Announcing Pegasus Frontend
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@Darksavior on RetroPie
/usr/bin/pegasus-fe
is a script, where such exports can be added (there's already a color space related one).Image loading depends on the GPU memory (the larger it is the more images it can hold) while the actual speed of loading depends on the file system reading speed and how fast the CPU and the RAM is.
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@fluffypillow Fair Enough. The keyboard also stops working completely if you load a game, exit the game, and exit pegasus. Pegasus also crashed when disconnecting my ps4 pad.
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@Darksavior made a new build, after returning from a game the keyboard should now work fine, and maybe it also fixes the controller problems. It seems the keys still don't work after closing Pegasus though.
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@fluffypillow Yep, kb fine (in pegasus), pad disconnects fine.
I tried to increase the gpu memory, but my pi complained and refused to load. I'll keep it on 500...
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@fluffypillow is the new gamepad implementation ready for Android? I'd love be able to map my control within pegasus-frontend
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@spartan on Android, Android's own gamepad support is used, which seems to work as expected according to my tests, but if you can try other devices or have troubles feel free to comment at the issue.
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@Darksavior another build! The terminal should work fine now after leaving Pegasus.
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@fluffypillow
Just tested Pegasus on my Gameboy build with a 320x240 screen, and I really like the the way how Pegasus looks and works with box art, except that the text is unreadable, both in settings and game descriptions.I uploaded a photo on github and opened an issue, as well as donated on Paypal. Sorry I didn't do this before, your work is greatly appreciated!
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@AndersHP Thank you! Yea, the default theme originally wasn't made with 240p screens in mind. Looking at the image, it seems there would be a need for several functional changes to make it easy to use, so I'm thinking maybe a small-screen edition might fit this case better. It'd be also interesting to design a theme that'd fit all kinds of screens.
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Also a weekly update! (or rather, a recap of the last two)
- After some more work (and code hacking), Pegasus is finally functional on the Pi 4. I've also updated the RetroPie script, it should be available on both the master and the fkms branch.
- On Linux, Pegasus is now available in Flatpak format from FlatHub.
With that, this release is now marked as Alpha 13. I've also updated the list of weekly changelogs in the opening post.
Now I should really update the documentation.
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Disregard, posted in error, and can't delete.
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excuse me sir i want to ask about pegasus become a default launcher on android, so after booting pegasus will be default launcher . it's possible for now ? if not can i know the keyword search on google to make an app become a launcher? just now i can't find the right keyword .
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@clamcho this is now possible with today's build, and documented here: https://pegasus-frontend.org/docs/user-guide/platform-android/#default-launcher
Just a few notes:
- Pegasus wasn't primarily made to be an Android launcher, so it's possible that things might not work as expected. Feel free to report bugs!
- To restore the original Launcher, follow the documentation or eg. this article.
- DO NOT quit from Pegasus using the menu :) I'll remove those buttons in the future.
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Lovely on my Pi 4! :)
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Weekly update!
- Added experimental support for several Odroid boards:
- Odroid C0/C1/C1+
- Odroid C2
- Odroid XU3/XU3-Lite/XU4
- They can be downloaded from https://pegasus-frontend.org. These releases are untested and highly experimental, to the level that they may or may not even work. They require
mali-fbdev
.
- Linux: Added experimental Lutris support. Should work out of the box, but wasn't very well tested yet.
- Android: It is now possible to set Pegasus as a launcher (see a few comments earlier)
- Steam: Proton builds (released so far) no longer show up among the games
- LaunchBox: Improved detection of platforms and games
- LaunchBox: Improved automatic video file detection and added support for manually set video and music files
- Metadata Editor: Fixed a bug where the clipboard didn't work on certain platforms
- Improved the default theme to work better with game images other than the box front
- Updated the documentation, especially the Android RetroArch section, the build instructions and some of the platform notes
- Fixed some outdated and broken links in the documentation
- Very minor logging improvements
- Added experimental support for several Odroid boards:
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@fluffypillow I just created an account to say I love this theme and appreciate the work you are putting into this :)
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Nice work!!
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Weekly update!
- Added internal support for game tags: These could be used for eg. marking games that support controllers, have co-op game modes, have been completed, etc.
- In metadata files, a new
tags
field can be used for this one tag per line - Tags are also collected for Steam games automatically
- In metadata files, a new
- Added support for game sort titles: This can be used for cases when the game should be sorted differently than by the title, eg. when it contains roman numerals or special characters
- Created a new theme for experimenting with sorting and filtering. Probably not the best looking one for general use, but might be useful as an example for theme creators.
- Improved the loading speed of metadata files when collections only have
file
entries - Made some small updates on a few documentation pages. The new features above are also documented (see: metadata file page and theme Api reference).
- Minor internal configuration improvements and build optimizations
- Maintainers: Removed the
INSTALL_DATADIR
configuration option. It wasn't really used since Pegasus is a single executable, and for config files there are plenty of directories supported already. - Maintainers: Added support for installing the readme and license files, by specifying the
INSTALL_DOCDIR
configuration option. For a global installation on Linux, the XDG spec recommends setting it to/usr/share/doc/pegasus-frontend
. - Theme makers:
globalFonts
is now also accessible asglobal.fonts
. The plan is to have all globally accessible things to reside insideglobal
, soglobalFonts
andvpx()
may get deprecated/removed in the (far) future. - Theme makers:
toVarArray()
is now documented.
- Added internal support for game tags: These could be used for eg. marking games that support controllers, have co-op game modes, have been completed, etc.
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@AndersHP I've also experimented with creating a theme for 240x screens, but I wasn't managed to make one I'd be pleased with.
If we think in a grid, we'd probably need to pick a fixed cell size to avoid the scaling issue the default theme has when there are mixed size assets. It looks like two landscape- or three portrait images would fit comfortably in this size. With using landscape tiles, we'd get the gpiOS theme. With portrait, we run into the issue that most platforms seem to have horizontal images by default, so cropping them vertically is kind of ugly. So now I'm thinking about a single-list kind of layout, but then that's kind of different than the default one.
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@fluffypillow
Thanks for your work!
I don't know if I'm understanding you right.. I actually think the original theme looks great, and handles the different orientations (landscape/portrait) really well..The only issue on a small screen is the coversizes are way too small.
Will upping the size result in artifacts?
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