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    New Port - VVVVVV

    Scheduled Pinned Locked Moved Ideas and Development
    portsvvvvvvgame
    53 Posts 17 Posters 10.2k Views
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    • SuperFromNDS
      SuperFromND
      last edited by

      Really cool to see this game on the Pi now, it's always been a favorite of mine.

      I wonder if some of Terry's other games will become open source years down the road. I'd love to get Super Hexagon on the Pi at some point.

      ▲▼▲▼▲▼▲▼▲▼
      IKEMEN Go
      SRB2Kart
      ▼▲▼▲▼▲▼▲▼▲

      1 Reply Last reply Reply Quote 1
      • C
        CapNinja
        last edited by

        TEN years? For me, it was like 2 or 3 years ago. Time flies like me getting trapped on Bomberman. Fast.

        1 Reply Last reply Reply Quote 1
        • E
          ellohir
          last edited by

          First thing I thought when I saw the announcement on twitter was it would be cool to port the C++ version! You guys are fast!

          Can't wait to try it!🥰

          1 Reply Last reply Reply Quote 1
          • T
            tacgnol
            last edited by

            I tried the port, and it's working great !

            The only thing I saw that is weird, is a small mouse cursor in the top left corner of my screen.

            Also, the ps4 controller was supported right away by the game, and this is awesome !

            pjftP nitrohepcatN 2 Replies Last reply Reply Quote 1
            • pjftP
              pjft @tacgnol
              last edited by

              @tacgnol Interesting - that does not happen at all to me. What's your setup, what peripherals do you have plugged in,?

              T 1 Reply Last reply Reply Quote 0
              • shavecatS
                shavecat
                last edited by

                Cant Install it -
                It getting stuck on 75% and give me that in the end -

                [ 75%] Building CXX object CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o
                

                Any Idea HELP ?

                BuZzB 1 Reply Last reply Reply Quote 0
                • BuZzB
                  BuZz administrators @shavecat
                  last edited by

                  @shavecat need to wait longer.

                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                  shavecatS 1 Reply Last reply Reply Quote 0
                  • shavecatS
                    shavecat @BuZz
                    last edited by

                    @BuZz
                    waited and it get me an error

                    Log started at: Sat 18 Jan 00:44:55 UTC 2020
                    
                    RetroPie-Setup version: 4.5.9 (41f4b0c5)
                    System: Raspbian GNU/Linux 9.11 (stretch) - Linux retropie 4.14.98-v7+ #1200 SMP Tue Feb 12 20:27:48 GMT 2019 armv7l GNU/Linux
                    
                    = = = = = = = = = = = = = = = = = = = = =
                    Installing dependencies for 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
                    = = = = = = = = = = = = = = = = = = = = =
                    
                    /home/pi/RetroPie-Setup/tmp/build/vvvvvv /home/pi
                    
                    = = = = = = = = = = = = = = = = = = = = =
                    Getting sources for 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
                    = = = = = = = = = = = = = = = = = = = = =
                    
                    git clone --recursive --depth 1 --branch master "https://github.com/TerryCavanagh/VVVVVV" "/home/pi/RetroPie-Setup/tmp/build/vvvvvv"
                    Cloning into '/home/pi/RetroPie-Setup/tmp/build/vvvvvv'...
                    HEAD is now in branch 'master' at commit '9eebbc542e0e1aebd9690852149edd8cd9b23dd3'
                    /home/pi
                    /home/pi/RetroPie-Setup/tmp/build/vvvvvv /home/pi
                    
                    = = = = = = = = = = = = = = = = = = = = =
                    Building 'vvvvvv' : VVVVVV - 2D puzzle game by Terry Cavanagh
                    = = = = = = = = = = = = = = = = = = = = =
                    
