Goodbye fbalpha, welcome fbneo
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@hermit said in Goodbye fbalpha, welcome fbneo:
is it possible to create something at the software level to rotate the character with the classic directions
Like pressing the button 3 at all times ? That would be possible, but i won't turn the input code into an ugly mess for this.
You can also use an "analog" hack (i.e find a mean to press the button physically at all time, like adhesive ?) or remap it where it'll be easier to press for you. -
It a rotary game like midnight resistance / ikari warriors / it needs the dial mapped in the driver though by the looks of it is just mapped to one button for some reason
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@hermit said in Goodbye fbalpha, welcome fbneo:
@barbudreadmon
Hello
there are some games (such as DownTown / Mokugeki) where you need to press the 3 key to rotate the character.
sometimes it is very complex to use this maneuver.
there are some modified roms, but sometimes they are not the version / language that interests me
is it possible to create something at the software level to rotate the character with the classic directions? thanksYou might want to try the joystick hack version of DownTown romname downtownj, it's alot easier to play i think FBN supports it, there are quite a few
rotary games hacked to work this way you should seek em out if you dont like the original control method i know i dont. -
I'm trying to get powerdrift working w/ a spinner. Google suggests turning off autocenter via a dialog in the standalone, but there doesn't seem to be any equivalent (that i can find) in lr-fbneo. Is there a line I can add to a config file to do it? Thanks!
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@theissdev what's your issue exactly ?
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@barbudreadmon I've got a cab built w/ a spinner, trackball and joys/buttons. Spinner and trackball are going through an opti-pac. Everything else is going through an ipac4.
For driving games like pdrift and abcop where you want the spinner for the "wheel", I've found that I have to set the input to mouse (non-full control) to get it to register. Then the spinner and the buttons all work great, except that autocenter is enabled and I can't figure out how to turn that off. Doesn't seem to be anything exposed for it.
Could very well be the fact that I've got it set to mouse (which you'd think would be autocenter being a mouse) and I need to figure out the "right" way to call out the spinner (which I've changing the device index to no avail).
Thanks for your help!
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@theissdev ok, i guess having auto-center for a spinner doesn't make sense indeed, however there is currently no way in fbneo's codebase to disable autocenter if device is set to mouse, that would be only possible for analog joystick, is there a way to register a spinner as such ? Or is it stuck to being registered as a mouse ?
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@barbudreadmon I'm not sure. I'll mess around w/ it some more and see what i can work out. I just hit on that google post about getting pdrift to work w/ the autocenter setting in the standalone dialog and was wondering if there was a line i could stick in the config to set it. I'll let you know if i figure a different way. Of course as I was replying earlier about having to set it to mouse, I was like "ohhh....". Haha. Thanks for your help!
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@theissdev to make things clear, what i want to know is : is there a way to get your spinner to do something when set to classic or modern device type ? If it does, i should be able to quickly implement something for you, otherwise i think it'll be much harder.
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@barbudreadmon Ya, I'm not sure. I initially walked the device index trying to get it to do something prior to figuring out it was recognized if i switched to the mouse mode.
I haven't had a chance to mess w/ it today. Could very well be how it's wired on the opti-pac or something. All the other emus seem fine w/ how it is. Warlords (mame2003+) for instance picks up spinners 1 and 2 appropriately. The trackball acts as input 1 as well (simulataneously so left-right can be done on both spinner 1 and the trackball w/o changing anything). I set those up via the mouse_index i believe.
Don't spend too much time w/ me. I was just hoping there was a secret switch/line in the config I could add to turn off autocenter. I'll play around w/ it and see if I can figure out some configuration to get the spinners recognized outside of mouse mode.
Appreciate your help and time!
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@theissdev said in Goodbye fbalpha, welcome fbneo:
Don't spend too much time w/ me
I don't mind, having proper spinner support would be great.
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Hello,
Is there a way to lock down a Neo-Geo system overlay for Neo-Geo only? I think I tried to save a Neo-Geo overlay and it did it for FBNeo as a core. I have Neo-Geo arcade games as a separate system on my Retropie.
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@GreenHawk84 You need to save a Content Dir preset, instead of a Core preset. Or edit the
retroarch.cfg
for theneogeo
system and add the overlay configuration there. -
Hey guys, I'm setting up a fresh Retropie installation and this time I'd love to get into some arcade gaming. But FBA and MAME both confuse the hell of me. As of today, which FBA set is the go-to one?
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@Zering said in Goodbye fbalpha, welcome fbneo:
As of today, which FBA set is the go-to one?
There's only one - as the title of this topic says. If you want to get started with arcade emulation - look in the Docs, there's an entire section dedicated to it.
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Thanks!
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Hi
Does anyone have a good no clone 1g1r dat for fbneo? I've got the latest set of unmerged ROMs but would like to filter out all the clones and Japanese quiz games etc. I did attempt doing this myself but with over 6000 titles it was going to take forever.
There was a link on these forums to an older version of a dat someone had made but the links dead now.
Cheers
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Has anyone else noticed issues with "DoDonpachi Dai-Ou-Jou" lately?
I updated FB Neo from source a couple of days ago to test the new additions (Crazy War, Wyvern Wings, Silkroad 2, Mr.Dig,...) and now "DoDonPachi Dai-Ou-Jou" does not start anymore :/
Has the supported romset been changed?EDIT: ok, i just found some postings in DinkĀ“s Dev-Thread concerning this game, it got a redump. So it is time again for hunting the right romset.
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@sirhenrythe5th I got a romset dated from april 14th and it still won't load. I even threw in every version of
ddpdoj*.zip
. It might not have the updated set or it requires a parent rom that's not named that. -
@Darksavior did the same thing yesterday, tried dozens of parents and clones, even those for MAME0.216 :D
Of course non was working :/
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