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    Return to Castle Wolfenstein - IORTCW source port

    Scheduled Pinned Locked Moved General Discussion and Gaming
    rtcwreturn to castlwolfensteiniortcwports
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    • mituM
      mitu Global Moderator @Evert
      last edited by

      @Evert said in Return to Castle Wolfenstein - IORTCW source port:

      @mitu ok, so does that mean that IORTCW won't work on the new buster image? Is there a work around or does the port require to be updated for buster?

      Can't say if/when it will work, but at the moment it's not building for Buster in the current form.
      Anyway, since the Buster image is still a work in progress, you'll have to wait until it's actually released. Otherwise, use the current stable image and it might work.

      1 Reply Last reply Reply Quote 0
      • EvertE
        Evert
        last edited by

        no worries, thanks for your help mate. I will patiently wait. Plenty of other games to play ;)

        My Transformer Arcade Cabinet
        https://retropie.org.uk/forum/topic/8658/my-transformers-arcade-cabinet

        1 Reply Last reply Reply Quote 0
        • ExarKunIvE
          ExarKunIv @tpo1990
          last edited by

          @tpo1990 dont need to give you that :P @Evert posted all the info i was going to.
          guess going to have to wait or down grade back to stock Pie.

          testing what other Ports are not working

          RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
          RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
          Maintainer of RetroPie-Extra .

          1 Reply Last reply Reply Quote 0
          • EvertE
            Evert
            last edited by

            @mitu Do you know if this problem would be the same for the quake 3 port or does that use a different driver and therefore compile properly on Buster?

            My Transformer Arcade Cabinet
            https://retropie.org.uk/forum/topic/8658/my-transformers-arcade-cabinet

            tpo1990T 1 Reply Last reply Reply Quote 0
            • tpo1990T
              tpo1990 @Evert
              last edited by tpo1990

              @Evert It will only be a problem for the ports/games that use GLES. At the moment Raspbian Buster is not supported for this port until it gets properly released.

              You might be able to fix it by manually searching for how to install GLES on a Raspberry Pi. However take notice that this can be quite difficult if you haven't done that before since you might need to compile it. Since IORTCW uses the same engine as Quake 3, it might also not work for that game as well. I haven't tried Raspbian Buster yet.

              I work only on the latest stable release from RetroPie. That is my primary priority, so that most users on RetroPie will successfully be able to install the port and play it.

              @ExarKunIv No problem then :-P Didn't know that it will not be able to compile and install on Raspbian Buster. But now that I have that confirmed. Thanks. :-)

              Greetings from Denmark. :-)

              Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @tpo1990
                last edited by

                @tpo1990 It's only the GLES1 headers that have been removed from MESA - but I think they're also shipped in the librasperrypi-dev package (in /opt/vc/lib and /opt/vc/include). It might be just a matter of adjusting the compile flags, but it's better to just wait for a Buster release for things to settle.

                tpo1990T 1 Reply Last reply Reply Quote 1
                • tpo1990T
                  tpo1990 @mitu
                  last edited by tpo1990

                  @mitu Yes it will require adjusting the compile flags and people who do not run the official RetroPie image will not be able to get IORTCW to compile and install onto their Raspberry Pi. I agree, Its probably best to just wait and it will eventually get solved. I think mostly this is aimed towards people who owns a Raspberry Pi 4B.

                  Greetings from Denmark. :-)

                  Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                  ExarKunIvE 1 Reply Last reply Reply Quote 0
                  • ExarKunIvE
                    ExarKunIv @tpo1990
                    last edited by

                    @tpo1990

                    ok i redid my Pi and still IORTCW will not install.
                    i did not update this version so its running stretch

                    here is the error log

                    Log started at: Mon  2 Mar 14:17:42 GMT 2020
                    
                    RetroPie-Setup version: 4.5.14 (67b690d8)
                    System: Raspbian GNU/Linux 9.9 (stretch) - Linux retropie 4.14.98-v7+ #1200 SMP Tue Feb 12 20:27:48 GMT 2019 armv7l GNU/Linux
                    
                    = = = = = = = = = = = = = = = = = = = = =
                    Installing dependencies for 'rtcw' : RTCW - IORTCW source port of Return to Castle Wolfenstein.
                    = = = = = = = = = = = = = = = = = = = = =
                    
