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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • arcadez2003A
      arcadez2003
      last edited by arcadez2003

      Ok thanks for taking the time to upload some pics, i can confirm im not getting this in my test build, but as i always say it's different MAME72 standalone emulator
      on a different platform although the driver for this game and the video code are identical in both builds, is anyone else getting these graphical problems
      when playing Storm Blade in this core.??

      Arcade Addict

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      • RiverstormR
        Riverstorm
        last edited by

        I am seeing the same issue running RetroPie 4.5.1 and m3plus commit 0278635 on a Pi 3. Screenshot below:

        stmblade-191017-161844.png

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        • arcadez2003A
          arcadez2003
          last edited by arcadez2003

          Im starting to think it's this way in current MAME also, going by this pic from the arcade database and this YT vid

          stmblade.png

          I guess that's how i didn't spot it as it's a case of blink and you'll miss it, two things it could be the graphical emulation is not yet 100% or it actually did this on the arcade pcb.

          Arcade Addict

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          • RiverstormR
            Riverstorm
            last edited by

            @arcadez2003 - I'm not completely sure if it's always been there. I have an image at least 6 months and another at least a year or older if it helps to track it down I'll load them up.

            Current MAME 0.214 does look correct from what I can tell, just tested it now. With Retroarch you can frame advance so it's easy to catch but with current MAME you get about a half second or less to capture it during play so, not even double tapping the pause key helps. Maybe @WeirdH can add to it as it's a good catch, good eye! :) I would have just kept playing blissfully unaware.

            arcadez2003A B WeirdHW 3 Replies Last reply Reply Quote 0
            • arcadez2003A
              arcadez2003 @Riverstorm
              last edited by arcadez2003

              Aye i see what ya mean i didn't spot that video was from 7 years ago :) your right it seems to be sorted in the latest builds, this might be the issue
              im sure we had some troubles with the screen flipping a while back............

              https://mametesters.org/view.php?id=4669

              If not then it'll likely be one of the many graphical updates to the SSV driver over the years, i dont really have the time to look at this in more detail just now
              but i might take another peek at the video code down the road.

              Arcade Addict

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              • B
                barbudreadmon @Riverstorm
                last edited by

                @arcadez2003 @Riverstorm @WeirdH FBNeo also got some issues with some SSV games on arm/aarch64 (still trying to figure out the issue), but FWIW this one seems fine.

                FBNeo developer - github - forum

                arcadez2003A 1 Reply Last reply Reply Quote 1
                • WeirdHW
                  WeirdH @Riverstorm
                  last edited by WeirdH

                  @Riverstorm Yeah, it's a curse. Friends joke that I could spot a dead pixel on a 4K screen from across the room. Sometimes blissfully unaware is the preferred way...

                  I only have a MAME 0.139 to test with on my htpc, don't know if that'll add anything new, now that more knowledgable people have already weighed in?

                  1 Reply Last reply Reply Quote 0
                  • RiverstormR
                    Riverstorm
                    last edited by

                    @WeirdH - Yeah it would have to be one of the programmers like @arcadez2003 @grant2258 @barbudreadmon to fix it as they are the true "Githubians of Libretronan" or "Libretronians of Githubio" "The Wizards of Retroly Street" ... :)

                    MAME 0.214 does still flag Storm Blade (SSV.cpp) with graphical issues on launch. Also ArcadeItalia lists cocktail issues. Still some good games in their though like Dyna Gear, Drift Out '94, Eagle Shot, Twin Eagle II, Vasara, Storm Blade, etc.

                    @barbudreadmon - That's great, thanks for the headsup! I'll be loading it up later this afternoon for testing. My build is mainly a hybrid of m3plus and fbneo with a bit of advmame for a handful of vector games.

                    I don't know if this was the fix back in 2005 but it does relate to shadows.

                    15th May 2005: Luca Elia - I finally got around to implementing proper shadows in SSV driver, replacing the hack that was there instead. The difference is most noticeable in Storm Blade. The way shadows work is this: The frame buffer is filled with 16 bit pens, that are indexes into the palette (i.e. the actual rgb colors), from the previously drawn, "normal" tiles. When a "shadowing" tile is drawn, it does not overwrite the contents of the frame buffer, but instead replaces the top bits of the pens there with the low bits of its pens. This results in a shift of the affected pixels from one section to another of the game's palette. The game has to just divide the palette into increasingly dark chunks of the same base colors. Some games do highlights this way, while Storm Blade again exploits the mechanism to cross-fade between graphics, which now works.

                    arcadez2003A 1 Reply Last reply Reply Quote 0
                    • arcadez2003A
                      arcadez2003 @Riverstorm
                      last edited by arcadez2003

                      @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                      I don't know if this was the fix back in 2005 but it does relate to shadows.

