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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • fluffypillowF
      fluffypillow @Darksavior
      last edited by

      @Darksavior yes, the images are reduced to 256x256, which might be indeed a bit small on 4K :)

      The atomic mode setting should be turned on, it allows to use a more modern way to handle the video driver, according to the docs, which the Pi 4 happens to support. Don't worry about the warning, apparently there's a way to provide some framebuffer settings to override, and the warning is produced when it's not set (ie. invalid).

      1 Reply Last reply Reply Quote 1
      • DarksaviorD
        Darksavior @PlayingKarrde
        last edited by Darksavior

        Thanks, guys.

        @fluffypillow So how do I automate that command? I tried to go into retropie-setup's autostart settings and add export QT_QPA_EGLFS_KMS_ATOMIC=1 before pegasus-fe but that doesn't work. If that command will be integrated into pegasus, then I can wait, no big deal. My main concern was games loading and now I can finally stop using ES again.

        Also, I'm testing the scaling, 512 seems to still be smooth and not a blurry mess. Too bad I can't adjust scaling based on system. Overall, I'm getting a lot of box art loading while scrolling. This pi4 has 2GB of ram. Is there a way to adjust ram usage in pegasus? Or do I give the gpu more ram? In the meantime I have lowered the res of some of those systems close to the scaling res which minimizes the loading.

        fluffypillowF 1 Reply Last reply Reply Quote 0
        • fluffypillowF
          fluffypillow @Darksavior
          last edited by

          @Darksavior on RetroPie /usr/bin/pegasus-fe is a script, where such exports can be added (there's already a color space related one).

          Image loading depends on the GPU memory (the larger it is the more images it can hold) while the actual speed of loading depends on the file system reading speed and how fast the CPU and the RAM is.

          DarksaviorD 1 Reply Last reply Reply Quote 0
          • DarksaviorD
            Darksavior @fluffypillow
            last edited by Darksavior

            @fluffypillow Fair Enough. The keyboard also stops working completely if you load a game, exit the game, and exit pegasus. Pegasus also crashed when disconnecting my ps4 pad.

            fluffypillowF 1 Reply Last reply Reply Quote 0
            • fluffypillowF
              fluffypillow @Darksavior
              last edited by

              @Darksavior made a new build, after returning from a game the keyboard should now work fine, and maybe it also fixes the controller problems. It seems the keys still don't work after closing Pegasus though.

              DarksaviorD 1 Reply Last reply Reply Quote 1
              • DarksaviorD
                Darksavior @fluffypillow
                last edited by

                @fluffypillow Yep, kb fine (in pegasus), pad disconnects fine.

                I tried to increase the gpu memory, but my pi complained and refused to load. I'll keep it on 500...

                fluffypillowF 1 Reply Last reply Reply Quote 0
                • S
                  spartan
                  last edited by

                  @fluffypillow is the new gamepad implementation ready for Android? I'd love be able to map my control within pegasus-frontend

                  fluffypillowF 1 Reply Last reply Reply Quote 0
                  • fluffypillowF
                    fluffypillow @spartan
                    last edited by

                    @spartan on Android, Android's own gamepad support is used, which seems to work as expected according to my tests, but if you can try other devices or have troubles feel free to comment at the issue.

                    1 Reply Last reply Reply Quote 0
                    • fluffypillowF
                      fluffypillow @Darksavior
                      last edited by

                      @Darksavior another build! The terminal should work fine now after leaving Pegasus.

                      1 Reply Last reply Reply Quote 2
                      • AndersHPA
                        AndersHP
                        last edited by AndersHP

                        @fluffypillow
                        Just tested Pegasus on my Gameboy build with a 320x240 screen, and I really like the the way how Pegasus looks and works with box art, except that the text is unreadable, both in settings and game descriptions.

                        I uploaded a photo on github and opened an issue, as well as donated on Paypal. Sorry I didn't do this before, your work is greatly appreciated!

                        My "Bubble Bobble" Themed Bartop Arcade
                        My Gameboy

                        fluffypillowF 1 Reply Last reply Reply Quote 1
                        • fluffypillowF
                          fluffypillow @AndersHP
                          last edited by

                          @AndersHP Thank you! Yea, the default theme originally wasn't made with 240p screens in mind. Looking at the image, it seems there would be a need for several functional changes to make it easy to use, so I'm thinking maybe a small-screen edition might fit this case better. It'd be also interesting to design a theme that'd fit all kinds of screens.

                          1 Reply Last reply Reply Quote 1
                          • fluffypillowF
                            fluffypillow
                            last edited by

                            Also a weekly update! (or rather, a recap of the last two)

                            • After some more work (and code hacking), Pegasus is finally functional on the Pi 4. I've also updated the RetroPie script, it should be available on both the master and the fkms branch.
                            • On Linux, Pegasus is now available in Flatpak format from FlatHub.

