Inputs not responding when using GPIO arcade buttons on Maldita Castilla (port game)
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Hi there,
First of all, I don't know if this issue would fit here, so if not, feel free to close it.I've installed a port by YoYo Games of the amazing game Maldita Castilla for the Raspberry Pi.
I've followed these instructions and it's working perfectly, but only when using a keyboard, not when pressing the GPIO arcade buttons.
I'm using Adafruit's Retrogame, a GPIO-to-USB utility. Does anyone here uses this tool too?
Do you know why that might be?
The other ports that come bundled with RetroPie work flawlessly. And also all the emulators.Thanks!
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Not that it helps, but I'm having the same issue with a USB controller. I'm trying to see if there's a way to have the controller talk to the game as if it's a keyboard. I can't even exit the game with
start+select
like a normal game. -
@obsidianspider Nope, you have to exit the game using the in-game "exit" using a keyboard :(
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I'm seeing ways to manually remap keys for individual games on the wiki, but I don't see how to take controller input and have that show up as a keyboard key. It's got to be something simple.
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You could look into using joy2key for that, although I'm not sure how well that works, performance - wise.
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@Zigurana I think Joy2key and Adaruit's Retrograme do the same thing. Maybe it has something to do with the game itself? And how it behaves with RetroPie?
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Or maybe the fact that it's a port? And it doesn't run in its own emulator? I'm just guessing on the fly here...
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I mean, when you load the game, it doesn't appear the "press a button for settings" box (runcommand I think it's called?). Maybe this has something to do?
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