                    /home/pi/RetroPie-Setup/tmp/build/rtcw /home/pi
                    
                    = = = = = = = = = = = = = = = = = = = = =
                    Getting sources for 'rtcw' : RTCW - IORTCW source port of Return to Castle Wolfenstein.
                    = = = = = = = = = = = = = = = = = = = = =
                    
                    git clone --recursive --depth 1 --branch master "https://github.com/iortcw/iortcw.git" "/home/pi/RetroPie-Setup/tmp/build/rtcw"
                    Cloning into '/home/pi/RetroPie-Setup/tmp/build/rtcw'...
                    Checking out files:  36% (1211/3309)   
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                    Checking out files: 100% (3309/3309)   
                    Checking out files: 100% (3309/3309), done.
                    HEAD is now in branch 'master' at commit '2f4c32908497d0ba45e87ba93217c8e84b219ada'
                    /home/pi
                    /home/pi/RetroPie-Setup/tmp/build/rtcw /home/pi
                    
                    = = = = = = = = = = = = = = = = = = = = =
                    Building 'rtcw' : RTCW - IORTCW source port of Return to Castle Wolfenstein.
                    = = = = = = = = = = = = = = = = = = = = =
                    
                    make[1]: Entering directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/SP'
                    
                    Building in build/release-linux-arm:
                      PLATFORM: linux
                      ARCH: arm
                      FILE_ARCH: arm
                      VERSION: 1.51d-SP_GIT_2f4c329-2020-02-25
                      COMPILE_PLATFORM: linux
                      COMPILE_ARCH: arm
                      HAVE_VM_COMPILED: true
                      PKG_CONFIG: pkg-config
                      CC: cc
                      CXX: g++
                    
                      CFLAGS:
                        -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8
                        -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Wall
                        -fno-strict-aliasing -pipe -DUSE_ICON -DARCH_STRING="arm" -DUSE_OPENGLES
                        -DNO_GZIP -Icode/zlib-1.2.11 -DUSE_INTERNAL_JPEG -Icode/jpeg-8c
                        -DBUILD_FREETYPE -Icode/freetype-2.9/include -DFT2_BUILD_LIBRARY
                        -DUSE_LOCAL_HEADERS -DPRODUCT_VERSION="1.51d-SP_GIT_2f4c329-2020-02-25"
                        -Wformat=2 -Wformat-security -Wno-format-nonliteral -Wstrict-aliasing=2
                        -Wmissing-format-attribute -Wdisabled-optimization -MMD -DNDEBUG -O3
                        -ffast-math
                    
                      CLIENT_CFLAGS:
                        -D_REENTRANT -I/usr/include/SDL2 -Icode/SDL2/include -DUSE_OPENAL
                        -DUSE_OPENAL_DLOPEN
                    
                      SERVER_CFLAGS:
                        
                    
                      LDFLAGS:
                    
                      LIBS:
                        -ldl -lm
                    
                      CLIENT_LIBS:
                        -lSDL2
                    
                      Output:
                        iowolfsp.arm
                        main/cgame.sp.arm.so
                        main/qagame.sp.arm.so
                        main/ui.sp.arm.so
                    
