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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Auto 1 Auto 2, etc. in RetroArch

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    • U
      ultramagnus_tcv
      last edited by

      I've learned a little bit about RetroArch's autoconfig. So I think there's where all the "Auto" items are coming from. However, if I assume the Key: refers to the MegaDrive's actual controller keys, then there's no C, X, Y, and others.

      So, I'm quite confused over how to remap.

      RetroPie's wiki recommends a video, but that one shows items that don't exist in the current-shipped version of RetroArch. I'm assuming the example is from a version before Auto configuration.

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      • mituM
        mitu Global Moderator
        last edited by

        @ultramagnus_tcv said in Auto 1 Auto 2, etc. in RetroArch:

        Auto: 1 (N/A), (Key: z) [User 1] B
        Auto: 3 (N/A), (Key: a) [User 1] A
        Auto: 7 (N/A), (Key: rshift) [User 1] Mode

        The left part is the physical (gamepad) configuration: Auto <X> means it's coming from an gamepad auto-configuration file, <X> being the gamepad input code (as the one generated by EmulationStation when you configure your input). N/A means the input doesn't have a label (normal), the (Key: z) shows how this is mapped for a keyboard input.
        The right part is the RetroPad's input code - buttons like A, B, Start, etc.
        You can change the mapping by using the D-Pad buttons and it will cycle (the right part) between the available RetroPad inputs (A, B, C, etc.)

        To mimic the Megadrive/Genesis 6button gamepad, map the C/Z buttons in Emulationstation to L/R (left/right shoulder buttons), then use the RGUI to assign them to C/Z.

        Also, is there a way to exit RetroArch and not save any changes you made (accidentally or otherwise?) It sure seems like the changes are saved even though I haven't explicitly saved anything and the save on exit is not enabled.

        Save on Exit is disabled by the default in RetroPie, so I don't know why it's automatically saving for your - did you use the RetroPie's installation image or another similar image ?

        quicksilverQ 1 Reply Last reply Reply Quote 0
        • U
          ultramagnus_tcv
          last edited by

          Hi Mitu,

          Thanks for your reply. I think I may already have the controller configured in the way you suggested?

          Currently it's setup like this... using the button colors of the joystick in the picture I mentioned before.

          A = Red
          B = Yellow
          X = Light Blue
          Y = Green
          Left Shoulder = White
          Right Shoulder = Black

          (The Labels are the ones that ES prompts for, but I imagine you know that already.)

          Currently, X activates what would be C on the Genesis controller. I'd like..

          C to be in the black position
          X to be in the white position

          You asked me to reconfigure the controller in ES. I can do that. When ES prompts for X, I could choose the black button. When ES prompts for the Left Shoulder, I can choose... ? Green? Blue? I don't really know.

          Plus, if I reconfigure the controller to be more laid out like a SNES layout, wouldn't that screw up the Genesis layout?

          These numbers next to Auto... these are RetroPad numbers, correct? If I could determine what those numbers meant, couldn't I remap everything in RGUI. If 7, for instance, is ES's Right Shoulder and it's set to the black button, couldn't I remap 7/RtShoulder to C in RGUI?

          I apologize. I am finding this pretty mind-bending.

          Thanks for everything!

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          • U
            ultramagnus_tcv
            last edited by ultramagnus_tcv

            It sounds like... based on this page, that ES creates a profile that it then passes to RetroArch which builds its own controller configuration. RA's controller configuration can be overwritten with adjustments. Is that right?

            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @ultramagnus_tcv
              last edited by mitu

              @ultramagnus_tcv said in Auto 1 Auto 2, etc. in RetroArch:

              RA's controller configuration can be overwritten with adjustments. Is that right?

              Yes, you can adjust the auto-configuration file manually, just be aware that re-configuring the input in EmulationStation will overwrite that file.

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              • U
                ultramagnus_tcv
                last edited by ultramagnus_tcv

                Thanks, mitu!

                I've been poking around a bit more today and have a question at the end.

