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mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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  • B
    Brigane @WeirdH
    last edited by 7 Oct 2019, 19:06

    @WeirdH https://www.sendspace.com/

    Systems: Raspberry Pi 0/2/3 Model B+
    Os: RetroPie 4.5
    Frontend: Emulationstation & Attract Mode

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      WeirdH @darknior
      last edited by 7 Oct 2019, 19:52

      @darknior Link

      D 1 Reply Last reply 10 Oct 2019, 00:05 Reply Quote 1
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        arcadez2003 @WeirdH
        last edited by arcadez2003 10 Jul 2019, 21:24 7 Oct 2019, 20:20

        @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

        @arcadez2003 Good to know it wasn't just me. I got the game running on mame2010, but that one always has messy keyboard controls. It won't give me functioning buttons on my cab for player 2 coin and start, and even if I use a keyboard, the player 2 screen is always up side down, with no way to flip it. Oh well, it's running at least.

        Your talking about Space Launcher i assume.?? i've added the n8080.c driver but not yet submitted it to MAME2003+ core as i've ran into a issue with one game namely
        Heli Fire it's locking up on boot, but all the other games look lovely now they're all in colour with their special graphical effects and the sound is good now also.............

        Bandito / Sheriff

        bandido.png

        Space Fever

        spacefev.png

        Space Fever High Splitter

        highsplt.png

        Space Launcher

        spacelnc.png

        Arcade Addict

        W U 2 Replies Last reply 7 Oct 2019, 22:09 Reply Quote 4
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          WeirdH @arcadez2003
          last edited by 7 Oct 2019, 22:09

          @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

          @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

          @arcadez2003 Good to know it wasn't just me. I got the game running on mame2010, but that one always has messy keyboard controls. It won't give me functioning buttons on my cab for player 2 coin and start, and even if I use a keyboard, the player 2 screen is always up side down, with no way to flip it. Oh well, it's running at least.

          Your talking about Space Launcher i assume.?? i've added the n8080.c driver but not yet submitted it to MAME2003+ core as i've ran into a issue with one game namely
          Heli Fire it's locking up on boot, but all the other games look lovely now they're all in colour with their special graphical effects and the sound is good now also.............

          Yes, I was. Awesome that you got it to work! Shame about Heli Fire though. I really have no idea what goes on in coding an emulator, so I consider you a miracle worker either way.

          That 'Sheriff' screenshot gives me WarioWare flashbacks, even though it was presented in white there as well!

          A 1 Reply Last reply 7 Oct 2019, 22:27 Reply Quote 0
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            UDb23 @arcadez2003
            last edited by 7 Oct 2019, 22:16

            @arcadez2003 Great you added Sheriff, thanks! Was only playable in mame2010.
            For all those that may be interested an overlay and info on how to setup controls can be found here.

            A 1 Reply Last reply 7 Oct 2019, 22:33 Reply Quote 1
            • A
              arcadez2003 @WeirdH
              last edited by 7 Oct 2019, 22:27

              @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

              @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

              @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

              @arcadez2003 Good to know it wasn't just me. I got the game running on mame2010, but that one always has messy keyboard controls. It won't give me functioning buttons on my cab for player 2 coin and start, and even if I use a keyboard, the player 2 screen is always up side down, with no way to flip it. Oh well, it's running at least.

              Your talking about Space Launcher i assume.?? i've added the n8080.c driver but not yet submitted it to MAME2003+ core as i've ran into a issue with one game namely
              Heli Fire it's locking up on boot, but all the other games look lovely now they're all in colour with their special graphical effects and the sound is good now also.............

              Yes, I was. Awesome that you got it to work! Shame about Heli Fire though. I really have no idea what goes on in coding an emulator, so I consider you a miracle worker either way.

              That 'Sheriff' screenshot gives me WarioWare flashbacks, even though it was presented in white there as well!

              Heli Fire may work in this core i've had similar issues previously with games not working in my MAME72 test core but they're fine in this one Virtua Fighter for example.
              anyway i have now pushed my n8080 backport improvements to MAME2003+ the roms needed to change but for ease of use i've updated em to latest MAME more or
              less.

              Please give Heli Fire a whirl and lemmie know if it plays or not

              Arcade Addict

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              • A
                arcadez2003 @UDb23
                last edited by arcadez2003 10 Jul 2019, 23:34 7 Oct 2019, 22:33

                @UDb23 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                @arcadez2003 Great you added Sheriff, thanks! Was only playable in mame2010.
                For all those that may be interested an overlay and info on how to setup controls can be found here.