                    make[2]: Entering directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/SP'
                    CC code/client/cl_cgame.c
                    CC code/client/cl_cin.c
                    CC code/client/cl_console.c
                    CC code/client/cl_input.c
                    CC code/client/cl_keys.c
                    CC code/client/cl_main.c
                    CC code/client/cl_net_chan.c
                    CC code/client/cl_parse.c
                    CC code/client/cl_scrn.c
                    CC code/client/cl_ui.c
                    CC code/client/cl_avi.c
                    CC code/qcommon/cm_load.c
                    CC code/qcommon/cm_patch.c
                    CC code/qcommon/cm_polylib.c
                    CC code/qcommon/cm_test.c
                    CC code/qcommon/cm_trace.c
                    CC code/qcommon/cmd.c
                    CC code/qcommon/common.c
                    CC code/qcommon/cvar.c
                    CC code/qcommon/files.c
                    CC code/qcommon/md4.c
                    CC code/qcommon/md5.c
                    CC code/qcommon/msg.c
                    CC code/qcommon/net_chan.c
                    CC code/qcommon/net_ip.c
                    CC code/qcommon/huffman.c
                    CC code/client/snd_altivec.c
                    CC code/client/snd_adpcm.c
                    CC code/client/snd_dma.c
                    CC code/client/snd_mem.c
                    CC code/client/snd_mix.c
                    CC code/client/snd_wavelet.c
                    CC code/client/snd_main.c
                    CC code/client/snd_codec.c
                    CC code/client/snd_codec_wav.c
                    CC code/client/snd_codec_ogg.c
                    CC code/client/snd_codec_opus.c
                    CC code/client/qal.c
                    CC code/client/snd_openal.c
                    CC code/client/cl_curl.c
                    CC code/server/sv_bot.c
                    CC code/server/sv_ccmds.c
                    CC code/server/sv_client.c
                    CC code/server/sv_game.c
                    CC code/server/sv_init.c
                    CC code/server/sv_main.c
                    CC code/server/sv_net_chan.c
                    CC code/server/sv_snapshot.c
                    CC code/server/sv_world.c
                    CC code/qcommon/q_math.c
                    CC code/qcommon/q_shared.c
                    CC code/zlib-1.2.11/unzip.c
                    CC code/zlib-1.2.11/ioapi.c
                    CC code/qcommon/puff.c
                    CC code/qcommon/vm.c
                    CC code/qcommon/vm_interpreted.c
                    BOT_CC code/botlib/be_aas_bspq3.c
                    BOT_CC code/botlib/be_aas_cluster.c
                    BOT_CC code/botlib/be_aas_debug.c
                    BOT_CC code/botlib/be_aas_entity.c
                    BOT_CC code/botlib/be_aas_file.c
                    BOT_CC code/botlib/be_aas_main.c
                    BOT_CC code/botlib/be_aas_move.c
                    BOT_CC code/botlib/be_aas_optimize.c
                    BOT_CC code/botlib/be_aas_reach.c
                    BOT_CC code/botlib/be_aas_route.c
                    BOT_CC code/botlib/be_aas_routealt.c
                    BOT_CC code/botlib/be_aas_routetable.c
                    BOT_CC code/botlib/be_aas_sample.c
                    BOT_CC code/botlib/be_ai_char.c
                    BOT_CC code/botlib/be_ai_chat.c
                    BOT_CC code/botlib/be_ai_gen.c
                    BOT_CC code/botlib/be_ai_goal.c
                    BOT_CC code/botlib/be_ai_move.c
                    BOT_CC code/botlib/be_ai_weap.c
                    BOT_CC code/botlib/be_ai_weight.c
                    BOT_CC code/botlib/be_ea.c
                    BOT_CC code/botlib/be_interface.c
                    BOT_CC code/botlib/l_crc.c
                    BOT_CC code/botlib/l_libvar.c
                    BOT_CC code/botlib/l_log.c
                    BOT_CC code/botlib/l_memory.c
                    BOT_CC code/botlib/l_precomp.c
                    BOT_CC code/botlib/l_script.c
                    BOT_CC code/botlib/l_struct.c
                    SPLINE_CXX code/splines/math_angles.cpp
                    SPLINE_CXX code/splines/math_matrix.cpp
                    SPLINE_CXX code/splines/math_quaternion.cpp
                    SPLINE_CXX code/splines/math_vector.cpp
                    SPLINE_CXX code/splines/q_parse.cpp
                    SPLINE_CXX code/splines/splines.cpp
                    SPLINE_CXX code/splines/util_str.cpp
                    CC code/sdl/sdl_input.c
                    CC code/sdl/sdl_snd.c
                    CC code/sys/con_log.c
                    CC code/sys/sys_main.c
                    In file included from code/splines/splines.h:41:0,
                                     from code/splines/splines.cpp:30:
                    code/splines/util_list.h: In member function ‘void idCameraDef::buildCamera()’:
                    code/splines/util_list.h:197:2: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow]
                      if ( m_size < m_num ) {
                      ^~
                    code/splines/util_list.h:197:2: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow]
                      if ( m_size < m_num ) {
                      ^~
                    CC code/sys/con_tty.c
                    CC code/zlib-1.2.11/adler32.c
                    CC code/zlib-1.2.11/crc32.c
                    CC code/zlib-1.2.11/inffast.c
                    CC code/zlib-1.2.11/inflate.c
                    CC code/zlib-1.2.11/inftrees.c
                    CC code/zlib-1.2.11/zutil.c
                    CC code/qcommon/vm_armv7l.c
                    CC code/sys/sys_unix.c
                    REF_CC code/renderer/tr_altivec.c
                    In file included from code/renderer/qgl.h:38:0,
                                     from code/renderer/tr_local.h:37,
                                     from code/renderer/tr_altivec.c:29:
                    /usr/include/SDL2/SDL_opengles.h:33:21: fatal error: GLES/gl.h: No such file or directory
                     #include <GLES/gl.h>
                                         ^
                    compilation terminated.
                    Makefile:2583: recipe for target 'build/release-linux-arm/renderer/tr_altivec.o' failed
                    make[2]: *** [build/release-linux-arm/renderer/tr_altivec.o] Error 1
                    make[2]: *** Waiting for unfinished jobs....
                    make[2]: Leaving directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/SP'
                    Makefile:1327: recipe for target 'targets' failed
                    make[1]: *** [targets] Error 2
                    make[1]: Leaving directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/SP'
                    Makefile:1278: recipe for target 'release' failed
                    make: *** [release] Error 2
                    make[1]: Entering directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/MP'
                    