                Here's my current setup. I grabbed this from the autoconfiguration directory:

                input_device = "SNES-to-Gamepad Device"
                input_driver = "udev"
                input_l_btn = "5"
                input_load_state_btn = "5"
                input_start_btn = "6"
                input_exit_emulator_btn = "6"
                input_down_axis = "+1"
                input_r_btn = "4"
                input_save_state_btn = "4"
                input_right_axis = "+0"
                input_state_slot_increase_axis = "+0"
                input_select_btn = "7"
                input_left_axis = "-0"
                input_state_slot_decrease_axis = "-0"
                input_up_axis = "-1"
                input_a_btn = "0"
                input_b_btn = "1"
                input_reset_btn = "1"
                input_enable_hotkey_btn = "7"
                input_x_btn = "2"
                input_menu_toggle_btn = "2"
                input_y_btn = "3"
                

                Here's what I want:

                input_device = "SNES-to-Gamepad Device"
                input_driver = "udev"
                input_l_btn = "5"
                input_load_state_btn = "5"
                input_start_btn = "6"
                input_exit_emulator_btn = "6"
                input_down_axis = "+1"
                input_r_btn = "2"
                input_save_state_btn = "4"
                input_right_axis = "+0"
                input_state_slot_increase_axis = "+0"
                input_select_btn = "7"
                input_left_axis = "-0"
                input_state_slot_decrease_axis = "-0"
                input_up_axis = "-1"
                input_a_btn = "0"
                input_b_btn = "1"
                input_reset_btn = "1"
                input_enable_hotkey_btn = "7"
                input_x_btn = "4"
                input_menu_toggle_btn = "2"
                input_y_btn = "3"
                

                I imagine you look at this so often you can quickly see what I did. I moved the X key (input_x_btn) to 4 which is the bottom right-most button on my joystick. This puts the Genesis's C button on the lower right, which is what I want. I moved input_r_btn to 2. So I just swapped positions. It's probably not the ideal place for the right shoulder, but I'm taking very small steps.

                Can I put this in a place where ES can't overwrite it? Is that what a core input remap does?

                If so, do I just plop my changes into PicoDrive.rmp? If so, do I need to include all the inputs or just the changes? (i.e. input_x_btn = "4" and input_r_btn = "2")

                mituM 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @ultramagnus_tcv
                  last edited by

                  @ultramagnus_tcv said in Auto 1 Auto 2, etc. in RetroArch:

                  Can I put this in a place where ES can't overwrite it?

                  If you don't re-configure the gamepad, ES will not overwrite it. You can also choose to not auto-generate these configus from ES - there's an option in the Configuration/Tools for the emulationstation package that does that.

                  Is that what a core input remap does?

                  Yes, I would suggest to use that if you need remaping only for the Megadrive/Genesis system.

                  If so, do I just plop my changes into PicoDrive.rmp? If so, do I need to include all the inputs or just the changes? (i.e. input_x_btn = "4" and input_r_btn = "2")

                  Just do it from the RGUI - https://retropie.org.uk/docs/RetroArch-Configuration/#core-input-remapping - and it will be fine.

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                  • U
                    ultramagnus_tcv
                    last edited by

                    But the way the lines are defined inside retroarch I can’t tell what it is exactly I am modifying. I see that I can change the button that corresponds to but when it’s prefaced with auto I have no idea what that means. Can you give me an example based upon the lines I gave you at the beginning of this thread?

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                    • mituM
                      mitu Global Moderator
                      last edited by

                      Please re-read my first reply in the topic.

                      U 1 Reply Last reply Reply Quote 0
                      • U
                        ultramagnus_tcv
                        last edited by

                        @mitu said in Auto 1 Auto 2, etc. in RetroArch:

                        Auto: 1 (N/A), (Key: z) [User 1] B

                        I apologize sincerely. I still don’t understand.

                        The line I quoted above doesn’t really give me any indication where B is on my controller. So I understand how I can change the mapping by cycling through the options but what am I changing and to where? I suppose I could iterate each change. Look where B is now—which is the right flipper in Sonic Spinball—make a change, then see where it goes on the controller. I can then do the same for the other buttons.

                        Is this what you’re referring to when you ask me to reread the response? There’s a another item in there about remapping on ES and I can do that, but I think I’m stuck with the same issue. I can’t see what the items to the left in the mapping means in order to change it.