                Hmmm i seen some faked overlay code in the video file for Bandito / Sheriff which was removed as part of the update, although the game is all in colour as i added support
                for the missing gfx prom via a later MAME build.

                Arcade Addict

                U 1 Reply Last reply 8 Oct 2019, 03:27 Reply Quote 0
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                  grant2258 Banned
                  last edited by grant2258 10 Aug 2019, 04:15 7 Oct 2019, 23:29

                  I wonder if this could be causing the issue in the older cores never seen it set to null before.

                  https://github.com/mamedev/historic-mame/blob/dd2571a8c38e799cb50fb30f928fac293566e30c/src/drivers/n8080.c#L211

                  might be unrelated its complying about using memory after its been freed.

                  edit
                  strange does not happen when i put retroarch logging on(1.7.8) would need more looking into

                  A 1 Reply Last reply 8 Oct 2019, 14:19 Reply Quote 1
                  • U
                    UDb23 @arcadez2003
                    last edited by 8 Oct 2019, 03:27

                    @arcadez2003 That overlay is a retroarch one, so it should not be related to any issue of the game code/driver.

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                      arcadez2003 @grant2258
                      last edited by 8 Oct 2019, 14:19

                      @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                      I wonder if this could be causing the issue in the older cores never seen it set to null before.

                      https://github.com/mamedev/historic-mame/blob/dd2571a8c38e799cb50fb30f928fac293566e30c/src/drivers/n8080.c#L211

                      might be unrelated its complying about using memory after its been freed.

                      edit
                      strange does not happen when i put retroarch logging on(1.7.8) would need more looking into

                      @grant2258 Thanks for taking a look, it seems that palette_init_n8080(NULL, NULL); is just telling the game not to use the n8080 palette by looks it serves no other purpose
                      removing it makes no difference but it was worth a try at anyrate.

                      Arcade Addict

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                        grant2258 Banned
                        last edited by grant2258 10 Sept 2019, 02:08 9 Oct 2019, 01:03

                        i had some time to look through some code and managed to start the game 10 times without crashing could can you try this on your test build and let me know how you get on mate. https://github.com/grant2258/mame2003-plus-barcade/commit/bfc7bfb3d1212b5110c5e05dfd77ac0a22e60ea3. PS ive only tested this on 64 bit could be a 64 bit issue will get the pi out when im off work will let you know if it works on that.

                        A 1 Reply Last reply 9 Oct 2019, 13:54 Reply Quote 3
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                          arcadez2003 @grant2258
                          last edited by arcadez2003 10 Sept 2019, 15:57 9 Oct 2019, 13:54

                          @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          i had some time to look through some code and managed to start the game 10 times without crashing could can you try this on your test build and let me know how you get on mate. https://github.com/grant2258/mame2003-plus-barcade/commit/bfc7bfb3d1212b5110c5e05dfd77ac0a22e60ea3. PS ive only tested this on 64 bit could be a 64 bit issue will get the pi out when im off work will let you know if it works on that

                          Nah no joy, but it's as you suspected a problem with the palette rather than the CPU's where my attention was focused, you'd think the compiler would have spat out
                          a warning or two about this or the game would have booted with messed up gfx rather than stalling on boot which made me think it was a CPU communication problem.

                          Anyway good job hopefully it'll work with your changes on the platforms that use this core.

                          EDIT
                          i checked out the core gfx in MAME72 vs 84 where Heli Fire actually works and apart from the palette handling it's on a par more or less in both builds, anyway outta
                          curiosity i updated the palette code to MAME84 and whatya know the game still wont boot, i think there's more going on here than just the palette code in the driver
                          causing issues in MAME78 if you can sort this you'll deserve a medal :)

                          Arcade Addict

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                            grant2258 Banned
                            last edited by 9 Oct 2019, 21:12

                            It was very tempremental worked sometimes and not others. Just mark it not working for now seems like a good idea until its fixed. If I manage to find anything ill post and let you know dont want to fill up the posts here with it. It might naw be the palette just was the first thing i noticed time will tell.

                            W 1 Reply Last reply 10 Oct 2019, 12:52 Reply Quote 0
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                              darknior @WeirdH
                              last edited by 10 Oct 2019, 00:05

                              @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                              @darknior Link

                              Many thanks, i have take it i will try to make me a good rom pack :)

                              And thanks too @arcadez2003 to update it too ;)
                              https://github.com/libretro/mame2003-plus-libretro/blob/fbdc5f482355a7e2eb7b6c7f01d7d1bdf7d9b61a/metadata/mame2003-plus.xml

                              Life is game, just play it !