                    Building in build/release-linux-arm:
                      PLATFORM: linux
                      ARCH: arm
                      FILE_ARCH: arm
                      VERSION: 1.51d-MP_GIT_2f4c329-2020-02-25
                      COMPILE_PLATFORM: linux
                      COMPILE_ARCH: arm
                      HAVE_VM_COMPILED: true
                      PKG_CONFIG: pkg-config
                      CC: cc
                      CXX: g++
                    
                      CFLAGS:
                        -O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8
                        -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations -pipe -Wall
                        -fno-strict-aliasing -pipe -DUSE_ICON -DARCH_STRING="arm" -DUSE_OPENGLES
                        -DNO_GZIP -Icode/zlib-1.2.11 -DUSE_INTERNAL_JPEG -Icode/jpeg-8c
                        -DBUILD_FREETYPE -Icode/freetype-2.9/include -DFT2_BUILD_LIBRARY
                        -DUSE_LOCAL_HEADERS -DPRODUCT_VERSION="1.51d-MP_GIT_2f4c329-2020-02-25"
                        -Wformat=2 -Wformat-security -Wno-format-nonliteral -Wstrict-aliasing=2
                        -Wmissing-format-attribute -Wdisabled-optimization -MMD -DNDEBUG -O3
                        -ffast-math
                    
                      CLIENT_CFLAGS:
                        -D_REENTRANT -I/usr/include/SDL2 -Icode/SDL2/include
                        -I/usr/include/arm-linux-gnueabihf -DUSE_OPENAL -DUSE_OPENAL_DLOPEN
                        -DUSE_CURL -DUSE_CURL_DLOPEN -DUSE_PBMD5
                    
                      SERVER_CFLAGS:
                        
                    
                      LDFLAGS:
                    
                      LIBS:
                        -ldl -lm
                    
                      CLIENT_LIBS:
                        -lSDL2
                    
                      Output:
                        iowolfded.arm
                        iowolfmp.arm
                        main/cgame.mp.arm.so
                        main/qagame.mp.arm.so
                        main/ui.mp.arm.so
                        main/vm/cgame.mp.qvm
                        main/vm/qagame.mp.qvm
                        main/vm/ui.mp.qvm
                    
