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    New Super Mario Land - SNES Homebrew

    Scheduled Pinned Locked Moved General Discussion and Gaming
    snes homebrew mmario land
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    • BillyHB
      BillyH
      last edited by

      Looks funny, I'll remind myself to give it a go next time I update my game list.

      • First Pi: Pi 3 in a PSone case
      • Second Pi: Pi 0 in a Retroflag GPi Case
      • Third Pi: Pi 4 as a desktop computer
      • Some time in 2020: Picade
      1 Reply Last reply Reply Quote 0
      • BobHarrisB
        BobHarris @Stuart2773
        last edited by

        @Stuart2773 Thanks for sharing, I love gb super mario land.

        Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

        1 Reply Last reply Reply Quote 0
        • matchamanM
          matchaman
          last edited by matchaman

          I honestly believe that it's the best homebrew game in history. The uploader also claims it was created by a single person from scratch! Totally deserves to become popular.

          I hate conspiracy theories but when I first played it I though "could it be a legit scrapped Nintendo project for the SNES mini?" :P

          ballboffB 1 Reply Last reply Reply Quote 0
          • RionR
            Rion
            last edited by

            Here are some cheat codes or rom patch to remove the Jumps sound.

            FBNeo rom filtering
            Mame2003 Arcade Bezels
            Fba Arcade Bezels
            Fba NeoGeo Bezels

            1 Reply Last reply Reply Quote 2
            • ballboffB
              ballboff @matchaman
              last edited by

              @matchaman I wouldn't rule it out. I've not seen any legal threats knocking about yet, so that would suggest they are ok with it. They don't usually let things like this slide, like they made it illegal to mod a snes mini (in japan I think)

              1 Reply Last reply Reply Quote 1
              • G
                geneworld
                last edited by

                Anyone able to get the cheat code to work? I've made the file and it loads in RetroArch, but when I enable it Nothing happens.

                Here is my *.cht file

                cheats = 1
                
                cheat0_desc = "Disable Jump Sound Effect"
                cheat0_code = "C01E75EA+C01E76EA+C01E77EA"
                cheat0_enable = false
                

                It seems to match the format of other files I have at least.

                H BobHarrisB 2 Replies Last reply Reply Quote 0
                • H
                  hhromic @geneworld
                  last edited by

                  @geneworld said in New Super Mario Land - SNES Homebrew:

                  cheat0_enable = false

                  Maybe check that? :)

                  G 1 Reply Last reply Reply Quote 0
                  • G
                    geneworld @hhromic
                    last edited by geneworld

                    @hhromic

                    It matches other *.cht files though, and on the wiki

                    https://retropie.org.uk/docs/Cheats/

                    But true, I haven't tried everything, I can change that to

                    cheat0_enable = true
                    

                    and see if it fixes things, is that what you were thinking?

                    Maybe I need to make it a multi-line code as another check?

                    H 1 Reply Last reply Reply Quote 0
                    • H
                      hhromic @geneworld
                      last edited by

                      @geneworld yes I was refering to that being set to false instead of true.

                      I don't use cheats myself so can't help much more than that, I just thought you might have overlooked trying setting that to true.

                      1 Reply Last reply Reply Quote 0
                      • hooperreH
                        hooperre
                        last edited by

                        @geneworld I'm guessing that others are set to false because they aren't enabled on the ROM boot. Most cheats if enabled on the ROM booting will cause them to crash / not boot up. If you set it to true and it boots up, I'd imagine you were good to go. Many of them (may need someone more knowledgeable here) fail some sort of checksum and close. Especially Genesis ROMs. If not, you would need to change it from the RetroArch menu mid-game.

                        4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

                        1 Reply Last reply Reply Quote 0
                        • BobHarrisB
                          BobHarris @geneworld
                          last edited by BobHarris

                          @geneworld You can also easily patch the rom with the Lunar IPS utility : https://www.retrorgb.com/new-super-mario-land-snes-no-woohoo-sound-effect-hack.html

                          It's funny I thought it was a bit annoying too, but now it feels so quiet in the game. :')

                          Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

                          1 Reply Last reply Reply Quote 2
                          • GeekOBG
                            GeekOB @Stuart2773
                            last edited by GeekOB

                            Has anyone been able to play this game with 3 or 4 players?
                            I followed RetroPie's instructions to enable Multi Tap on Lr-snes9x and lr-snes9x2010, went into the retroarch menu and changed player 2 control type to Multi Tap, that only allows the 2nd controller to control players 2, 3 and 4 simultaneously.
                            Any tips or suggestions?
                            Thanks

                            BobHarrisB X 2 Replies Last reply Reply Quote 1
                            • T
                              tayocof Banned
                              last edited by mitu

                              Super Mario with NDS graphic it's amazing, the graphic is very good. If all of the spam link had the same graphic this will bring the games on the next level. Where I can download that game.

