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    MAME development: lr-mame2003 Updates

    Scheduled Pinned Locked Moved Ideas and Development
    mamelr-mame2003updatedevelopment
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    • dankcushionsD
      dankcushions Global Moderator @GreenHawk84
      last edited by

      @GreenHawk84 it's not everything, but there is a general problem. I gave cps2 games as examples.

      1 Reply Last reply Reply Quote 0
      • GreenHawk84G
        GreenHawk84
        last edited by

        I would enjoy to ship you a six pack of beer for this work.

        1 Reply Last reply Reply Quote 0
        • S
          space invader @dankcushions
          last edited by

          @dankcushions said in MAME development: lr-mame2003 Updates:

          @space-invader my to-do list is in the first post.

          I think using more than one trackball/mouse in retroarch MIGHT be fixable. I'll look into that in a week or so :)

          It would be awesome! Waiting for your great job!

          1 Reply Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator
            last edited by

            aspect ratio problems have now been fixed :)

            previously some games would appear at the wrong ratio (eg blasteroids stretched, street fighter 2/alpha stretched, mortal kombat stretched). now corrected via https://github.com/libretro/mame2003-libretro/pull/53

            you should now never need to use custom aspect ratios to get it to look correct.

            herb_fargusH BuZzB RiverstormR 3 Replies Last reply Reply Quote 4
            • herb_fargusH
              herb_fargus administrators @dankcushions
              last edited by

              @dankcushions :D brilliant

              If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

              Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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              • BuZzB
                BuZz administrators @dankcushions
                last edited by

                @dankcushions nice one! could feed that one to mame2010 also :-)

                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                dankcushionsD 1 Reply Last reply Reply Quote 0
                • GreenHawk84G
                  GreenHawk84
                  last edited by

                  @dankcushions said in MAME development: lr-mame2003 Updates:

                  aspect ratio problems have now been fixed :)

                  Dude nice!!

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                  • BrockBoytsB
                    BrockBoyts
                    last edited by

                    Awesome work man!

                    I updated Lr-Mame2003 today via "source." I went to launch Battletoads and it is still stretched. Do I need to update again today to get the new update to fix it? Thanks!

                    dankcushionsD 1 Reply Last reply Reply Quote 0
                    • dankcushionsD
                      dankcushions Global Moderator @BrockBoyts
                      last edited by

                      @BrockBoyts said in MAME development: lr-mame2003 Updates:

                      Awesome work man!

                      I updated Lr-Mame2003 today via "source." I went to launch Battletoads and it is still stretched. Do I need to update again today to get the new update to fix it? Thanks!

                      thanks :) it was updated when i posted last (21 hrs ago) so i think so, as battletoads is approx 4:3 on this version (just tested)

                      BrockBoytsB 1 Reply Last reply Reply Quote 0
                      • BrockBoytsB
                        BrockBoyts @dankcushions
                        last edited by

                        @dankcushions So is the correct way to update Lr-Mame2003 in the retropie menu and update via "source"?

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                        • BuZzB
                          BuZz administrators
                          last edited by

                          you can update from binary - the binaries have been updated.

                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                          • RiverstormR
                            Riverstorm @dankcushions
                            last edited by

                            @dankcushions said in MAME development: lr-mame2003 Updates:

                            you should now never need to use custom aspect ratios to get it to look correct.

                            Thanks Dank for all the amazing updates to MAME!

                            1 Reply Last reply Reply Quote 0
                            • dankcushionsD
                              dankcushions Global Moderator @BuZz
                              last edited by

                              @BuZz said in MAME development: lr-mame2003 Updates:

                              @dankcushions nice one! could feed that one to mame2010 also :-)

                              thanks! so i checked mame2010 out - it has the same issue and it should have a similar fix, but i couldn't quickly fix it as there's some annoying stuff in the way it was written. here's where i'd want to fix it: https://github.com/libretro/mame2010-libretro/blob/master/src/osd/retro/retromapper.c#L144

                              but the machine being run isn't initialised till after, here: https://github.com/libretro/mame2010-libretro/blob/master/src/osd/retro/retromain.c#L222

                              so really either the init needs to happen sooner, or the retro_av_info needs to be reset after the init.

                              anyway, i logged the issue: https://github.com/libretro/mame2010-libretro/issues/20

                              1 Reply Last reply Reply Quote 0
                              • GreenHawk84G
                                GreenHawk84
                                last edited by

                                @dankcushions , still attempting DCS audio fix or is it impossible?

                                dankcushionsD 1 Reply Last reply Reply Quote 0
                                • dankcushionsD
                                  dankcushions Global Moderator @GreenHawk84
                                  last edited by

                                  @GreenHawk84 said in MAME development: lr-mame2003 Updates:

                                  @dankcushions , still attempting DCS audio fix or is it impossible?

                                  I'm not working on it right now but it's not impossible, just not much point me looking at it when there's stuff out there I can get fixed easier.

                                  GreenHawk84G 1 Reply Last reply Reply Quote 0
                                  • GreenHawk84G
                                    GreenHawk84 @dankcushions
                                    last edited by

                                    @dankcushions, righto, well it is your own time, but I do hope it can be done. Very much so..

                                    1 Reply Last reply Reply Quote 0
                                    • T
                                      Twitch0815
                                      last edited by

                                      Would love to see Ki support, for 2003

                                      I have it working in lr-mame2014 and lr-mame on a x86 build

                                      1 Reply Last reply Reply Quote 0
                                      • dankcushionsD
                                        dankcushions Global Moderator
                                        last edited by

                                        updates!

                                        5th September 2016

                                        • Second stick support
                                          For games like robotron that have a second stick to fire, you can now use the second analog stick to do this.
                                          See https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#dual-stick-games

                                        2nd September 2016

                                        • pointer support
                                          not a huge lot of use for most here, but i added support for trackpads/touchscreens, or any other absolute pointer device. it might work with the PS4 controller's touchpad, actually!
                                          see https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#pointertrackpadtouchscreen-support

                                        1st September 2016

                                        • core input remapping added
                                          see https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration#core-input-remapping
                                          (although, i still favour https://github.com/RetroPie/RetroPie-Setup/wiki/lr-mame2003#mame-menu)
                                        UDb23U 1 Reply Last reply Reply Quote 5
                                        • BuZzB
                                          BuZz administrators
                                          last edited by

                                          Nice one - updated bins will be available in a few mins.

                                          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                          1 Reply Last reply Reply Quote 1
                                          • UDb23U
                                            UDb23 @dankcushions
                                            last edited by UDb23

                                            @dankcushions Thanks for your excellent work !

                                            I recently found out the Deep Scan rom (Invinco/Deep Scan) emulation lacks sound ; afaik not even current latest Mame version supports sound for this game.
                                            It's an old simple but enjoyable arcade game based on, even older, Depth Charge.
                                            I have no idea how complex it could actually be to implement sounds but it seems it is supposed to use the existing sound samples of Depth Charge.
                                            Is this something that could be fixed by a specific lr-mame2003 update ?

                                            dankcushionsD 1 Reply Last reply Reply Quote 0
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