                    make[2]: Entering directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/MP'
                    DED_CC code/server/sv_bot.c
                    DED_CC code/server/sv_client.c
                    DED_CC code/server/sv_ccmds.c
                    DED_CC code/server/sv_game.c
                    DED_CC code/server/sv_init.c
                    DED_CC code/server/sv_main.c
                    DED_CC code/server/sv_net_chan.c
                    DED_CC code/server/sv_snapshot.c
                    DED_CC code/server/sv_world.c
                    DED_CC code/qcommon/cm_load.c
                    DED_CC code/qcommon/cm_patch.c
                    DED_CC code/qcommon/cm_polylib.c
                    DED_CC code/qcommon/cm_test.c
                    DED_CC code/qcommon/cm_trace.c
                    DED_CC code/qcommon/cmd.c
                    DED_CC code/qcommon/common.c
                    DED_CC code/qcommon/cvar.c
                    DED_CC code/qcommon/files.c
                    DED_CC code/qcommon/md4.c
                    DED_CC code/qcommon/msg.c
                    DED_CC code/qcommon/net_chan.c
                    DED_CC code/qcommon/net_ip.c
                    DED_CC code/qcommon/huffman.c
                    DED_CC code/qcommon/q_math.c
                    DED_CC code/qcommon/q_shared.c
                    DED_CC code/zlib-1.2.11/unzip.c
                    DED_CC code/zlib-1.2.11/ioapi.c
                    DED_CC code/qcommon/vm.c
                    DED_CC code/qcommon/vm_interpreted.c
                    BOT_CC code/botlib/be_aas_bspq3.c
                    BOT_CC code/botlib/be_aas_cluster.c
                    BOT_CC code/botlib/be_aas_debug.c
                    BOT_CC code/botlib/be_aas_entity.c
                    BOT_CC code/botlib/be_aas_file.c
                    BOT_CC code/botlib/be_aas_main.c
                    BOT_CC code/botlib/be_aas_move.c
                    BOT_CC code/botlib/be_aas_optimize.c
                    BOT_CC code/botlib/be_aas_reach.c
                    BOT_CC code/botlib/be_aas_route.c
                    BOT_CC code/botlib/be_aas_routealt.c
                    BOT_CC code/botlib/be_aas_routetable.c
                    BOT_CC code/botlib/be_aas_sample.c
                    BOT_CC code/botlib/be_ai_char.c
                    BOT_CC code/botlib/be_ai_chat.c
                    BOT_CC code/botlib/be_ai_gen.c
                    BOT_CC code/botlib/be_ai_goal.c
                    BOT_CC code/botlib/be_ai_move.c
                    BOT_CC code/botlib/be_ai_weap.c
                    BOT_CC code/botlib/be_ai_weight.c
                    BOT_CC code/botlib/be_ea.c
                    BOT_CC code/botlib/be_interface.c
                    BOT_CC code/botlib/l_crc.c
                    BOT_CC code/botlib/l_libvar.c
                    BOT_CC code/botlib/l_log.c
                    BOT_CC code/botlib/l_memory.c
                    BOT_CC code/botlib/l_precomp.c
                    BOT_CC code/botlib/l_script.c
                    BOT_CC code/botlib/l_struct.c
                    DED_CC code/null/null_client.c
                    DED_CC code/null/null_input.c
                    DED_CC code/null/null_snddma.c
                    DED_CC code/sys/con_log.c
                    DED_CC code/sys/sys_main.c
                    DED_CC code/zlib-1.2.11/adler32.c
                    DED_CC code/zlib-1.2.11/crc32.c
                    DED_CC code/zlib-1.2.11/inffast.c
                    DED_CC code/zlib-1.2.11/inflate.c
                    DED_CC code/zlib-1.2.11/inftrees.c
                    DED_CC code/zlib-1.2.11/zutil.c
                    DED_CC code/qcommon/vm_armv7l.c
                    DED_CC code/sys/sys_unix.c
                    DED_CC code/sys/con_tty.c
                    CC code/client/cl_cgame.c
                    CC code/client/cl_cin.c
                    CC code/client/cl_console.c
                    CC code/client/cl_input.c
                    CC code/client/cl_keys.c
                    CC code/client/cl_main.c
                    CC code/client/cl_net_chan.c
                    CC code/client/cl_parse.c
                    CC code/client/cl_scrn.c
                    CC code/client/cl_ui.c
                    CC code/client/cl_avi.c
                    CC code/qcommon/cm_load.c
                    CC code/qcommon/cm_patch.c
                    CC code/qcommon/cm_polylib.c
                    CC code/qcommon/cm_test.c
                    CC code/qcommon/cm_trace.c
                    CC code/qcommon/cmd.c
                    CC code/qcommon/common.c
                    CC code/qcommon/cvar.c
                    CC code/qcommon/files.c
                    CC code/qcommon/md4.c
                    CC code/qcommon/md5.c
                    CC code/qcommon/pbmd5.c
                    CC code/qcommon/msg.c
                    CC code/qcommon/net_chan.c
                    CC code/qcommon/net_ip.c
                    CC code/qcommon/huffman.c
                    CC code/client/snd_altivec.c
                    CC code/client/snd_adpcm.c
                    CC code/client/snd_dma.c
                    CC code/client/snd_mem.c
                    CC code/client/snd_mix.c
                    CC code/client/snd_wavelet.c
                    CC code/client/snd_main.c
                    CC code/client/snd_codec.c
                    CC code/client/snd_codec_wav.c
