Raspberry pi 4 emulator limitations.
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@George-Spiggott Tried that on Galaxy S9+ and it still doesn't do very well at all.
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Here's Play! on a Samsung S10+. The S10+ has (amongst its eight cores) two 2.3GHz A75 cores that are similar (but more powerful than the Pi4's A72 cores) and certainly a more powerful GPU that has full driver support.
Getting Play! to work on the Pi4 seems like it would be possible at some point. Finding games that will run at a reasonable speed will be something else again. I have PCSX2 on my old desktop (AMD A8 with a STR rating of 1000 or so) and some games run at a reasonable speed even though PCSX2 requires processors with a STR rating of 1600-2000+.
I realise Play! isn't the same as PCSX2 and AMD processors are not the same as ARM processors and so on so I'm almost certainly comparing apples and oranges here.
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That is acceptable, and much faster than the S9+. I tried running Dark Cloud 1 and got about 2 fps. LOL
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Play! is very slow at the moment compared to PCSX2. For comparison I tried SoulCalibur 2 on both standalone emulators on my PC. PCSX2 gives me 45-60FPS (a very playable speed) while Play! gives me 15FPS (with lots of graphical glitches) for the same sections of the same game.
I assume that Play! on an Arm processor is at roughly the same stage of development.
Does anyone know how to find the STR ratings of Arm processors, is that rating even useful?
Many popular PS2 games were released on the PSP and the Gamecube/Wii. I think both of these systems will be playable on the Pi before PS2. PSP versions of games currently play well at double resolution on the unofficial Retropie Pi4 images, they look very similar to their PS2 counterparts.
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Should we expect good performance on Kronos/YabaSanshiro? Running VF1 and VF2 decently would completely replace the need for a PC in my main cabinet!
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@matchaman kronos is built for current desktop GPUs so the pi4 can't support it - it won't reach the Open GL 3.3 minimum requirement.
yaba-sanshiro sounds promising as it has a GLES/ARM focus. i would expect good performance, but we have yet to create an installer script for it.
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It occurs to be that by the time that Pi can run PS2 it could probably also run WiiU (if suitable emulation software became available). The Desktop emulators for PS2 and WiiU have similar requirements.
Are there any technical limitations preventing Play! from being installed on a Pi4 apart from the current GPU driver and speed the emulator would run at?
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@George-Spiggott said in Raspberry pi 4 emulator limitations.:
It occurs to be that by the time that Pi can run PS2 it could probably also run WiiU (if suitable emulation software became available). The Desktop emulators for PS2 and WiiU have similar requirements.
i think WiiU is a bit of stretch, but you can run GC/Wii (albeit not via retropie)
Are there any technical limitations preventing Play! from being installed on a Pi4 apart from the current GPU driver and speed the emulator would run at?
i don't think so. it probably requires aarch64 for which an experimental raspbian kernel exists. apparently it's GLES3. sounds like it could work
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@dankcushions said in Raspberry pi 4 emulator limitations.:
i don't think so. it probably requires aarch64 for which an experimental raspbian kernel exists
Yes, but the userland it's still 32bit, so I doubt it would work on Raspbian alone (even booted in 64bit mode). More likely using Sakaki's 64 bit Gentoo image - https://github.com/sakaki-/gentoo-on-rpi-64bit.
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What I've always wondered is if the Retropie on Raspberrypie4 could run some of the Wii U Shop games, mainly stuff like the Rebirth series (Castlevania, Contra, Blaster Master) and the 8bit Megaman games.
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