                              A 1 Reply Last reply 10 Oct 2019, 13:15 Reply Quote 1
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                                WeirdH @grant2258
                                last edited by 10 Oct 2019, 12:52

                                @grant2258 Is it possible that palette changes also affected colors in other games?

                                Because I might be imagining things, but since the update some effects in Storm Blade have been multi colored where they didn't use to be (shockwave before enemies explode and apparently some shadows). At least to the best of my recollection. Again, I might be remembering wrong, was just wondering about it, because I noticed it yesterday.

                                A 1 Reply Last reply 10 Oct 2019, 14:03 Reply Quote 0
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                                  arcadez2003 @darknior
                                  last edited by 10 Oct 2019, 13:15

                                  And thanks too @arcadez2003 to update it too ;)
                                  https://github.com/libretro/mame2003-plus-libretro/blob/fbdc5f482355a7e2eb7b6c7f01d7d1bdf7d9b61a/metadata/mame2003-plus.xml

                                  @grant2258 did all the graft i just copied and ported across his xml :)

                                  Arcade Addict

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                                    arcadez2003 @WeirdH
                                    last edited by arcadez2003 10 Nov 2019, 00:06 10 Oct 2019, 14:03

                                    @WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                    @grant2258 Is it possible that palette changes also affected colors in other games?

                                    Because I might be imagining things, but since the update some effects in Storm Blade have been multi colored where they didn't use to be (shockwave before enemies explode and apparently some shadows). At least to the best of my recollection. Again, I might be remembering wrong, was just wondering about it, because I noticed it yesterday.

                                    A year or so back we ported some video changes from later MAME for Storm Blade and Ultra X Weapons to fix the colours and graphical problems............

                                    https://github.com/libretro/mame2003-plus-libretro/commit/dcab429899470b1d893a0b3f660fbc7f4211eda8#diff-e19b55627b841d35ec504da4089655c4

                                    Arcade Addict

                                    W 1 Reply Last reply 15 Oct 2019, 19:20 Reply Quote 0
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                                      akafox
                                      last edited by akafox 10 Nov 2019, 15:23 11 Oct 2019, 14:23

                                      I am correct that not all games have been optimized or for this core..yet every game that runs on the mame 2003 core should work on the mame plus core?

                                      I ask because I was running LibreELEC (kodi) on my pi 3 and using retroplayer within kodi and Advanced Emulator Launcher..I loaded DK (dkong.zip) and it ran poorly with the plus core..but just fine with the standard core.

                                      (yes I mentioned that on the kodi forums already. Just the gaming community is much larger here.)
                                      (I will admit I have not had much use of the plus core...yet...)

                                      People want things easy...but then complain that life is boring...

                                      A 1 Reply Last reply 11 Oct 2019, 14:57 Reply Quote 0
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                                        Riverstorm
                                        last edited by 11 Oct 2019, 14:53

                                        @akafox - Their are actually around a dozen "B" games that only exist in mame2003 but for the most part the ROM sets are identical (minus the m3plus exclusives) and should all work fine in either core. I mainly use m3plus and as far as I know dkong was running fine as of the last commit at around 60 FPS. Both cores use the same ROM set and I believe the same driver code. I've never tried Kodi so I don't know if that could be part of the issue.

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                                          arcadez2003 @akafox
                                          last edited by arcadez2003 10 Nov 2019, 15:57 11 Oct 2019, 14:57

                                          @akafox said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                          I am correct that not all games have been optimized or for this core..yet every game that runs on the mame 2003 core should work on the mame plus core?

                                          I ask because I was running LibreELEC (kodi) on my pi 3 and using retroplayer within kodi and Advanced Emulator Launcher..I loaded DK (dkong.zip) and it ran poorly with the plus core..but just fine with the standard core.

                                          (yes I mentioned that on the kodi forums already. Just the gaming community is much larger here.)
                                          (I will admit I have not had much use of the plus core...yet...)

                                          The only difference with Donkey Kong in this core over MAME2003 is that it uses newer and improved samples, and @grant2258 made a small fix for the gfx decoding
                                          that's it more or less and i seriously doubt that would cause a drop in the performance dept.

                                          Arcade Addict

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