                    CC code/client/snd_codec_ogg.c
                    CC code/client/snd_codec_opus.c
                    CC code/client/qal.c
                    CC code/client/snd_openal.c
                    CC code/client/cl_curl.c
                    CC code/server/sv_bot.c
                    CC code/server/sv_ccmds.c
                    CC code/server/sv_client.c
                    CC code/server/sv_game.c
                    CC code/server/sv_init.c
                    CC code/server/sv_main.c
                    CC code/server/sv_net_chan.c
                    CC code/server/sv_snapshot.c
                    CC code/server/sv_world.c
                    CC code/qcommon/q_math.c
                    CC code/qcommon/q_shared.c
                    CC code/zlib-1.2.11/unzip.c
                    CC code/zlib-1.2.11/ioapi.c
                    CC code/qcommon/puff.c
                    CC code/qcommon/vm.c
                    CC code/qcommon/vm_interpreted.c
                    BOT_CC code/botlib/be_aas_bspq3.c
                    BOT_CC code/botlib/be_aas_cluster.c
                    BOT_CC code/botlib/be_aas_debug.c
                    BOT_CC code/botlib/be_aas_entity.c
                    BOT_CC code/botlib/be_aas_file.c
                    BOT_CC code/botlib/be_aas_main.c
                    BOT_CC code/botlib/be_aas_move.c
                    BOT_CC code/botlib/be_aas_optimize.c
                    BOT_CC code/botlib/be_aas_reach.c
                    BOT_CC code/botlib/be_aas_route.c
                    BOT_CC code/botlib/be_aas_routealt.c
                    BOT_CC code/botlib/be_aas_routetable.c
                    BOT_CC code/botlib/be_aas_sample.c
                    BOT_CC code/botlib/be_ai_char.c
                    BOT_CC code/botlib/be_ai_chat.c
                    BOT_CC code/botlib/be_ai_gen.c
                    BOT_CC code/botlib/be_ai_goal.c
                    BOT_CC code/botlib/be_ai_move.c
                    BOT_CC code/botlib/be_ai_weap.c
                    BOT_CC code/botlib/be_ai_weight.c
                    BOT_CC code/botlib/be_ea.c
                    BOT_CC code/botlib/be_interface.c
                    BOT_CC code/botlib/l_crc.c
                    BOT_CC code/botlib/l_libvar.c
                    BOT_CC code/botlib/l_log.c
                    BOT_CC code/botlib/l_memory.c
                    BOT_CC code/botlib/l_precomp.c
                    BOT_CC code/botlib/l_script.c
                    BOT_CC code/botlib/l_struct.c
                    SPLINE_CXX code/splines/math_angles.cpp
                    SPLINE_CXX code/splines/math_matrix.cpp
                    SPLINE_CXX code/splines/math_quaternion.cpp
                    SPLINE_CXX code/splines/math_vector.cpp
                    SPLINE_CXX code/splines/q_parse.cpp
                    SPLINE_CXX code/splines/splines.cpp
                    SPLINE_CXX code/splines/util_str.cpp
                    CC code/sdl/sdl_input.c
                    CC code/sdl/sdl_snd.c
                    CC code/sys/con_log.c
                    In file included from code/splines/splines.h:41:0,
                                     from code/splines/splines.cpp:30:
                    code/splines/util_list.h: In member function ‘void idCameraDef::buildCamera()’:
                    code/splines/util_list.h:197:2: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow]
                      if ( m_size < m_num ) {
                      ^~
                    code/splines/util_list.h:197:2: warning: assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow]
                      if ( m_size < m_num ) {
                      ^~
                    CC code/sys/sys_main.c
                    CC code/sys/con_tty.c
                    CC code/zlib-1.2.11/adler32.c
                    CC code/zlib-1.2.11/crc32.c
                    CC code/zlib-1.2.11/inffast.c
                    CC code/zlib-1.2.11/inflate.c
                    CC code/zlib-1.2.11/inftrees.c
                    CC code/zlib-1.2.11/zutil.c
                    CC code/qcommon/vm_armv7l.c
                    CC code/sys/sys_unix.c
                    REF_CC code/renderer/tr_altivec.c
                    In file included from code/renderer/qgl.h:38:0,
                                     from code/renderer/tr_local.h:37,
                                     from code/renderer/tr_altivec.c:29:
                    /usr/include/SDL2/SDL_opengles.h:33:21: fatal error: GLES/gl.h: No such file or directory
                     #include <GLES/gl.h>
                                         ^
                    compilation terminated.
                    Makefile:2617: recipe for target 'build/release-linux-arm/renderer/tr_altivec.o' failed
                    make[2]: *** [build/release-linux-arm/renderer/tr_altivec.o] Error 1
                    make[2]: *** Waiting for unfinished jobs....
                    make[2]: Leaving directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/MP'
                    Makefile:1350: recipe for target 'targets' failed
                    make[1]: *** [targets] Error 2
                    make[1]: Leaving directory '/home/pi/RetroPie-Setup/tmp/build/rtcw/MP'
                    Makefile:1301: recipe for target 'release' failed
                    make: *** [release] Error 2
                    /home/pi
                    /home/pi/RetroPie-Setup/tmp/build/rtcw /home/pi
                    