                      15th May 2005: Luca Elia - I finally got around to implementing proper shadows in SSV driver, replacing the hack that was there instead. The difference is most noticeable in Storm Blade. The way shadows work is this: The frame buffer is filled with 16 bit pens, that are indexes into the palette (i.e. the actual rgb colors), from the previously drawn, "normal" tiles. When a "shadowing" tile is drawn, it does not overwrite the contents of the frame buffer, but instead replaces the top bits of the pens there with the low bits of its pens. This results in a shift of the affected pixels from one section to another of the game's palette. The game has to just divide the palette into increasingly dark chunks of the same base colors. Some games do highlights this way, while Storm Blade again exploits the mechanism to cross-fade between graphics, which now works.

                      I've already backported the following improvements........

                      0.141u1: Improvements to the SSV sprite position and flipscreen support [Robert Zandona].

                      0.139u3: SSV update [Robert Zandona]: Implemented visible area registers in the SSV driver (now the resolution for all the games is the max visible area, the values of the registers after the boot process). Implemented y tilemap offset register. Implemented x and y visible area register. Disabled tilemap draw when mode=0. Removed kludge for sprite x offset and implemented 1 bit of 7a-7b register. Implemented y sprite inversion CRT register. Added a kludge for Dyna Gear. Used CRT registers to get the sprite x offset. Removed offset values from the init; the offset now are handled by the CRT registers. Fixed bit #a of 7a-7b CRT register. Fixed background disable condition. Corrado Tomaselli confirmed visible area register with a Twin Eagle II PCB.

                      0.139u3: Roberto Zandona fixed graphical corruption on left side of screen beginining stage 3 in Storm Blade.

                      0.96u3: Luca Elia added shadow effects to the SSV driver. Changed palettesize to 32768.

                      However from checking the commits i've spotted a small fix for the shadows which never got a mention in the MAME WIP, i've added it to my test build
                      and it seems to sort the problems although my eyesight ain't what it was, i'll add in these changes to this core update to latest build then
                      try Storm Blade once again and lemmie know how it pans out.

                      https://github.com/libretro/mame2003-plus-libretro/commit/ed9a8684e987e39e1981a1ec0a9412663f3f47ff

                      Arcade Addict

                      1 Reply Last reply Reply Quote 2
                      • arcadez2003A
                        arcadez2003 @barbudreadmon
                        last edited by

                        @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        @arcadez2003 @Riverstorm @WeirdH FBNeo also got some issues with some SSV games on arm/aarch64 (still trying to figure out the issue), but FWIW this one seems fine.

                        I hadn't played Storm Blade for quite some time but i do remember now sometimes on shooting down certain planes or finishing off certain bosses
                        you would as part of the explosions get a yellow or blue flash which i always thought didn't look quite right,

                        But i was never 100% on this until the recent posts with the pics and reviewing the gameplay on YT, certainly that commit i just pushed to the git seems
                        to sort it as the flashes before the explosions or afterwards are all white now which looks correct i think, of course maybe on arm/aarch64
                        hardware the graphical problems are worse and show up more.??

                        Arcade Addict

                        WeirdHW 1 Reply Last reply Reply Quote 3
                        • RiverstormR
                          Riverstorm
                          last edited by

                          @arcadez2003 - Thanks a bunch for the fix. It's looking darn right proper here unless my old peepers deceive me! :)

                          I mainly use the Pi 3 which I think is a quad core Cortex-A53 (ARMv8). Screenshot below running commit ed9a868. Shadow/shockwave overlap looks good.

                          stmblade-191018-171449.png

                          1 Reply Last reply Reply Quote 3
                          • WeirdHW
                            WeirdH @arcadez2003
                            last edited by

                            @arcadez2003 Appears to be fixed on my 3B+ as well, awesome work!

                            1 Reply Last reply Reply Quote 0
                            • arcadez2003A
                              arcadez2003
                              last edited by

                              Well it was Luca Elia who fixed this issue, i just backported the code into this core, kinda like copying the guy next to ya at school :) but still it's another happy ending at least.

                              Arcade Addict

                              ClydeC WeirdHW 2 Replies Last reply Reply Quote 3
                              • ClydeC
                                Clyde @arcadez2003
                                last edited by

                                @arcadez2003 You made me remember this quote from http://blog.wolfire.com:

                                We have opensource facial hair: if one guy has a big beard we all copy his code and get our own beards.

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                                • G
                                  grant2258 Banned
                                  last edited by grant2258

                                  @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                  ng the guy next to ya at school :) but still it's another happy ending at least.

