf3d"
                                rename 'y/A-Z/a-z/' *
                                popd
                                if [[ ! -f "$romdir/ports/wolf3d/vswap.wl6" && ! -f "$romdir/ports/wolf3d/vswap.wl1" ]]; then
                                    cd "$__tmpdir"
                                    # Get shareware game data
                                    downloadAndExtract "http://maniacsvault.net/ecwolf/files/shareware/wolf3d14.zip" "$romdir/ports/wolf3d" -j -LL
                                fi
                            

                            The -LL switch is a nice find. So to make ecwolf perfect we just need a possibility to ESC from ingame to mainmenu ;) Should be possible to do. Thanks for bringing this jewel alive. Somehow I never was able to get SDLWolf running (false levelset?) with ecwolf there was never an obstacle.

                            I think with ecwolf it should be possible (in later dev stage) to get Blackstone and Corridor 7 running, too

                            Solid OneS tpo1990T 2 Replies Last reply Reply Quote 1
                            • Solid OneS
                              Solid One @cyperghost
                              last edited by

                              @cyperghost I've tested ECWolf on Windows a few weeks ago, and I remember being able to go back to menu by pressing Start on a Xbox360 controller. Maybe there's a way of mapping a button to go back to the main menu, just like there is in Zdoom sourceport (by binding a button to the console command 'main_menu'). Try checking the button mappings screen.

                              1 Reply Last reply Reply Quote 0
                              • tpo1990T
                                tpo1990 @cyperghost
                                last edited by tpo1990

                                @cyperghost I think the best scenario or output would be, if that when you start the game from Emulationstation it would show a selection menu for what game or wads to choose. For example like this.
                                wolfconcept2.png

                                @mitu Thank you. According to the compiling instructions from the ECWolf website - rename has not been mentioned. It doens't look like it is needed on our RPI. I can not say about Ubuntu, as i have not tested it from there.

                                Let me hear what both thoughts you two have on this.

                                Greetings from Denmark. :-)

                                Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                cyperghostC 1 Reply Last reply Reply Quote 0
                                • cyperghostC
                                  cyperghost @tpo1990
                                  last edited by cyperghost

                                  @tpo1990 I can also consider to write a bash menu like in this thread but the main problem is to differ between a vanilla build and a mod.

                                  So I would suggest following. Every mod uses it's own subfolder. Vanilla builds just starts with a call to ecwolf. If there is a pak file then the --file argument is used.

                                  @Solid-One I tried with button command main_menu = #; #=some numbers
                                  Did not work at all. Can you enter the main menu if you are in a game?

                                  tpo1990T 1 Reply Last reply Reply Quote 0
                                  • tpo1990T
                                    tpo1990 @cyperghost
                                    last edited by

                                    @cyperghost Then maybe separate mods from vanilla build by having one bash menu for vanilla builds and one for mods. I think it is also important to keep a clean structure so that it will be easy to use as well.

                                    Greetings from Denmark. :-)

                                    Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                    cyperghostC 1 Reply Last reply Reply Quote 0
                                    • cyperghostC
                                      cyperghost @tpo1990
                                      last edited by cyperghost

                                      @tpo1990 Or by creating a kind of cfg or ini files with mandatory parameter set.

                                      Wolfenstein - Spear of Destiny.ecwolf

                                      /home/pi/RetroPie/roms/wolf3d/
                                      --data sod
                                      

                                      Wolfenstein - Spear of Destiny Advanced Resolution Mod.ecwolf

                                      /home/pi/RetroPie/roms/wolf3d/
                                      --data sod --file Advanced_res.pak3
                                      

                                      That would be a possible solution, but needs a bit of handwork of course.
                                      First line contains game data path
                                      Second line is parameter set

                                      Because some modules like Astrostein need a cmdline call like ecwolf --file astrostein3_fix_PC.pk3 Astro3_data.bin

                                      EDIT:

                                      • Annother question: Can you enter main menu with any gamepad key within the game?
                                      • Maybe there are other ways without additional description files...
                                      cyperghostC 1 Reply Last reply Reply Quote 0
                                      • cyperghostC
                                        cyperghost @cyperghost
                                        last edited by

                                        @tpo1990 I'm making a fork of your git and send you some PR
                                        I think I've got a solution that works best ....

                                        1 Reply Last reply Reply Quote 0
                                        • cyperghostC
                                          cyperghost
                                          last edited by cyperghost

                                          I made some efforts with scripting. You can take a look in my GITHUB resp

                                          You have to setup .ecwolf files maybe Wolfenstein 3D - HighRes.ecwolf
                                          Inside this file you fill your data. So you've HD graphics for SoD, Wolf3D and nice soundtrack ;)

                                          cd wolf3d_14
                                          /opt/retropie/ports/ecwolf/ecwolf --data wl6 --file ../addons/ECWolf_hdpack.pk3 ../addons/ECWolf_hdmus_3DO.pk3
                                          wait $!
                                          
                                          • The first line opens directory wolf3d_14 were the vanilla Wolfenstein 3D version 1.4 resides.
                                          • The second line is ecwolfs command line switch that, it says to go back to port/wolf3d root menu and load the Highrespak inside addon directory
                                            • you can add as much bash commands as you like
                                            • zip commands, xboxdrv ...
                                          • The third line is wait $!
                                            • everything after this will be exectued after Wolf3d was closed
                                            • usefull to repack savegames, terminate xboxdrv....

                                          My directory tree looks like this now.

                                          wolf3d/
                                          ├── addons
                                          │   ├── Astro3_data.bin
                                          │   ├── astrostein3_fix_PC.pk3
                                          │   ├── ECWolf_hdpack.pk3
                                          │   └── totenhaus.pk3
                                          ├── wolf3d_14
                                          │   ├── audiohed.n3d
                                          │   ├── audiohed.sod
                                          │   ├── audiohed.wl6 
                                          |      .....
                                          │   ├── vswap.n3d
                                          │   ├── vswap.sod
                                          │   └── vswap.wl6
                                          ├── Wolfenstein 3D.ecwolf
                                          ├── Wolfenstein 3D - HighRes.ecwolf
                                          └── Wolfenstein 3D - Spear of Destiny.ecwolf
                                          

                                          1. Selection screen

                                          2. runcommand launching screen

                                          3. Finally a Wolf3D in highres

                                          Finally thank you @tpo1990 for bringing this together

                                          ExarKunIvE 1 Reply Last reply Reply Quote 0
                                          • cyperghostC
                                            cyperghost
                                            last edited by

                                            @Solid-One

                                            I'll see how the Wolf3D SNES port (Claw of Eisenfaust) will work.

                                            It works fantastic

                                            ExarKunIvE 1 Reply Last reply Reply Quote 0
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