                            With that, this release is now marked as Alpha 13. I've also updated the list of weekly changelogs in the opening post.

                            Now I should really update the documentation.

                            1 Reply Last reply Reply Quote 3
                            • S
                              SinisterSpatula
                              last edited by SinisterSpatula

                              Disregard, posted in error, and can't delete.

                              1 Reply Last reply Reply Quote 0
                              • C
                                clamcho
                                last edited by

                                excuse me sir i want to ask about pegasus become a default launcher on android, so after booting pegasus will be default launcher . it's possible for now ? if not can i know the keyword search on google to make an app become a launcher? just now i can't find the right keyword .

                                fluffypillowF 1 Reply Last reply Reply Quote -1
                                • fluffypillowF
                                  fluffypillow @clamcho
                                  last edited by

                                  @clamcho this is now possible with today's build, and documented here: https://pegasus-frontend.org/docs/user-guide/platform-android/#default-launcher

                                  Just a few notes:

                                  • Pegasus wasn't primarily made to be an Android launcher, so it's possible that things might not work as expected. Feel free to report bugs!
                                  • To restore the original Launcher, follow the documentation or eg. this article.
                                  • DO NOT quit from Pegasus using the menu :) I'll remove those buttons in the future.
                                  1 Reply Last reply Reply Quote 0
                                  • hooperreH
                                    hooperre
                                    last edited by

                                    Lovely on my Pi 4! :)

                                    4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

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                                    • fluffypillowF
                                      fluffypillow
                                      last edited by

                                      Weekly update!

                                      • Added experimental support for several Odroid boards:
                                        • Odroid C0/C1/C1+
                                        • Odroid C2
                                        • Odroid XU3/XU3-Lite/XU4
                                        • They can be downloaded from https://pegasus-frontend.org. These releases are untested and highly experimental, to the level that they may or may not even work. They require mali-fbdev.
                                      • Linux: Added experimental Lutris support. Should work out of the box, but wasn't very well tested yet.
                                      • Android: It is now possible to set Pegasus as a launcher (see a few comments earlier)
                                      • Steam: Proton builds (released so far) no longer show up among the games
                                      • LaunchBox: Improved detection of platforms and games
                                      • LaunchBox: Improved automatic video file detection and added support for manually set video and music files
                                      • Metadata Editor: Fixed a bug where the clipboard didn't work on certain platforms
                                      • Improved the default theme to work better with game images other than the box front
                                      • Updated the documentation, especially the Android RetroArch section, the build instructions and some of the platform notes
                                      • Fixed some outdated and broken links in the documentation
                                      • Very minor logging improvements
                                      1 Reply Last reply Reply Quote 2
                                      • S
                                        SudoShadow
                                        last edited by

                                        @fluffypillow I just created an account to say I love this theme and appreciate the work you are putting into this :)

                                        1 Reply Last reply Reply Quote 0
                                        • MeduZaPaTM
                                          MeduZaPaT
                                          last edited by

                                          Nice work!!

                                          LEDSpicer

                                          1 Reply Last reply Reply Quote 0
                                          • fluffypillowF
                                            fluffypillow
                                            last edited by

                                            Weekly update!

                                            • Added internal support for game tags: These could be used for eg. marking games that support controllers, have co-op game modes, have been completed, etc.
                                              • In metadata files, a new tags field can be used for this one tag per line
                                              • Tags are also collected for Steam games automatically
                                            • Added support for game sort titles: This can be used for cases when the game should be sorted differently than by the title, eg. when it contains roman numerals or special characters
                                            • Created a new theme for experimenting with sorting and filtering. Probably not the best looking one for general use, but might be useful as an example for theme creators.

                                            img

                                            • Improved the loading speed of metadata files when collections only have fileentries
                                            • Made some small updates on a few documentation pages. The new features above are also documented (see: metadata file page and theme Api reference).
                                            • Minor internal configuration improvements and build optimizations
                                            • Maintainers: Removed the INSTALL_DATADIR configuration option. It wasn't really used since Pegasus is a single executable, and for config files there are plenty of directories supported already.
                                            • Maintainers: Added support for installing the readme and license files, by specifying the INSTALL_DOCDIR configuration option. For a global installation on Linux, the XDG spec recommends setting it to /usr/share/doc/pegasus-frontend.
                                            • Theme makers: globalFonts is now also accessible as global.fonts. The plan is to have all globally accessible things to reside inside global, so globalFontsand vpx() may get deprecated/removed in the (far) future.
                                            • Theme makers: toVarArray() is now documented.
                                            1 Reply Last reply Reply Quote 1
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