                    = = = = = = = = = = = = = = = = = = = = =
                    Installing 'rtcw' : RTCW - IORTCW source port of Return to Castle Wolfenstein.
                    = = = = = = = = = = = = = = = = = = = = =
                    
                    /home/pi
                    Could not successfully install RTCW - IORTCW source port of Return to Castle Wolfenstein. (/home/pi/RetroPie-Setup/tmp/build/rtcw/SP/build/release-linux-arm/iowolfsp.arm not found).
                    
                    Log ended at: Mon  2 Mar 14:24:05 GMT 2020
                    Total running time: 0 hours, 6 mins, 23 secs
                    111

                    RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                    RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                    Maintainer of RetroPie-Extra .

                    tpo1990T 1 Reply Last reply Reply Quote 0
                    • tpo1990T
                      tpo1990 @ExarKunIv
                      last edited by

                      @ExarKunIv From your log it looks like the compilation still can not find the GLES file named gl.h. How did you install RetroPie on Stretch? Was it by the official RetroPie image or by manually installing RetroPie on top of a Raspbian Stretch build?

                      I need this information in order to test it on my own test setup.

                      Greetings from Denmark. :-)

                      Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                      ExarKunIvE 1 Reply Last reply Reply Quote 0
                      • ExarKunIvE
                        ExarKunIv @tpo1990
                        last edited by

                        @tpo1990 it was a clean load from the retropie site. all i did was run the update script so i could update everything else but the OS. that is still what ever the base OS is for 4.5.1

                        RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                        RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                        Maintainer of RetroPie-Extra .

                        tpo1990T 1 Reply Last reply Reply Quote 0
                        • tpo1990T
                          tpo1990 @ExarKunIv
                          last edited by

                          @ExarKunIv Hmm It doesn't make sense. It should work on the official RetroPie image, unless there is something else I am missing out on then it will not work since it can not find your gles library on your Raspbian OS version.

                          Greetings from Denmark. :-)

                          Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                          ExarKunIvE 1 Reply Last reply Reply Quote 0
                          • ExarKunIvE
                            ExarKunIv @tpo1990
                            last edited by

                            @tpo1990 ok i did a clean install and was able to install RTCW with out a problem.

                            not sure what changed when i ran the update script even though i did not update the OS
                            i just updated everything else.

                            if you need anything else let me know

                            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                            RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                            Maintainer of RetroPie-Extra .

                            tpo1990T 1 Reply Last reply Reply Quote 1
                            • tpo1990T
                              tpo1990 @ExarKunIv
                              last edited by

                              @ExarKunIv Good to know that you got it worked out. I will. Thanks.

                              Greetings from Denmark. :-)

                              Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                              1 Reply Last reply Reply Quote 0
                              • C
                                Cesarpuig
                                last edited by

                                Hi.

                                I have installed iortcw on a Raspberry Pi 4, with Retropie 4.4.18.

                                I have modified in installation script make-raspberrypi.sh.

                                I have changed:

                                USE_OPENGLES=1
                                

                                By:

                                USE_OPENGLES=0
                                

                                And installed in the main folder the Venon mod 6.5, it works well with spectacular graphics.

                                Let's enjoy it.

                                tpo1990T 1 Reply Last reply Reply Quote 1
                                • tpo1990T
                                  tpo1990 @Cesarpuig
                                  last edited by

                                  @Cesarpuig Thank you for your contribution. This will be useful for those who owns a Raspberry Pi 4 and want to try running the port even though it officially only works on older Raspberry Pis.

                                  Greetings from Denmark. :-)

                                  Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                  1 Reply Last reply Reply Quote 0
                                  • C
                                    Cesarpuig
                                    last edited by Cesarpuig

                                    Hello @tpo1990 .

                                    The first of all this are suggestions, in my case they have been quite functional, I'm not informatic and I'm not very good at it. English is not my native language and I use the google translator.

                                    Tips for the iortcw script:

                                    BUILD.

                                    function build_rtcw() {
                                    cd "$md_build/SP"
                                    USE_CODEC_VORBIS=0 USE_CODEC_OPUS=0 USE_CURL=0 USE_CURL_DLOPEN=0 USE_OPENAL=1 USE_OPENAL_DLOPEN=1 USE_RENDERER_DLOPEN=0 USE_VOIP=0 \
                                    USE_LOCAL_HEADERS=1 USE_INTERNAL_JPEG=1 USE_INTERNAL_OPUS=1 USE_INTERNAL_ZLIB=1 USE_OPENGLES=1 USE_BLOOM=0 USE_MUMBLE=0 BUILD_GAME_SO=1 \
                                    BUILD_RENDERER_REND2=0 ARCH=armv7l PLATFORM=linux COMPILE_ARCH=arm COMPILE_PLATFORM=linux \
                                    make
                                    cd "$md_build/MP"
                                    USE_CODEC_VORBIS=0 USE_CODEC_OPUS=0 USE_CURL=0 USE_CURL_DLOPEN=0 USE_OPENAL=1 USE_OPENAL_DLOPEN=1 USE_RENDERER_DLOPEN=0 USE_VOIP=0 \
                                    USE_LOCAL_HEADERS=1 USE_INTERNAL_JPEG=1 USE_INTERNAL_OPUS=1 USE_INTERNAL_ZLIB=1 USE_OPENGLES=1 USE_BLOOM=0 USE_MUMBLE=0 BUILD_GAME_SO=1 \
                                    BUILD_RENDERER_REND2=0 ARCH=armv7l PLATFORM=linux COMPILE_ARCH=arm COMPILE_PLATFORM=linux \
                                    make
                                    md_ret_require="$md_build/SP"
                                    md_ret_require="$md_build/MP"
                                    }
                                    

                                    Remove the reference to the make.raspberrypi.sh script, and add the contents of this file.

