Neogeo x Arcade Stick
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@Wildpumpk1n I'm happy it's still useful years later, i'm even more happy to see people searching the forum instead of just asking again :)
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@barbudreadmon Im another one whos late to the party, Just got the pi side all working and now time to throw it all into a neogeo x dock to finish it off.
My project wouldnt be nearing completeion if it wasnt for your post on how to get the neo x stick recognised and working.
Im planning on running two sticks in this setup. Do you know if it will pick player twos stick up or will I need to do any more?Thanks again for your help!
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@Happypants said in Neogeo x Arcade Stick:
Do you know if it will pick player twos stick up or will I need to do any more?
It should work the same whatever the number of stick you are using.
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Thanks for the prompt reply!
Mission nearly complete :)
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Managed to get the Neo X stick working... or so I thought, It would appear that on both sticks i have the A+B and C+D are swapped during gameplay.
The front end menu works great its literally just in game that its screwed up. Does anyone have any idea on how I set it up so it works correctly in game?
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@Happypants Did you have any luck with Retroarch's (per-core or per-ROM) input mapping?
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Have mapped the sticks buttons according to the eta prime video now, so A is B and X is Y which works great ingame but now on the ES menu when you press A to select the game I have to use B as it now thinks the buttons are wrong, But they work as they should in game.
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@IanDaemon Not tried that, How do I access that option?
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EmulationStation's button mapping is separate from Retroarch's input mapping. Retroarch will just default to use EmulationStation if there is no override. You seem to have changed EmulationStation's button mapping to suit the game and now the "ES has backwards buttons". If you launch a game in EmulationStation and then bring up the Retroarch menus by pressing X and select you can set the inputs to be different for that ROM only. This way EmulationStation will have its button mapping within EmulationStation and then when Retroarch launches a game it can use the "rom specific" or "core specific" (depending on how you save) input mappings.
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Thanks for the replies! ill check it out when I get home later.
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