                    -- The C compiler identification is GNU 6.3.0
                    -- The CXX compiler identification is GNU 6.3.0
                    -- Check for working C compiler: /usr/bin/cc
                    -- Check for working C compiler: /usr/bin/cc -- works
                    -- Detecting C compiler ABI info
                    -- Detecting C compiler ABI info - done
                    -- Detecting C compile features
                    -- Detecting C compile features - done
                    -- Check for working CXX compiler: /usr/bin/c++
                    -- Check for working CXX compiler: /usr/bin/c++ -- works
                    -- Detecting CXX compiler ABI info
                    -- Detecting CXX compiler ABI info - done
                    -- Detecting CXX compile features
                    -- Detecting CXX compile features - done
                    -- No TARGET SDL2::SDL2, or SDL2, using variables
                    -- Configuring done
                    -- Generating done
                    -- Build files have been written to: /home/pi/RetroPie-Setup/tmp/build/vvvvvv
                    Removing additional swap
                    Adding 652 MB of additional swap
                    Setting up swapspace version 1, size = 652 MiB (683667456 bytes)
                    no label, UUID=9bc68a0c-7266-4e18-b09c-0306c8326033
                    Scanning dependencies of target tinyxml-static
                    Scanning dependencies of target lodepng-static
                    [  3%] Building C object CMakeFiles/lodepng-static.dir/third_party/lodepng/lodepng.c.o
                    [  3%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinystr.cpp.o
                    [  5%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxml.cpp.o
                    [  7%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxmlerror.cpp.o
                    [  9%] Building CXX object CMakeFiles/tinyxml-static.dir/third_party/tinyxml/tinyxmlparser.cpp.o
                    [ 11%] Linking CXX static library libtinyxml-static.a
                    [ 11%] Built target tinyxml-static
                    Scanning dependencies of target physfs-static
                    [ 13%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs.c.o
                    [ 15%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_dir.c.o
                    [ 16%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_unpacked.c.o
                    [ 18%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_archiver_zip.c.o
                    [ 20%] Linking C static library liblodepng-static.a
                    [ 20%] Built target lodepng-static
                    [ 22%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_byteorder.c.o
                    [ 24%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_unicode.c.o
                    [ 26%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_posix.c.o
                    [ 28%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_unix.c.o
                    [ 30%] Building C object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_windows.c.o
                    [ 32%] Building CXX object CMakeFiles/physfs-static.dir/third_party/physfs/physfs_platform_haiku.cpp.o
                    [ 33%] Linking CXX static library libphysfs-static.a
                    [ 33%] Built target physfs-static
                    Scanning dependencies of target VVVVVV
                    [ 35%] Building CXX object CMakeFiles/VVVVVV.dir/src/BinaryBlob.cpp.o
                    [ 37%] Building CXX object CMakeFiles/VVVVVV.dir/src/BlockV.cpp.o
                    [ 39%] Building CXX object CMakeFiles/VVVVVV.dir/src/editor.cpp.o
                    [ 41%] Building CXX object CMakeFiles/VVVVVV.dir/src/Ent.cpp.o
                    [ 43%] Building CXX object CMakeFiles/VVVVVV.dir/src/Entity.cpp.o
                    /home/pi/RetroPie-Setup/tmp/build/vvvvvv/desktop_version/src/editor.cpp: In member function ‘void editorclass::findstartpoint(Game&)’:
                    /home/pi/RetroPie-Setup/tmp/build/vvvvvv/desktop_version/src/editor.cpp:1597:45: warning: array subscript is below array bounds [-Warray-bounds]
                             game.edsavedir=1-edentity[testeditor].p1;
                                              ~~~~~~~~~~~~~~~~~~~^
                    [ 45%] Building CXX object CMakeFiles/VVVVVV.dir/src/FileSystemUtils.cpp.o
                    [ 47%] Building CXX object CMakeFiles/VVVVVV.dir/src/Finalclass.cpp.o
                    [ 49%] Building CXX object CMakeFiles/VVVVVV.dir/src/Game.cpp.o
                    [ 50%] Building CXX object CMakeFiles/VVVVVV.dir/src/Graphics.cpp.o
                    [ 52%] Building CXX object CMakeFiles/VVVVVV.dir/src/GraphicsResources.cpp.o
                    [ 54%] Building CXX object CMakeFiles/VVVVVV.dir/src/GraphicsUtil.cpp.o
                    [ 56%] Building CXX object CMakeFiles/VVVVVV.dir/src/Input.cpp.o
                    [ 58%] Building CXX object CMakeFiles/VVVVVV.dir/src/KeyPoll.cpp.o
                    [ 60%] Building CXX object CMakeFiles/VVVVVV.dir/src/Labclass.cpp.o
                    [ 62%] Building CXX object CMakeFiles/VVVVVV.dir/src/Logic.cpp.o
                    [ 64%] Building CXX object CMakeFiles/VVVVVV.dir/src/Map.cpp.o
                    [ 66%] Building CXX object CMakeFiles/VVVVVV.dir/src/Music.cpp.o
                    [ 67%] Building CXX object CMakeFiles/VVVVVV.dir/src/Otherlevel.cpp.o
                    [ 69%] Building CXX object CMakeFiles/VVVVVV.dir/src/preloader.cpp.o
                    [ 71%] Building CXX object CMakeFiles/VVVVVV.dir/src/Screen.cpp.o
                    [ 73%] Building CXX object CMakeFiles/VVVVVV.dir/src/Script.cpp.o
                    [ 75%] Building CXX object CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o
                    