                                    Because it is much more flexible when making modifications, now the make.raspberrypi.sh script does not work due to changes in the source, it would have to be modified to replace:

                                    ARCH=arm
                                    

                                    by:

                                    ARCH=armv7l
                                    

                                    INSTALL.

                                    function install_rtcw() {
                                        md_ret_files=(
                                            'SP/build/release-linux-armv7l/iowolfsp.armv7l'
                                            'SP/build/release-linux-armv7l/main/cgame.sp.armv7l.so'
                                    	'SP/build/release-linux-armv7l/main/qagame.sp.armv7l.so'
                                    	'SP/build/release-linux-armv7l/main/ui.sp.armv7l.so'
                                            'MP/build/release-linux-armv7l/iowolfded.armv7l'
                                    	'MP/build/release-linux-armv7l/iowolfmp.armv7l'
                                            'MP/build/release-linux-armv7l/main/cgame.mp.armv7l.so'
                                    	'MP/build/release-linux-armv7l/main/qagame.mp.armv7l.so'
                                    	'MP/build/release-linux-armv7l/main/ui.mp.armv7l.so'
                                    	'MP/build/release-linux-armv7l/main/vm/'
                                        )
                                    }
                                    

                                    The build folder has changed its name when changing ARCH=armv7l, in addition the complete main folder is not necessary, but only some of the files.

                                    GAME DATA

                                    function game_data_rtcw() {
                                    mkdir /opt/retropie/ports/rtcw/main
                                    mv /opt/retropie/ports/rtcw/*.so /opt/retropie/ports/rtcw/main
                                    mv /opt/retropie/ports/rtcw/vm /opt/retropie/ports/rtcw/main
                                    mkdir "$home/.wolf/main"
                                    #wget "https://raw.githubusercontent.com/tpo1990/RTCW-RPI/master/wolfconfig.cfg"
                                    #mv wolfconfig.cfg "$home/.wolf/main"
                                    chown -R $user:$user "$romdir/ports/rtcw"
                                    chown -R $user:$user "$md_conf_root/rtcw-sp"
                                    }
                                    

                                    As I said before, the full main folder is not necessary, but only some of the files.

                                    I comment your configuration file because in my case it is not necessary with the one generated by default it works well for me in rpi3 and rpi4

                                    CONFIGURE

                                    function configure_rtcw() {
                                    addPort "rtcw-sp" "rtcw-sp" "Return to Castle Wolfenstein SP" "$md_inst/iowolfsp.armv7l"
                                    addPort "rtcw-mp" "rtcw-mp" "Return to Castle Wolfenstein MP" "$md_inst/iowolfmp.armv7l"
                                    
                                    mkRomDir "ports/rtcw"
                                    
                                    moveConfigDir "$home/.wolf" "$md_conf_root/rtcw-sp"
                                    moveConfigDir "$md_inst/main" "$romdir/ports/rtcw"
                                    
                                    [[ "$md_mode" == "install" ]] && game_data_rtcw
                                    }
                                    

                                    I give emulators different names when adding ports because this way I can assign different resolutions from runcommand.

                                    I hope it serves more people.

                                    tpo1990T 1 Reply Last reply Reply Quote 1
                                    • Z
                                      Zering
                                      last edited by Zering

                                      Is this only for the Pi4 or will it perform well on a Pi3?
                                      I can't seem to find the module in the experimental section, as the topic states, hence why I'm asking.

                                      quicksilverQ 1 Reply Last reply Reply Quote 0
                                      • quicksilverQ
                                        quicksilver @Zering
                                        last edited by quicksilver

                                        @Zering use the original instructions on the first post to install for pi 3. It runs great on my pi 3.

                                        Did you download the scriptmodule first?

                                        wget https://raw.githubusercontent.com/tpo1990/RTCW-RPI/master/rtcw.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
                                        
                                        C 1 Reply Last reply Reply Quote 0
                                        • Z
                                          Zering
                                          last edited by

                                          No, I haven't, so that's why. Thanks. Looking forward to playing this.

                                          1 Reply Last reply Reply Quote 0
                                          • C
                                            Cesarpuig @quicksilver
                                            last edited by

                                            @quicksilver

                                            Hello, in rpi4 it stopped working on April 26, 2020, when the bfbf9fc commit was introduced. I opened an issue on iortcw page, and man-at-arms (iortcw developer) said he had to modify the installation script, and that's how it worked.

                                            I do not know if this problem also exists in the rpi3 after this commit.

                                            Greetings

                                            tpo1990T 1 Reply Last reply Reply Quote 0
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