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    EmulationStation mod

    Scheduled Pinned Locked Moved Ideas and Development
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    • InsecureSpikeI
      InsecureSpike @jdoolin
      last edited by

      @jdoolin said in EmulationStation mod:

      It also occurs to me that if we save system data in the database, we may no longer need es_systems.cfg. Is it a convenience for some people to be able to edit es_systems.cfg? I've never done it myself, only referred to it.

      i for one would much prefer es_systems to stay the same, as i have around 10 custom entries

      RPi 3 - RetroPie + 500gb HDD [consoles] + Razer Onza Tournament
      RPi 3 - RetroPie + 32gb USB [computers] + Keyboard
      both with AttractMode + FuzzBoxx Layout

      J 1 Reply Last reply Reply Quote 0
      • herb_fargusH
        herb_fargus administrators
        last edited by herb_fargus

        @lilbud I've updated your theme a tad to optimise the space in the gridview list (source here: https://github.com/HerbFargus/es-theme-material/tree/gridview):

        here are a few examples (set at 0 pixels):

        Boxart

        gridview

        Screenshots

        gridview-screenshots

        Personally I feel that overall screenshots are a better standardised layout for gridview in terms of dimensions. (see my solution for that HERE

        A few caveats:

        • the origin doesn't work in the theme because it treats it as a text value which doesnt have the origin option, as a consequence I had to put the game title on the bottom because if I put it at the top I couldnt have 4 rows without it covering the titles. It barely fits at the bottom, which means you need to disable your help text from the start menu in emulationstation. I suppose you could keep the top instead with the system logo if you like and just remove the first row of the grid as well.

        • For the most part I see this as a temporary solution as there are plans to set the game titles under each image, Once that's incorporated I may add the system logo back and go back down to 3 rows instead of 4.

        Another interesting theme idea is to set a panel on the left side with the logo vertical... That may actually look pretty cool. I'll have to try that out.

        If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

        Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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        • J
          jdoolin @InsecureSpike
          last edited by

          @InsecureSpike said in EmulationStation mod:

          @jdoolin said in EmulationStation mod:

          It also occurs to me that if we save system data in the database, we may no longer need es_systems.cfg. Is it a convenience for some people to be able to edit es_systems.cfg? I've never done it myself, only referred to it.

          i for one would much prefer es_systems to stay the same, as i have around 10 custom entries

          It occurs to me that I worded that poorly. I was pretty tired at the time. :-)

          It's not that you wouldn't be able to have custom entries, there would just have to be a way of editing those entries in the database.

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          • J
            jdoolin @Zigurana
            last edited by

            @Zigurana said in EmulationStation mod:

            @jdoolin :
            Hey, that's great to hear! Make sure you look at Aloshi's initial attempts to an SQL db for ES (branch). Also in the (many) issues and PRs for that repo, I think I've seen people posting fixes and or enhancements for that implementation, so it might be worth it to spend some time searching the Upstream.

            Oh, excellent. That will be a perfect reference. I already started looking through the code in your branch so I'm starting to see how things fit together. Seeing Aloshi's attempts at SQL will only speed things up, so thanks for that.

            One thing we need to have well in place, is a robust conversion from the XMLs to the database. Not only for the initial stransition, but also for smaller updates of ones metdadata descr. I assume that many of the tools we use (eg. sselphs scraper) will only be able to work with the xmls, so there will likely never be a clean break from one approach to the other. A strategy is needed to cope with that.

            I basically wrote an early version of this last night. I'll add error checking and reporting, make it as general as I can and have it use es_systems.cfg instead of a directory listing in ~/.emulationstation/gamelists.

            I could also attempt a replacement scraper as well, that would dump directly to the SQLite db. I used to write scripts like that for a living too.

            1 Reply Last reply Reply Quote 1
            • lilbudL
              lilbud @Rookervik
              last edited by

              @Rookervik How do you think I made the Material Theme?

              Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

              Backlog: http://backloggery.com/lilbud

              RookervikR 1 Reply Last reply Reply Quote 0
              • RookervikR
                Rookervik Global Moderator @lilbud
                last edited by

                @lilbud Hmm?

                lilbudL 1 Reply Last reply Reply Quote 0
                • lilbudL
                  lilbud @Rookervik
                  last edited by

                  @Rookervik Work on the theme.xml and restart ES everytime I made a Change

                  Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                  Backlog: http://backloggery.com/lilbud

                  mattrixkM 1 Reply Last reply Reply Quote 0
                  • mattrixkM
                    mattrixk @lilbud
                    last edited by

                    @lilbud said in EmulationStation mod:

                    Work on the theme.xml and restart ES everytime I made a Change

                    Instead of restarting ES each time to see any changes you made to your theme, you can just switch to another theme and then back to your WIP theme. It should be a lot faster than restarting ES.

                    ... Unless I completely misunderstood what you were saying...

                    My ES themes: MetaPixel | Spare | Io | Indent

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                    • mattrixkM
                      mattrixk @jacobfk20
                      last edited by

                      @jacobfk20

                      Okay, total noob question, but is there a step by step on how to get this set up on a PC?

                      • I have a windows PC with a portable version of ES. Can I set it up on that?
                      • Or I can set up Linux Mint on a virtual machine, but then I need instructions on how to install ES on there, as well as installing your Grid View mod.

                      Can anyone help me out with this? I want to update my themes to work with Grid View, but I need to be able to do it on my PC because I don't really have access to my Pi for the length of time I would need (it's mainly my media center).

                      My ES themes: MetaPixel | Spare | Io | Indent

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                      • J
                        jacobfk20
                        last edited by

                        @mattrixk I actually haven't compiled a windows build yet. I tried yesterday but I would get a ton of compilation errors that other people are apparently having on upstream as well. I'll let you know when I get a windows build up and running.

