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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    USB Encoder Mapping

    Scheduled Pinned Locked Moved Help and Support
    usb encoderkey mappingexit button
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    • mituM
      mitu Global Moderator @bpm009
      last edited by

      @bpm009 said in USB Encoder Mapping:

      Can a gamepad device be manually configured to act as a keyboard based controller?

      No.

      If that isn't possible, is there a means of editing the controller config file you mentioned to map a button to "escape" instead of input "1" for example?

      escape is just the default keyboard binding for exiting the emulator in RetroArch, you need to set input_exit_emulator - for a keyboard - or the input_exit_emulator_btn- for a gamepad.

      I only plan to have 2 buttons through the encoder, an exit emulator and a shutdown script button so I want to avoid the Hotkey + Start solution if at all possible.

      I'm not sure if that's possible - in RetroArch only P1 has access to the hotkey commands, so if you're looking for a gamepad/keyboard to work only for exiting the emulator, then I don't think this will work with just input configuration.

      Someone posted something similarly yesterday - https://retropie.org.uk/forum/topic/25538/ - see if it works for you to use an external script with the triggerhappy service.

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      • B
        bpm009
        last edited by

        escape is just the default keyboard binding for exiting the emulator in RetroArch, you need to set input_exit_emulator - for a keyboard - or the input_exit_emulator_btn- for a gamepad.

        Is input_exit_emulator_btn in all/retroarch.cfg part of the P1 specific hotkey commands you mentioned? If I place the encoder as a permanent P4 and find a way to have the button input value be a number not used by the other controllers could I then set input_exit_emulator_btn = "x" where x is that unique button value?

        I will take a look at that article, thanks for the reference. I see they OP used a keyboard encoder, is that important in making the setup work?

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @bpm009
          last edited by

          @bpm009 said in USB Encoder Mapping:

          Is input_exit_emulator_btn in all/retroarch.cfg part of the P1 specific hotkey commands you mentioned? If I place the encoder as a permanent P4 and find a way to have the button input value be a number not used by the other controllers could I then set input_exit_emulator_btn = "x" where x is that unique button value?

          I don't think so. If you've enabled the hotkey for P1, then the commands would need a hotkey to be registered.

          I will take a look at that article, thanks for the reference. I see they OP used a keyboard encoder, is that important in making the setup work?

          No, if you already have a script that interprets the inputs from a certain controller/gamepad/keyboard, etc., then you can skip over using the triggerhappy part and attach the RetroArch exit script to your script.

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          • B
            bpm009
            last edited by

            I think I'm making some progress, I came across another thread using jslisten to run a script on button press. I think combining this with dedicating the "1 button controller" as P4 always I should be able to create a workaround. Where do I find the RetroArch exit script so I can use it in my script? If this works I'll post the entire solution in one reply.

            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @bpm009
              last edited by

              @bpm009 said in USB Encoder Mapping:

              Where do I find the RetroArch exit script so I can use it in my script? If this works I'll post the entire solution in one reply.

              Look in the topic that I linked.

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              • B
                bpm009
                last edited by

                I see that the script has to be created. In the topic they require a "Pause" command which looks to be "Pause_Toggle". What is the command for "Exit Emulator"?

                mituM 1 Reply Last reply Reply Quote 0
                • B
                  bpm009
                  last edited by

                  Just as a test I also tried the setup you mentioned in the linked post and I also was unable to get P to pause the game. I did check with systemctl that the service was running on startup.

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                  • mituM
                    mitu Global Moderator @bpm009
                    last edited by

                    @bpm009 said in USB Encoder Mapping:

                    I see that the script has to be created. In the topic they require a "Pause" command which looks to be "Pause_Toggle". What is the command for "Exit Emulator"?

                    The command is QUIT (full list of commands is here).

                    Just as a test I also tried the setup you mentioned in the linked post and I also was unable to get P to pause the game

                    Does it work if you run the script manually ?

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                    • B
                      bpm009
                      last edited by

                      Run the pause script manually? I know that I can return to emulation station through the terminal but can I start a game in an emulator, enter the terminal to run the script and return back to the game? If so I'm not sure on the process sorry. I'm willing to give it a shot if I can find out how.

                      mituM 1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator @bpm009
                        last edited by

                        @bpm009 You can use SSH to run commands on the PI, without needing a keyboard.

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                        • B
                          bpm009
                          last edited by bpm009

                          Ok, using SSH I ran the script and it did not send a pause command to the game running.

                          Just to clarify, I went into the SSH terminal to the directory and entered ./pause-ra.sh which I believe is the correct method.

                          I used the code you explained in the other post shown below for the pause-ra.sh script.

                          #!/bin/bash
                          echo -n "PAUSE_TOGGLE" | nc -d -u -w1 127.0.0.1 55355
                          
                          
                          mituM 1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @bpm009
                            last edited by

                            @bpm009 OK, did you modify the retroarch.cfg file to enable network input, like explained in the post ?

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                            • B
                              bpm009
                              last edited by

                              Yes, I added the following line to the end of the retroarch.cfg file.

                              network_cmd_enable = "true"
                              
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                              • mituM
                                mitu Global Moderator
                                last edited by

                                @bpm009 said in USB Encoder Mapping:

                                #!/bin/bash
                                echo -n "PAUSE_TOGGLE" | nc -d -u -w1 127.0.0.1 55355

                                Modify the script to

                                #!/bin/bash
                                echo -n "PAUSE_TOGGLE" | nc -u -w1 127.0.0.1 55355
                                

                                I think I added an extra parameter that doesn't do what it should.

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                                • B
                                  bpm009
                                  last edited by

                                  Still no luck when running the script directly.

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                                  • mituM
                                    mitu Global Moderator
                                    last edited by

                                    Works for me - are you sure you're running a RetroArch emulator ? What game are you starting and what emulator appears in the launch command message ?

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                                    • B
                                      bpm009
                                      last edited by

                                      Not 100% sure.I am running super mario kart and the SNES9X emulator.

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                                      • mituM
                                        mitu Global Moderator
                                        last edited by

                                        When you start the game, there's the launch command 'splash', displaying the game and the emulator run:

                                        What does it say when you start yours ?

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                                        • B
                                          bpm009
                                          last edited by

                                          Mine says Super Mario Kart (USA) lr-snes9x2010.

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                                          • mituM
                                            mitu Global Moderator
                                            last edited by

                                            Then it's using lr-snes9x2010 as emulator, which is a RetroArch core. I don't understand why it's not working - you can try adding the RetroArch network input config to \\retropie\configs\snes\retroarch.cfg, just in case you saved the configuration from the RGUI.

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