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    Working Dreamcast games

    Scheduled Pinned Locked Moved General Discussion and Gaming
    dreamcastreicastgamingsetup
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    • quicksilverQ
      quicksilver @hooperre
      last edited by

      @hooperre I'll check them out. Do you know if they worked on the pi 3?

      hooperreH 1 Reply Last reply Reply Quote 0
      • hooperreH
        hooperre @quicksilver
        last edited by hooperre

        @quicksilver No. IIRC, they didn't boot up at all on the Pi 3 and now they get to some sort of menu or something. I can't recall. Only ones that I haven't gotten to work with lr-flycast / reicast.

        ETA: Railroad Tycoon didn't boot up at all on the Pi 3, IIRC. Haven't tried with the 4.

        4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

        1 Reply Last reply Reply Quote 0
        • George SpiggottG
          George Spiggott
          last edited by

          Can the Pi version of LR-Flycast run WinCE games? I know they run slowly on X86 Flycast but I think some of the less demanding games e.g. Worms Armageddon may work at a reasonable speed on a Pi4.

          Currently running:
          Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
          ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

          quicksilverQ 1 Reply Last reply Reply Quote 0
          • quicksilverQ
            quicksilver @George Spiggott
            last edited by quicksilver

            @George-Spiggott it is listed as supporting it

            @hooperre however I cannot get worms to run no matter what settings I used. I'm thinking it has to do with the WCE support not working properly on the pi 4. :(

            hooperreH 1 Reply Last reply Reply Quote 0
            • hooperreH
              hooperre @quicksilver
              last edited by

              @quicksilver Ya I thought so. Thanks for confirming.

              4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

              quicksilverQ 1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver @hooperre
                last edited by

                @hooperre I read up on it a bit, and some of the talk on the flycast GitHub issue tracker seemed to imply that a 64bit os is needed for the WinCE games to work. Which if true, means we are plumb out of luck.

                1 Reply Last reply Reply Quote 1
                • R
                  rejesterd @quicksilver
                  last edited by

                  @quicksilver - This is also an issue for me with certain games in split-screen mode. Those would include Re-Volt and Toy Commander. I'm using reicast. If I set frame skipping to 2, the performance is pretty good (just a tad less smooth, obviously.. but no major choppiness). So I'm using that as a workaround for now.

                  For reference, Outtrigger works flawlessly in split-screen multiplayer mode, and I don't have to use frame skipping. Outtrigger and Toy Commander are *.gdi, and Re-Volt is *.cdi. So I can't really tell if it's rom-specific or not. At least we can confirm that there's some similarity between reicast and lr-flycast with respect to the split-screen issue.

                  I'm running this on a rpi4 (no overclocking).

                  quicksilverQ 1 Reply Last reply Reply Quote 0
                  • R
                    rejesterd @hooperre
                    last edited by

                    @hooperre - I haven't been able to run Worms Armageddon in reicast. I haven't tried lr-flycast yet. But I get the same runcommand output as I get with other games like Quake 3 Arena:

                    $ less /dev/shm/runcommand.log 
                    Parameters: 
                    Executing: /opt/retropie/emulators/reicast/bin/reicast.sh alsa "/home/pi/RetroPie/roms/dreamcast/WormsArm.cdi" 0 
                    /opt/retropie/emulators/reicast/bin/reicast.sh: line 90: 23726 Trace/breakpoint trap   "$rootdir/emulators/reicast/bin/reicast" "${params[@]}"
                    

                    Haven't tracked it down yet.

                    quicksilverQ 1 Reply Last reply Reply Quote 0
                    • quicksilverQ
                      quicksilver @rejesterd
                      last edited by quicksilver

                      @rejesterd if you update flycast from source then turn on threaded rendering + synchronous rendering it is better. But in the retroarch menu go to settings>video>synchronization>sync to exact content framerate ON, and this took care of the weird jittery-ness I was getting in flycast. I don't think my TV even has freesync/gsync but it works.

                      R 1 Reply Last reply Reply Quote 1
                      • quicksilverQ
                        quicksilver @rejesterd
                        last edited by quicksilver

                        @rejesterd said in Working Dreamcast games:

                        @hooperre - I haven't been able to run Worms Armageddon in reicast. I haven't tried lr-flycast yet. But I get the same runcommand output as I get with other games like Quake 3 Arena:

                        $ less /dev/shm/runcommand.log 
                        Parameters: 
                        Executing: /opt/retropie/emulators/reicast/bin/reicast.sh alsa "/home/pi/RetroPie/roms/dreamcast/WormsArm.cdi" 0 
                        /opt/retropie/emulators/reicast/bin/reicast.sh: line 90: 23726 Trace/breakpoint trap   "$rootdir/emulators/reicast/bin/reicast" "${params[@]}"
                        

                        Haven't tracked it down yet.

