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    MAME development: lr-mame2003 Updates

    Scheduled Pinned Locked Moved Ideas and Development
    mamelr-mame2003updatedevelopment
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    • S
      space invader
      last edited by space invader

      Oh, it's a pity!

      Then it is imposible to play super sprint with more than one player? Or marble madness with two players?

      I have correctly setup 3 mouses (2 trackballs and a spinner or 3 spinners) in advmame but I'd like to use the crt shaders of mame2003.

      Finally could you explain me which is the usage of the last update? Is posible to map x-axis for player one and y-axis to player two??

      This way at least could be posible to use two steering wheels...

      caver01C 1 Reply Last reply Reply Quote 0
      • caver01C
        caver01 @space invader
        last edited by

        @space-invader yes that's exactly what the last update allows. You need to enable the core config option. Check here for instructions. I have two spinners and it works great in Super Sprint and others. You can still map player three to joystick. No joy for multi trackball Marble Madness or Rampart. Use the spinnners and trackballs wiki I wrote for AdvanceMAME. It does have some screen effects--the rgb triads aren't as good as libretro shaders but it's better than nothing.

        My 4-player cocktail style cabinet built as a custom "roadcase"

        1 Reply Last reply Reply Quote 0
        • S
          space invader
          last edited by space invader

          Solved! I had enabled the option but didn't know how to map the second player to the y-axis. After some hard thinking, up and down and it works. :)

          dankcushions, any more improvements to come in your schedule??

          Anyway, many thanks for your effort.

          dankcushionsD 1 Reply Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator @space invader
            last edited by

            @space-invader my to-do list is in the first post.

            I think using more than one trackball/mouse in retroarch MIGHT be fixable. I'll look into that in a week or so :)

            S 1 Reply Last reply Reply Quote 2
            • GreenHawk84G
              GreenHawk84
              last edited by

              @dankcushions , you may want to consider "fixing default aspect ratio for CPS2 games" to "all games" in Mame2003. I am finding that everything is outside of what it should be. Mortal Kombat plays stretched, Donkey Kong is not 3:4, etc.

              dankcushionsD 1 Reply Last reply Reply Quote 0
              • dankcushionsD
                dankcushions Global Moderator @GreenHawk84
                last edited by

                @GreenHawk84 it's not everything, but there is a general problem. I gave cps2 games as examples.

                1 Reply Last reply Reply Quote 0
                • GreenHawk84G
                  GreenHawk84
                  last edited by

                  I would enjoy to ship you a six pack of beer for this work.

                  1 Reply Last reply Reply Quote 0
                  • S
                    space invader @dankcushions
                    last edited by

                    @dankcushions said in MAME development: lr-mame2003 Updates:

                    @space-invader my to-do list is in the first post.

                    I think using more than one trackball/mouse in retroarch MIGHT be fixable. I'll look into that in a week or so :)

                    It would be awesome! Waiting for your great job!

                    1 Reply Last reply Reply Quote 0
                    • dankcushionsD
                      dankcushions Global Moderator
                      last edited by

                      aspect ratio problems have now been fixed :)

                      previously some games would appear at the wrong ratio (eg blasteroids stretched, street fighter 2/alpha stretched, mortal kombat stretched). now corrected via https://github.com/libretro/mame2003-libretro/pull/53

                      you should now never need to use custom aspect ratios to get it to look correct.

                      herb_fargusH BuZzB RiverstormR 3 Replies Last reply Reply Quote 4
                      • herb_fargusH
                        herb_fargus administrators @dankcushions
                        last edited by

                        @dankcushions :D brilliant

                        If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                        Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                        1 Reply Last reply Reply Quote 0
                        • BuZzB
                          BuZz administrators @dankcushions
                          last edited by

                          @dankcushions nice one! could feed that one to mame2010 also :-)

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                          dankcushionsD 1 Reply Last reply Reply Quote 0
                          • GreenHawk84G
                            GreenHawk84
                            last edited by

                            @dankcushions said in MAME development: lr-mame2003 Updates:

                            aspect ratio problems have now been fixed :)

                            Dude nice!!

                            1 Reply Last reply Reply Quote 0
                            • BrockBoytsB
                              BrockBoyts
                              last edited by

                              Awesome work man!

                              I updated Lr-Mame2003 today via "source." I went to launch Battletoads and it is still stretched. Do I need to update again today to get the new update to fix it? Thanks!

                              dankcushionsD 1 Reply Last reply Reply Quote 0
                              • dankcushionsD
                                dankcushions Global Moderator @BrockBoyts
                                last edited by

                                @BrockBoyts said in MAME development: lr-mame2003 Updates:

                                Awesome work man!

                                I updated Lr-Mame2003 today via "source." I went to launch Battletoads and it is still stretched. Do I need to update again today to get the new update to fix it? Thanks!

                                thanks :) it was updated when i posted last (21 hrs ago) so i think so, as battletoads is approx 4:3 on this version (just tested)

                                BrockBoytsB 1 Reply Last reply Reply Quote 0
                                • BrockBoytsB
                                  BrockBoyts @dankcushions
                                  last edited by

                                  @dankcushions So is the correct way to update Lr-Mame2003 in the retropie menu and update via "source"?

                                  1 Reply Last reply Reply Quote 0
                                  • BuZzB
                                    BuZz administrators
                                    last edited by

                                    you can update from binary - the binaries have been updated.

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                    1 Reply Last reply Reply Quote 0
                                    • RiverstormR
                                      Riverstorm @dankcushions
                                      last edited by

                                      @dankcushions said in MAME development: lr-mame2003 Updates:

                                      you should now never need to use custom aspect ratios to get it to look correct.

                                      Thanks Dank for all the amazing updates to MAME!

                                      1 Reply Last reply Reply Quote 0
                                      • dankcushionsD
                                        dankcushions Global Moderator @BuZz
                                        last edited by

                                        @BuZz said in MAME development: lr-mame2003 Updates:

                                        @dankcushions nice one! could feed that one to mame2010 also :-)

                                        thanks! so i checked mame2010 out - it has the same issue and it should have a similar fix, but i couldn't quickly fix it as there's some annoying stuff in the way it was written. here's where i'd want to fix it: https://github.com/libretro/mame2010-libretro/blob/master/src/osd/retro/retromapper.c#L144

                                        but the machine being run isn't initialised till after, here: https://github.com/libretro/mame2010-libretro/blob/master/src/osd/retro/retromain.c#L222

                                        so really either the init needs to happen sooner, or the retro_av_info needs to be reset after the init.

                                        anyway, i logged the issue: https://github.com/libretro/mame2010-libretro/issues/20

                                        1 Reply Last reply Reply Quote 0
                                        • GreenHawk84G
                                          GreenHawk84
                                          last edited by

                                          @dankcushions , still attempting DCS audio fix or is it impossible?

                                          dankcushionsD 1 Reply Last reply Reply Quote 0
                                          • dankcushionsD
                                            dankcushions Global Moderator @GreenHawk84
                                            last edited by

                                            @GreenHawk84 said in MAME development: lr-mame2003 Updates:

                                            @dankcushions , still attempting DCS audio fix or is it impossible?

                                            I'm not working on it right now but it's not impossible, just not much point me looking at it when there's stuff out there I can get fixed easier.

                                            GreenHawk84G 1 Reply Last reply Reply Quote 0
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