                              1 Reply Last reply Reply Quote -1
                              • BobHarrisB
                                BobHarris @GeekOB
                                last edited by BobHarris

                                @GeekOB I had the same issue as you while using lr-snes9x 2010. But I did find a simple solution: install lr-snes9x from the optional packages. This emulator works flawlessly for this game (as fas as I could tell) including 4 player support.

                                Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

                                robertvb83R 1 Reply Last reply Reply Quote 1
                                • robertvb83R
                                  robertvb83 @BobHarris
                                  last edited by

                                  @BobHarris said in New Super Mario Land - SNES Homebrew:

                                  @GeekOB I had the same issue as you while using lr-snes9x 2010. But I did find a simple solution: install lr-snes9x from the optional packages. This emulator works flawlessly for this game (as fas as I could tell) including 4 player support.

                                  I have the same issue as described by @GeekOB . I am using lr-snes9x and once player two is set to multitap, player two is controlling 2,3,4 simultanously... so at the moment it is only playable as 2players.

                                  My full size arcade cabinet Robotron vs. Octolyzer

                                  BobHarrisB 1 Reply Last reply Reply Quote 0
                                  • BobHarrisB
                                    BobHarris @robertvb83
                                    last edited by

                                    @robertvb83 But did you install the optional lr-snes9x emulator? I'm not talking about the preinstalled lr-snes9x 2010 emulator.

                                    Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

                                    robertvb83R 1 Reply Last reply Reply Quote 0
                                    • robertvb83R
                                      robertvb83 @BobHarris
                                      last edited by

                                      @BobHarris said in New Super Mario Land - SNES Homebrew:

                                      @robertvb83 But did you install the optional lr-snes9x emulator? I'm not talking about the preinstalled lr-snes9x 2010 emulator.

                                      I believe so but i have no access right now. Do you have 4 seperate dedicated controlls for 4 players since updating to lr-snes9x?
                                      I have 4 player mode but mario 2,3 and 4 are controlled by joypad 2

                                      My full size arcade cabinet Robotron vs. Octolyzer

                                      ByteThisB 1 Reply Last reply Reply Quote 0
                                      • ByteThisB
                                        ByteThis @robertvb83
                                        last edited by

                                        @robertvb83 said in New Super Mario Land - SNES Homebrew:

                                        @BobHarris said in New Super Mario Land - SNES Homebrew:

                                        @robertvb83 But did you install the optional lr-snes9x emulator? I'm not talking about the preinstalled lr-snes9x 2010 emulator.

                                        I believe so but i have no access right now. Do you have 4 seperate dedicated controlls for 4 players since updating to lr-snes9x?
                                        I have 4 player mode but mario 2,3 and 4 are controlled by joypad 2

                                        I was having the same problem with 4 player support when I first started playing this game. I was using the lr-snes9x 2010 emulator and I only could use 2 controllers for player 1 and player 2..no player 3 or 4 would work. I switched to the lr-snes9x emulator as suggested by @BobHarris(Thanks !) and now have controller support for all 4 players.
                                        If you revert the multiplayer tap you utilized before, the rom should work correctly with 4 player support.

                                        1 Reply Last reply Reply Quote 1
                                        • Stuart2773S
                                          Stuart2773
                                          last edited by Stuart2773

                                          Here's some boxart i created for the game, Enjoy

                                          alt text
                                          alt text
                                          alt text

                                          Happy New Year.

                                          Stuart.

                                          1 Reply Last reply Reply Quote 11
                                          • pjftP
                                            pjft
                                            last edited by

                                            So, anyone here familiar with the process of creating cheat codes on Snes9x or can point me to some literature? I have been playing this with my 5yo son but the amount of errors caused by jumping on each other ends up becoming a bit frustrating, so I was going to try to alleviate that somehow ("try" being the key term here given my lack of experience in this domain).

                                            From what I gather, it's a matter of identifying the address that triggers the rebound and forcing it to not happen. Since it doesn't seem to happen when one player is invincible (star), I'm hoping that will also give me some clue, but that's the most I'm thinking ahead so any pointers would be very much appreciated.

                                            Also, thanks @Stuart2773 for the awesome covers!

                                            RionR 1 Reply Last reply Reply Quote 0
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