                    cc1plus: out of memory allocating 60204020 bytes after a total of 180072448 bytes
                    CMakeFiles/VVVVVV.dir/build.make:566: recipe for target 'CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o' failed
                    make[2]: *** [CMakeFiles/VVVVVV.dir/src/Scripts.cpp.o] Error 1
                    make[2]: *** Waiting for unfinished jobs....
                    CMakeFiles/Makefile2:69: recipe for target 'CMakeFiles/VVVVVV.dir/all' failed
                    make[1]: *** [CMakeFiles/VVVVVV.dir/all] Error 2
                    Makefile:83: recipe for target 'all' failed
                    make: *** [all] Error 2
                    Removing additional swap
                    /home/pi
                    Could not successfully build vvvvvv - VVVVVV - 2D puzzle game by Terry Cavanagh (/home/pi/RetroPie-Setup/tmp/build/vvvvvv/VVVVVV not found).
                    
                    Log ended at: Sat 18 Jan 01:10:18 UTC 2020
                    Total running time: 0 hours, 25 mins, 23 secs
                    
                    
                    1 Reply Last reply Reply Quote 0
                    • pjftP
                      pjft
                      last edited by

                      Hm, interesting. In my case it's really just a waiting game, it is quite memory intensive.

                      Suggestion to try out: exit ES and everything else, and try to run it from the terminal. See if it alleviates the memory constraints. How much memory and microSD free space do you have?

                      shavecatS 1 Reply Last reply Reply Quote 0
                      • shavecatS
                        shavecat @pjft
                        last edited by

                        @pjft
                        1`giga (even try to make more space but didnt help...)
                        will try to quit the ES and try again.

                        pjftP 1 Reply Last reply Reply Quote 0
                        • pjftP
                          pjft @shavecat
                          last edited by pjft

                          @shavecat Yeah, go at it with removing ES on the memory front.

                          I take it it's the standard GPU split as well?

                          shavecatS 1 Reply Last reply Reply Quote 0
                          • shavecatS
                            shavecat @pjft
                            last edited by shavecat

                            @pjft
                            I take it it's the standard GPU split as well?

                            ah?? I guess

                            Still stuck on 75% :(

                            1 Reply Last reply Reply Quote 0
                            • mituM
                              mitu Global Moderator
                              last edited by

                              You'll have to be patient, a few files take longer to compile.

                              shavecatS 2 Replies Last reply Reply Quote 0
                              • shavecatS
                                shavecat @mitu
                                last edited by

                                @mitu
                                U usually right, hope that the case now and it wont jump me back out .
                                will let know .
                                thanks :)

                                1 Reply Last reply Reply Quote 0
                                • shavecatS
                                  shavecat @mitu
                                  last edited by

                                  @mitu IT Worked !
                                  thanks all ! <3

                                  1 Reply Last reply Reply Quote 0
                                  • shavecatS
                                    shavecat @pjft
                                    last edited by shavecat

                                    @pjft
                                    roms/ports/vvvvvv folder
                                    cant find it on the roms folders..
                                    its not on opt/? right ?
                                    2e74e8a2-65e1-4719-96e1-a433e67f236e-image.png

                                    I just found it there... (only place)
                                    but i cant copy on the data.zip Promistion denied
                                    Got it working ! Amazing thanks alot :)

                                    1 Reply Last reply Reply Quote 0
                                    • T
                                      tacgnol @pjft
                                      last edited by

                                      @pjft here's a picture : https://imgur.com/a/ipYjIDe

                                      it's not that big of a deal to be honest, but it's there hehe.

                                      My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.

                                      I might add that i'm using a unnoficial image.

                                      I will try again on a fresh rpi4 with the weekly image to see if it's any different.

                                      mituM Y 2 Replies Last reply Reply Quote 0
                                      • mituM
                                        mitu Global Moderator @tacgnol
                                        last edited by

                                        @tacgnol said in New Port - VVVVVV:

                                        My setup is simple. I have nothing plugged in, my controller is a dualshock 4 controller.

                                        The Dualshock4 has a touchpad which might get detected as a mouse, probably that's why a pointing device gets shown.

                                        1 Reply Last reply Reply Quote 1
                                        • langestL
                                          langest
                                          last edited by

                                          Which Pi are you guys running on?
                                          I am using an overclocked Pi4 and am getting pretty crappy framerate. Is there anything that I can configure? Compile flags for instance.

                                          Thanks

                                          pjftP P 2 Replies Last reply Reply Quote 0
                                          • pjftP
                                            pjft @langest
                                            last edited by

                                            @langest on the pi3B things run smooth as butter. Maybe it's something that can be addressed with compiler flags, but what resolution are you on?

                                            1 Reply Last reply Reply Quote 0
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