Suggestions for ports
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@tpo1990 there is still development for nblood, as there is still updates on github for it. now i dont know if that traslate that it would be able to be built for the Pi for not. that is not for me to say.
also i would love to see how to get Jedi Knight to run on retropie. i have seen a few things on how to build it for the Pi, but getting RetroPie to start it. that i have not been able to find. something about The OpenJK renderer requires X. not a clue what that means
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@ExarKunIv Let's hope that it will.
Jedi Knight is possible to run on a Pi, but it requires the X window. X window or X11 is the environment that Raspbian Desktop is running under. Therefore anything that can only be run in X11 or X window will not be possible to run in Framebuffer environment which Emulationstation uses in RetroPie.
In short if JK only runs in X window then unfortunately we will not be able to run it in Emulationstation/RetroPie. Also the port might need additional GPU split.
The engine that Serious Sam uses is also possible to get working on a Pi but that it will require enabling OpenGL.
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@tpo1990 It's a little sad so see what is possible with GLES (as in rtcw) and then have to use the software renderer, because the game is written for GL...
I read quite a bit about EDuke's possible GLES render mode, but sadly nothing came from it (exept that maybe the developers will look into properly coding a GLES implementation). Well, that would be something.
The GL/GLES/Software rendering also affects System Shock.
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@ecto Yes especially if you come from the PC gaming area and used to run PC games in OpenGL mode instead of the old Software mode, then it might take some time to get used to Software mode and the limitations that it has.
If the developers of the source port makes it happen then possibly we can make it happen on a Pi. This will also require that the source port can be run in Framebuffer environment, otherwise we will only be able to launch the game from Raspbian Desktop and not directly from Emulationstation in RetroPie.
System Shock is one of the games i have never played, so cannot say anything about that one.
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@tpo1990 ahh,
someone did say that they was able to do it, but did not say how, i think ill call BS on that. lol.
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@tpo1990 If you're using the open source Mesa driver, you can run OpenGL (non-es) apps on Raspbian easily. While it's not yet fully compatible with RetroPie (see this old faq entry), for the Pi4 this is the only driver providing accelerated GL (either OpenGL or GLES), so it will be part of the new release supporting Pi4.
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@ExarKunIv Yes or that someone left out something important ;-)
@mitu I have already tried it from a long time ago and at that time on my PI 3B it didn't run well. I think that the Pi 4B will be a game changer in supporting better accelerated GL in which more source ports will be able to run. I know i'm looking forward to it.
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I was going to ask for a port of Ion Fury but it's already available on retropie-setup. Runs too slow as is on my oc'd pi4 but changing to software renderer makes it faster but uglier. Oh, well..
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openarena does not work anymore from raspbian lite buster
upon running it,the os stucks
i use this method for years now:
sudo apt-get install openarena
wget http://www.berryterminal.com/dl/ioquake3_99.1.36-rpi01_armhf.deb
sudo dpkg -i ./ioquake3_99.1.36-rpi01_armhf.debto run: sudo /usr/games/openarena
tpo1990 any ideas?
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@retropi19 It looks like you are trying to install a deb file.
Try looking on the Openarena website and see if you can find a newer
.deb
installation file and see if it that works. You could also try to download and compile from the latest source.Do you get any sort of errors when trying to run openarena?
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no error just a mini window like running the game in the top left corner and the os stucks
cannot find any newer deb of ioquake3 engine in raspbian stretch works perfect
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@retropi19 Maybe your RetroPie system is missing some important dependencies that openarena requires.
It could also be, that it tries to run the game with OpenGL and that it has not been enabled on your RPI otherwise your best bet would probably be to compile from source to get it working again.
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tpo1990 do you happen to know how many are the systems/games you can put on a pi-zero until it starts to loosing it? (lagging,no loading,crashing etc) what is the limit?
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@retropi19 I cannot say as i don't own a Pi Zero, but i would think that the hardware specifications on the Pi Zero will show the limit as to what games runs smooth or not.
You can see it when comparing ex. Pi 3B with a Pi Zero where it is known that a Pi Zero will not be able to run PSX games like the Pi 3B will. I know for infact that i reached the limit with trying to run Aliens versus Predator
1999 after i was able to compile and make it working. It was really slow like 1-5 fps max which i suspect the opengl renderer for. -
pi zero can run really good psx games with the pcsx rearmed emulator not the lr one the other one,i was trying in the berryboot image of retropie for zero that apparently is problematic compared to the normal version that the bugs simply are not there.
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@retropi19 A zero has to use inferior/older emulators so the overall experience will generally not be great. For me anyways.
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@retropi19 That is something I was not aware of. I have also tried out berryboot earlier on my Pi 3B. While it did work it just was not a great experience as something seemed to be missing in the berryboot image of RetroPie. I have ever since moved away from it and been using PINN. PINN is an enhanced NOOBS bootloader. It works really good and it suit my needs.
Keep in mind that most compiling on Linux is trial and error. You just got to try it out and see if it works or not. :-)
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pinns is nice but the images/OS are huge in size so far i dont have problems with the berryboot image for rpi3,
Did you ported any other game ?
any luck with captain claw? do you have any instructions that work?
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@retropi19 i didn't notice the images/OS file size since i'm using a 64 gb micro sd card.
I haven't ported or gotten any other source port to work since the summer season earlier this year.
I was only lucky once to get Captain Claw compiled and built into a working
binary
that you could run directly from theCLI Command Line
orFramebuffer
mode. I did try it again but failed to compile. I might do it some time again.Keep in mind that the sourceport OpenClaw runs but not completely smooth. It does in fact seem that we could get it to work with being able to start it up from the
Ports
section inEmulationstation
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@tpo1990 can you create a script module for captain claw and put it in your github page?
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