                        mattrixkM 1 Reply Last reply Reply Quote 0
                        • J
                          jdoolin
                          last edited by

                          I'm updating the database schema to use all of the fields in es_systems.cfg. So including the few I've added, the systems table now has the following fields, with example data:

                          • name (snes)
                          • fullname (Super Nintendo Entertainment System)
                          • path (/home/retropie/RetroPie/roms/snes
                          • extension (.bin .sfc .fig .zip...)
                          • command (/opt/retropie/supplementary/runcommand/runcommand.sh 0 SYS snes %ROM%)
                          • platform (snes) used for scraping
                          • theme (snes)
                          • developer (Nintendo)
                          • release_date (August 23, 1991)
                          • description (The SNES was the successor to the wildly successful SNES. Using a 16 bit blah, blah, blah)

                          The three fields I thought to add are in bold. If anyone has any other suggestions for the systems table or the database in general, let me know. Obviously, the leaner the database the better, but if adding features doesn't cost too much, great.

                          B 1 Reply Last reply Reply Quote 0
                          • mattrixkM
                            mattrixk @jacobfk20
                            last edited by

                            @jacobfk20
                            I'm okay with it not working for Windows, but I could do with some instructions on how to get both regular ES and your Grid View Mod working on a Linux virtual machine (I've found some instructions on how to get Linux Mint 16 running on a VM, and it looks pretty straight forward) if you have the time.

                            @jdoolin
                            Maybe a path to a system image? Either a picture of the console, or of the controller like in Carbon theme? It's not really essential as they can be added pretty easily in the theme.xml with an extra="true" tag, but I just thought I'd put it out there.

                            My ES themes: MetaPixel | Spare | Io | Indent

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                            • J
                              jacobfk20
                              last edited by

                              @mattrixk This is from memory, so here goes nothing...
                              When I was taking photos for this thread initially I did it on ElementaryOS running on an old pc. I compiled on there but on linux its vary simple. On first it should create a .emulationstation directory with an es_systems.cfg in your home folder (may be hidden) it will have a example system in there (nes) and a location to put roms. put roms in that folder (will have to create those folders most likely) Once you have that it should boot like on the pi, but you'll only have NES. It won't run any roms, but you can at least test themes on there.

                              To compile:
                              Just download the zip of my Gridview fork https://github.com/jacobfk20/EmulationStation/tree/Gridview
                              and follow the directions for "building" in the readme below. (Linux Mint is a debian/ubuntu)

                              Just copy and paste the commands it says to do into terminal and it does the rest for you.

                              If you need more help with any of this then I will be glad to help. (except getting a emulator running)

                              mattrixkM 1 Reply Last reply Reply Quote 0
                              • J
                                jdoolin
                                last edited by

                                Another update, this time on the XML gamelist to SQLite3 database conversion tool.

                                Right now it's a python program using all default libraries and takes the following steps.

                                1 - Opens a database at ~/.emulationstation/es.db
                                2a - Checks for ~/.emulationstation/es_systems.cfg and opens it if it exists if not,
                                2b - Checks for /etc/emulationstation/es_systems.cfg and opens it. In either case if there is a parse error the program exits gracefully
                                3 - Parses the es_systems.cfg file and adds all entries to the SQLite database
                                4 - For each system it finds it reads ~/.emulationstation/gamelists/<system name>/gamelist.xml, then adds those games to the database

                                I think all it needs is a little more error checking and some useful reporting, but otherwise it looks solid to me.

                                Now, am I correct that the gamelists could also exist in the respective rom paths as well? If so, where is that option found? I should be able to read the config and see where to look for gamelists.

                                And what else could I be missing?

                                1 Reply Last reply Reply Quote 1
                                • mattrixkM
                                  mattrixk @jacobfk20
                                  last edited by

                                  Thanks @jacobfk20. I'll hopefully have a chance to get this running this weekend some time. I'll post back with results.

                                  My ES themes: MetaPixel | Spare | Io | Indent

                                  1 Reply Last reply Reply Quote 0
                                  • RookervikR
                                    Rookervik Global Moderator
                                    last edited by

                                    Oh I forgot to ask for something! * gets down on knees and begs* Can we have a clock? A clock would be so amazing. I dug out an old "grid dreams" mockup I did. Reminded me about wanting a clock in ES. Keep in mind, it was March when I did this mockup.

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                                    meleuM InsecureSpikeI 2 Replies Last reply Reply Quote 0
                                    • RookervikR
                                      Rookervik Global Moderator
                                      last edited by

                                      And just for S&G, my take on Material, by Lilbud
                                      undefined

                                      1 Reply Last reply Reply Quote 1
                                      • meleuM
                                        meleu @Rookervik
                                        last edited by

                                        @Rookervik said in EmulationStation mod:

                                        Oh I forgot to ask for something! * gets down on knees and begs* Can we have a clock? A clock would be so amazing. I dug out an old "grid dreams" mockup I did. Reminded me about wanting a clock in ES. Keep in mind, it was March when I did this mockup.

                                        undefined

                                        is it the mehstation?! I think I underrated it...

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                                        • J
                                          jacobfk20
                                          last edited by

                                          @Rookervik Nice mockups :) The Pi doesn't have an RTC so the clock may just annoy people if they don't connect their pi to the internet to keep the time correct. But to be honest I was thinking not too long ago as I was looking at ES and just thinking "Man, I wish there was a clock." lol

                                          1 Reply Last reply Reply Quote 0
                                          • B
                                            bense2k @jdoolin
                                            last edited by

                                            @jdoolin I dont know if it is a good idea to add some form of checksum for the source files to the db, so only changed files need to be parsed.

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