                        I’m sorry I’m not understanding it. Please be a little more patient because I will get it. :-)

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                        • U
                          ultramagnus_tcv @mitu
                          last edited by

                          @mitu Oh... wait. I think I see what you mean.

                          I'm going to try some things and report back.

                          1 Reply Last reply Reply Quote 0
                          • quicksilverQ
                            quicksilver @mitu
                            last edited by quicksilver

                            @mitu said in Auto 1 Auto 2, etc. in RetroArch:

                            N/A means the input doesn't have a label (normal)

                            So if I remember correctly, retroarch used to show button labels and then at some point when retroarch got updated (maybe a year or two ago?) The control menu was a bit different and the labels were missing. At one point I found a forum post that showed how to add the labels back in. I think it was @pjft that posted it but unfortunately I can't find that post anywhere.

                            U 1 Reply Last reply Reply Quote 0
                            • U
                              ultramagnus_tcv
                              last edited by

                              The good news! I'm an idiot.

                              The bad news! I'm an idiot.

                              What I wasn't connecting is the number to the corresponding joystick button. That information really isn't anywhere in the Monster Joystick manuals. After reading a bit about remapping on the RetroPie page, I used the jstest program to find the number values of all the buttons. I then was able to figure that, for example, when 1 was listed in the RGUI, it maps to joystick button 1 which is the lower left of all group of six buttons on the Monster.

                              I still made a couple of mistake rearranging things, but it's all done now and I have a six button Genesis controller setup for the core. Yay!!

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                              • U
                                ultramagnus_tcv @quicksilver
                                last edited by

                                @quicksilver said in Auto 1 Auto 2, etc. in RetroArch:

                                @mitu said in Auto 1 Auto 2, etc. in RetroArch:

                                N/A means the input doesn't have a label (normal)

                                So if I remember correctly, retroarch used to show button labels and then at some point when retroarch got updated (maybe a year or two ago?) The control menu was a bit different and the labels were missing. At one point I found a forum post that showed how to add the labels back in. I think it was @pjft that posted it but unfortunately I can't find that post anywhere.

                                That's okay. If you come across it, please let me know!

                                Ooh! Time to make another backup!!

                                quicksilverQ 1 Reply Last reply Reply Quote 0
                                • quicksilverQ
                                  quicksilver @ultramagnus_tcv
                                  last edited by

                                  @ultramagnus_tcv found it!

                                  https://retropie.org.uk/forum/topic/21576/retroarch-1-7-6-control-labels/9?_=1580941318431

                                  U 1 Reply Last reply Reply Quote 0
                                  • U
                                    ultramagnus_tcv @quicksilver
                                    last edited by

                                    @quicksilver That looks good. I may do that.

                                    Glancing at that message, it also points to a repo of various cfg files that might help.

                                    But... is it saying that the labels will be matched up via autoconfig if there's a corresponding device entry available? For instance, my device is called (eg) "SNES GamePad." If RetroArch is aware of SNES GamePad, it'll automatically apply the labels?

                                    Doesn't really matter. I can do it manually.

                                    Thanks for sending the link!

                                    mituM 1 Reply Last reply Reply Quote 0
                                    • mituM
                                      mitu Global Moderator @ultramagnus_tcv
                                      last edited by

                                      @ultramagnus_tcv said in Auto 1 Auto 2, etc. in RetroArch:

                                      If RetroArch is aware of SNES GamePad, it'll automatically apply the labels?

                                      Yes, it will load the autoconfiguration file and apply the labels. Here's an example (taken from here):

                                      
                                      input_driver = "udev"
                                      input_device = "8BitDo SN30 Pro+"
                                      input_device_display_name = "8BitDo SN30 Pro+"
                                      
                                      input_vendor_id = "11720"
                                      input_product_id = "24578"
                                      
                                      input_b_btn = "1"
                                      input_y_btn = "4"
                                      input_select_btn = "10"
                                      input_start_btn = "11"
                                      input_a_btn = "0"
                                      input_x_btn = "3"
                                      input_l_btn = "6"
                                      input_r_btn = "7"
                                      input_l2_btn = "8"
                                      input_r2_btn = "9"
                                      input_l3_btn = "13"
                                      input_r3_btn = "14"
                                      input_menu_toggle_btn = "2"
                                      
