Return to Castle Wolfenstein - IORTCW source port
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@tpo1990 Could you help me with my problem when you have time?
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@Quackwalks Did you try adding iortcw as the
emulator
to the background music script. The reason why i ask is that i think that the background music script relies on what emulator is started in order to stop the music from playing.Can you tell me where you got the python background music script from? or did you create it by your self?
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@tpo1990
my guess its the one from this posthttps://retropie.org.uk/forum/topic/347/background-music-continued-from-help-support/1
so i think he will need to add
iortcw
to line 25 i believe.
i used to use it but sometimes it would not see a port when it launches. -
@tpo1990 The script is from here https://retropie.org.uk/forum/topic/347/background-music-continued-from-help-support/1
Just tried adding iortcw to the list of emulator names on line 25 but the music remains. -
@Quackwalks If you added it to the end. You might need to move it to the front of the list. I know I had problems with that in the past with darkplaces.
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@ExarKunIv @Quackwalks Can't tell how it works since i have not tried that specific background music script. Yes i do think we need to add the port/emulator into the code of the script. I did however tried out something similiar which i installed from a script with expanded options for RetroPie. Can't remember the name of that script at the moment since i do not have my RPI with me.
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@ExarKunIv Moving "iortcw" to the front of the list of emulator names didn't work.
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@Quackwalks I just looked through my scriptmodule for RTCW and the port builds both singleplayer and multiplayer into it's own config folder in ports like this.
function configure_rtcw() { addPort "$md_id" "rtcw-sp" "Return to Castle Wolfenstein - SP" "$md_inst/iowolfsp.arm" addPort "$md_id" "rtcw-mp" "Return to Castle Wolfenstein - MP" "$md_inst/iowolfmp.arm"
Try adding
rtcw-sp
to the front of the list of emulator orrtcw-mp
if you are using multiplayer. If this still does not work then try addingrtcw
instead. -
@tpo1990 said in Return to Castle Wolfenstein - IORTCW source port:
Try adding rtcw-sp to the front of the list of emulator or rtcw-mp if you are using multiplayer. If this still does not work then try adding rtcw instead.
This won't work! This is just the setup for
emulator.cfg
you need the running binary. Hence the script should search foriowolfsp.arm
andiowolfmp.arm
EDIT:
I really wait for a modification that just watches a running pid from bash-fileruncommand.sh
... that's all :) -
@tpo1990 @cyperghost I tried rtcw-sp, trcw-mp, rtcw, iowolfsp.arm and iowolfmp.arm at the beginning of the list of emulator names with no success. Thanks for trying though. This is kinda crazy because what other names are there to try? I think I've tried all there is for this game.
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@Quackwalks Hmmm... Well I prefer the
mpg123
method for mp3 play.
You can read more about ---> here: Quick and Easy guide credits for this method fly out to @synack
Meanwhile mpg123 can also fade in/fade out --> here: mpg123 fade in/fade out , you can ask me if you've any question regarding this one. -
@Quackwalks Then i have no idea what to use for make it able to mute the music when starting rtcw at the moment. But maybe @cyperghost 's approach could work.
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Error message when I try to create a server (local or online, it doesn't matter):
Unpure Client Detected Invalid PK3 Files!What can i do?
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@tpo1990 when i ran the update script for Retropie i get a error for rtcw.
so when i uninstalled it and tryed to reinstall it. it now fails.just letting you know.
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@Turrican2k "For Multiplayer. Add all the multiplayer pak files: mp_bin.pk3, mp_pak0.pk3, mp_pak1.pk3, mp_pak2.pk3, mp_pak3.pk3, mp_pak4.pk3, mp_pak5.pk3, mp_pakmaps0.pk3, mp_pakmaps1.pk3, mp_pakmaps2.pk3, mp_pakmaps3.pk3, mp_pakmaps4.pk3, mp_pakmaps5.pk3, mp_pakmaps6.pk3 from your RTCW installation to /home/pi/RetroPie/roms/ports/rtcw."
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@quicksilver I did it completely according to the description! A total of 19 files that I have transferred from the Platinum Edition. The single player works anyway, multiplayer has the said error message ...
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@Turrican2k I'll see if I can replicate your issue
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@Turrican2k Set
sv_pure 0
in the.cfg
file - or toggle the console (via~
) and writesv_pure 0
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@mitu Thank you very much, that helped!
However, you have to enter in the * .cfg seta sv_pure "0".
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@ExarKunIv What RPI model did you ran the update script on?
@Turrican2k You can also disable the "Pure server" option in the multiplayer server options. It should be there when choosing multiplayer map. This is easier that editing the
.cfg
file or changing it in the console.
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