                                  opensource is a great thing when its truly libre :) including copying beards lol

                                  arcadez2003A 1 Reply Last reply Reply Quote 1
                                  • darkniorD
                                    darknior
                                    last edited by

                                    Thanks a lot all for your help last week :)
                                    Now i have my full set MAME 2003 Plus <3
                                    I began to try some games and your work is so fantastic :)

                                    But i have one question for CHD games ...
                                    Mine are CHD2 not v5, but i think it help because less compressed.
                                    I try to use them on USB drive or directly on the MicroSD car.
                                    I try Area51 and KI1 KI2 and all are slow, impossible to play them fine :(
                                    On PI 3b+ ... is it normal ? Is there a trick to help ?
                                    Because i remember on XBOX @arcadez2003 we can play KI1 and 2 without CHD and not with MAME, but at full speed on a low 700Mhz proc with 64Mo of RAM ... :(
                                    Why not on PI who is a 4 core, 1400Mhz with 1Go of RAM !!?
                                    Thanks

                                    Life is game, just play it !

                                    arcadez2003A 1 Reply Last reply Reply Quote 0
                                    • arcadez2003A
                                      arcadez2003 @darknior
                                      last edited by

                                      @darknior said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                      Thanks a lot all for your help last week :)
                                      Now i have my full set MAME 2003 Plus <3
                                      I began to try some games and your work is so fantastic :)

                                      But i have one question for CHD games ...
                                      Mine are CHD2 not v5, but i think it help because less compressed.
                                      I try to use them on USB drive or directly on the MicroSD car.
                                      I try Area51 and KI1 KI2 and all are slow, impossible to play them fine :(
                                      On PI 3b+ ... is it normal ? Is there a trick to help ?
                                      Because i remember on XBOX @arcadez2003 we can play KI1 and 2 without CHD and not with MAME, but at full speed on a low 700Mhz proc with 64Mo of RAM ... :(
                                      Why not on PI who is a 4 core, 1400Mhz with 1Go of RAM !!?
                                      Thanks

                                      Most of the CHD games tend to big chunky 3D games which the xbox and many platforms that use this core will always struggle with, not being a fan of 1 vs 1
                                      fighters preferring the ole scrolling beat em ups, i never bothered with the Killer Instinct games so im not 100% on this but im sure the xbox has a special
                                      standalone emulator port which is heavily optimized for low spec hardware hence you could play em on a stock xbox.

                                      SPPV is the current custodian of that project, maybe if you ask him nicely he might look at porting it across to the RA platforms sometime.

                                      Arcade Addict

                                      darkniorD 1 Reply Last reply Reply Quote 0
                                      • arcadez2003A
                                        arcadez2003 @grant2258
                                        last edited by

                                        @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        ng the guy next to ya at school :) but still it's another happy ending at least.

                                        opensource is a great thing when its truly libre :) including copying beards lol

                                        Right here's the thing "watching what i say here as the subject matter is adult in nature", after reading a story about big hairy beardy men who all lived in a house
                                        together as pups and they all had a master who wanted them to inject a certain part of their anatomy with a substance which made said part of their anatomy grow
                                        to a huge size so they could rub their faces against them kinda makes me prefer my copying your schoolmate analogy instead :)

                                        Post Script

                                        One of the pups died after the injection hence it made the newspapers and me hearing about a whole world i never knew existed :)

                                        Arcade Addict

                                        1 Reply Last reply Reply Quote 2
                                        • darkniorD
                                          darknior @arcadez2003
                                          last edited by

                                          @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                          i never bothered with the Killer Instinct games so im not 100% on this

                                          Me too i prefer Street of Rages, and CPS games ;)
                                          But it's a CULT GAME, important in the Video Game history and it's why i wish found a solution to play with it.

                                          Like i write i also try AREA 51, a fantastic shooting game !!!
                                          I love it, and it is really slow too :(
                                          Don't you have try it too ?

                                          but im sure the xbox has a special ...

                                          I don't use it from many years :p
                                          The pi is life for me now ;)

                                          standalone emulator port which is heavily optimized for low spec hardware hence you could play em on a stock xbox.
                                          SPPV is the current custodian of that project, maybe if you ask him nicely he might look at porting it across to the RA platforms sometime.

                                          Maybe, i can try ... but xbox gamers are always on xbox lol
                                          They really evolve from many years ...

                                          Life is game, just play it !

                                          B 1 Reply Last reply Reply Quote 0
                                          • B
                                            barbudreadmon @darknior
                                            last edited by

                                            @darknior said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                            Like i write i also try AREA 51, a fantastic shooting game !!!
                                            I love it, and it is really slow too :(

                                            3D arcade games are generally impossible to run at full speed on current SBCs without a dedicated emulator, their original cpu+gpu put too much stress on the SBC's cpu, generally you'll need a dynarec to lower cpu usage, a 3D renderer to offload video processing, or both.

                                            I doubt you'll ever see a dedicated emulator for arcade games based on jaguar, and while it might be possible to add this support to virtualjaguar, i doubt you'll find any developper interested in this (not that it would run full speed on a rpi3 anyway).

                                            FBNeo developer - github - forum

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