                        You won't be able to run worms because it's a WinCE game, none of the WinCE games work on 32bit flycast and I don't think reicast has WinCE support at all. Quake 3 works fine for me with flycast on my pi 4, I can even connect to online games!

                        1 Reply Last reply Reply Quote 1
                        • R
                          rejesterd @quicksilver
                          last edited by rejesterd

                          @quicksilver - Think I'm going to try lr-flycast then, because there's a setting in reicast called "synchronous rendering" that does improve the jitters on these games.. but the jitters are still there. So maybe flycast does a better job with this.

                          Edit: It seems I have to update retroarch because I don't see the video>synchronization section.

                          mituM 1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @rejesterd
                            last edited by

                            @rejesterd said in Working Dreamcast games:

                            Edit: It seems I have to update retroarch because I don't see the video>synchronization section.

                            They moved some of the settings around in the latest version. The setting should be in older versions also, but in a different place (directly under Video maybe).

                            quicksilverQ 1 Reply Last reply Reply Quote 0
                            • quicksilverQ
                              quicksilver @mitu
                              last edited by

                              @mitu Any idea how I can turn that setting on permanently? I am always afraid of messing up my retroarch settings so Im not sure how to make the change globally.

                              mituM 1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @quicksilver
                                last edited by mitu

                                @quicksilver You can add:

                                video_hard_sync = true
                                

                                to your retroarch.cfg, either the global file in /opt/retropie/configs/all or the system's in /opt/retropie/configs/dreamcast/.

                                EDIT: on a second look, I think the 'sync to exact framerate' might be called vrr_runloop_enable.

                                quicksilverQ 2 Replies Last reply Reply Quote 0
                                • quicksilverQ
                                  quicksilver @mitu
                                  last edited by quicksilver

                                  @mitu That setting seems to be tied to "gpu hard sync" not "sync to exact content framerate"

                                  Edit: looking through the retroarch.cfg I cannot find a setting that controls "sync to exact content framerate"

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                                  • R
                                    rejesterd
                                    last edited by

                                    Thanks to @mitu and @quicksilver. I installed lr-flycast from source, and the performance on both Re-Volt and Toy Commander is fantastic in split-screen multiplayer mode! This is on an rpi4 btw. The retroarch setting @quicksilver mentioned is, on my version, under Quck Menu > Options > Synchronous Rendering. I set that to ON.

                                    Unfortunately, Quake3 Arena has issues (the screen doesn't split vertically and it's very jittery), but many other games that previously didn't load in reicast (like Wacky Races, for example) work great now with lr-flycast. Thanks so much! Hopefully I'll get the issue with Quake worked out. At least it loads now.

                                    quicksilverQ 1 Reply Last reply Reply Quote 0
                                    • quicksilverQ
                                      quicksilver @rejesterd
                                      last edited by quicksilver

                                      @rejesterd said in Working Dreamcast games:

                                      The retroarch setting @quicksilver mentioned is, on my version, under Quck Menu > Options > Synchronous Rendering. I set that to ON.

                                      That is only one of the settings I mentioned. If you back out of the quick menu then go to: Settings>Video>Synchronization>Sync to exact content framerate. Turn that setting on and it will fix the weird tearing/jitter.

                                      Edit: just tested Quake 3 and I see what you mean about the split screen issue.

                                      R quicksilverQ 2 Replies Last reply Reply Quote 0
                                      • quicksilverQ
                                        quicksilver @mitu
                                        last edited by

                                        @mitu said in Working Dreamcast games:

                                        EDIT: on a second look, I think the 'sync to exact framerate' might be called vrr_runloop_enable.

                                        Thank you that did it!

                                        1 Reply Last reply Reply Quote 0
                                        • R
                                          rejesterd @quicksilver
                                          last edited by

                                          @quicksilver - I found it. For me, it's under Settings > Frame Throttle > Sync to exact content framerate. I turned that on, but Quake 3 Arena still has trouble. I'll open a thread about it if I can't resolve it soon.

                                          quicksilverQ 1 Reply Last reply Reply Quote 0
                                          • quicksilverQ
                                            quicksilver @rejesterd
                                            last edited by quicksilver

                                            @rejesterd Yea I see what you mean about the split screen issue. Are you going to report the issue on the github issue tracker?

                                            On a side note for all dreamcast first person shooters I remap my controls to use my right analog stick as the dreamcast face buttons. Because the dreamcast only had one analog stick it is terrible using the default controls for FPS games.

                                            R WODAKW 2 Replies Last reply Reply Quote 0
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