                                      input_up_btn = "h0up"
                                      input_down_btn = "h0down"
                                      input_left_btn = "h0left"
                                      input_right_btn = "h0right"
                                      
                                      input_l_x_plus_axis = "+0"
                                      input_l_x_minus_axis = "-0"
                                      input_l_y_plus_axis = "+1"
                                      input_l_y_minus_axis = "-1"
                                      input_r_x_plus_axis = "+2"
                                      input_r_x_minus_axis = "-2"
                                      input_r_y_plus_axis = "+3"
                                      input_r_y_minus_axis = "-3"
                                      
                                      input_b_btn_label = "B"
                                      input_y_btn_label = "Y"
                                      input_select_btn_label = "Select"
                                      input_start_btn_label = "Start"
                                      input_a_btn_label = "A"
                                      input_x_btn_label = "X"
                                      input_l_btn_label = "L1"
                                      input_r_btn_label = "R1"
                                      input_l2_btn_label = "L2"
                                      input_r2_btn_label = "R2"
                                      input_l3_btn_label = "LS"
                                      input_r3_btn_label = "RS"
                                      input_menu_toggle_btn_label = "Home"
                                      
                                      input_up_btn_label = "Dpad Up"
                                      input_down_btn_label = "Dpad Down"
                                      input_left_btn_label = "Dpad Left"
                                      input_right_btn_label = "Dpad Right"
                                      
                                      input_l_x_plus_axis_label = "LS Right"
                                      input_l_x_minus_axis_label = "LS Left"
                                      input_l_y_plus_axis_label = "LS Down"
                                      input_l_y_minus_axis_label = "LS Up"
                                      input_r_x_plus_axis_label = "RS Right"
                                      input_r_x_minus_axis_label = "RS Left"
                                      input_r_y_plus_axis_label = "RS Down"
                                      input_r_y_minus_axis_label = "RS Up"
                                      
                                      # Dpad axis
                                      input_up_axis = "-7"
                                      input_down_axis = "+7"
                                      input_left_axis = "+5"
                                      input_right_axis = "+4"
                                      
                                      input_up_axis_label = "Dpad Up"
                                      input_down_axis_label = "Dpad Down"
                                      input_left_axis_label = "Dpad Left"
                                      input_right_axis_label = "Dpad Right"
                                      
                                      U 1 Reply Last reply Reply Quote 0
                                      • U
                                        ultramagnus_tcv @mitu
                                        last edited by

                                        @mitu

                                        It sounds like there's some kind of library of controllers that Retroarch knows about? Is that pulled from the Internet or does a group of them exist inside the Retropie installation?

                                        I guess what I'm getting at here is: If I were adventurous, could I create my own autoconfigure entry for my particular controller since it doesn't match up with anything currently in there? I don't plan to do this. It's a curiosity.

                                        Another question: Let's say I want to get an N64-style controller. Is there a way for me to look up whether a particular mfg's controller exists inside RetroArch's known controllers so that wouldn't need to manually remap?

                                        Thanks!

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @ultramagnus_tcv
                                          last edited by

                                          @ultramagnus_tcv said in Auto 1 Auto 2, etc. in RetroArch:

                                          It sounds like there's some kind of library of controllers that Retroarch knows about?

                                          Yes, at the link I posted previousy - https://github.com/libretro/retroarch-joypad-autoconfig

                                          Is that pulled from the Internet or does a group of them exist inside the Retropie installation?

                                          Neither. When you configure your gamepad in EmulationStation, an auto-config file is generated automatically by RetroPie and copied into the right place, so it's loaded by each libretro core (RetroArch).

                                          I guess what I'm getting at here is: If I were adventurous, could I create my own autoconfigure entry for my particular controller since it doesn't match up with anything currently in there? I don't plan to do this. It's a curiosity.

                                          Yes, you can - https://docs.libretro.com/guides/joypad-autoconfiguration/ - but, as I said, an auto-configuration is generated for your when you configure your gamepad in EmulationStation, so you don't have to.

                                          Another question: Let's say I want to get an N64-style controller. Is there a way for me to look up whether a particular mfg's controller exists inside RetroArch's known controllers so that wouldn't need to manually remap?

                                          You can look it up in the RetroArch's joypad repository - link posted above.

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