RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Pi4 MAME2010 crashing on Tab menu > Inputs

    Scheduled Pinned Locked Moved Help and Support
    mame2010crashcontrols
    89 Posts 9 Posters 9.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      Simrose @grant2258
      last edited by Simrose

      @grant2258 said in Pi4 MAME2010 crashing on Tab menu > Inputs:

      git clone https://github.com/grant2258/mame2010-libretro.git

      git clone https://github.com/grant2258/mame2010-libretro.git
      fatal: destination path 'mame2010-libretro' already exists and is not an empty directory.

      im not sure what im doing wrong still, I tried uninstalling lr-mame2010 and still had same issue. No folder in libretrocores for lr-mame2010.
      Hope you can help.
      Thanks Sim

      1 Reply Last reply Reply Quote 0
      • G
        grant2258 Banned
        last edited by grant2258

        rm -rf mame2010-libretro
        

        then do the above

        S 1 Reply Last reply Reply Quote 0
        • S
          Simrose @grant2258
          last edited by

          @grant2258 said in Pi4 MAME2010 crashing on Tab menu > Inputs:

          rm -f mame2010-libretro
          rm: cannot remove 'mame2010-libretro': Is a directory

          1 Reply Last reply Reply Quote 0
          • G
            grant2258 Banned
            last edited by grant2258

            its rm -rf you posted that as i was editing it. I think ill compile a binary for people probably easier that way

            1 Reply Last reply Reply Quote 0
            • S
              Simrose
              last edited by Simrose

              @grant2258 said in Pi4 MAME2010 crashing on Tab menu > Inputs:

              git clone https://github.com/grant2258/mame2010-libretro.git
              cd mame2010-libretro
              git checkout input
              make platform=rpi4 -j8
              sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/

              Thanks its installing now.

              The remove command worked and used this post you made
              git clone https://github.com/grant2258/mame2010-libretro.git
              cd mame2010-libretro
              git checkout input
              make platform=rpi4 -j8
              sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/

              Im hopeing this will help with player 2 controls for some reason mortal kombat 2 etc the circle button does not do anything. Cant low kick on player 2. It will be great if it works afterwards.

              Thanks
              Sim

              1 Reply Last reply Reply Quote 0
              • G
                grant2258 Banned
                last edited by

                should be good for 4 players :)

                S 1 Reply Last reply Reply Quote 0
                • S
                  Simrose @grant2258
                  last edited by Simrose

                  @grant2258
                  It was compiling but at the end it didnt install
                  ill have to do it again as i closed putty and show message thanks.

                  pi@retropie:~ $ git clone https://github.com/grant2258/mame2010-libretro
                  fatal: destination path 'mame2010-libretro' already exists and is not anirectory.
                  pi@retropie:~ $ cd mame2010-libretro
                  pi@retropie:~/mame2010-libretro $ git checkout input
                  Already on 'input'
                  Your branch is up to date with 'origin/input'.
                  pi@retropie:~/mame2010-libretro $ make platform=rpi4 -j8^C
                  pi@retropie:~/mame2010-libretro $ sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/
                  cp: cannot create regular file '/opt/retropie/libretrocores/lr-mame2010/': Not a directory
                  pi@retropie:~/mame2010-libretro $

                  EDIT
                  I just had to create a lr-mame2010 directory and it worked now to test
                  mame2010_libretro is in the lr-mame2010 folder from your install

                  So I have the new core installed from you, I just need some config to launch the emulator. As before installing i removed the emulator from setup, I can see in retropie setup it says installed via unknown lr-mame2010 so i must be close in getting it working.

                  I think i solved it the long way around sorry im not really confident with this.

                  I backed up the new core you made then installed via binary
                  so i have the config to launch the emulator
                  then run just this code

                  git clone https://github.com/grant2258/mame2010-libretro.git
                  cd mame2010-libretro
                  git checkout input
                  make platform=rpi4 -j8
                  now its doing its installing lots of code
                  when that finishes ill copy over the new core over the binary one as root user
                  so hopefully when finished it will all be good.

                  1 Reply Last reply Reply Quote 0
                  • G
                    grant2258 Banned
                    last edited by grant2258

                    yes you need to install the mame2010 package first on thing to note if it stops compiling just go back to the mame2010-libretro
                    directory

                    the other commands before this just grabed the source and checkout the branch no need to worry about them again

                    make platform=rpi4 -j8
                    sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/
                    
                    S 1 Reply Last reply Reply Quote 0
                    • S
                      Simrose @grant2258
                      last edited by Simrose

                      @grant2258
                      So the Controls are wrong for Mortal kombwt
                      Compared to arcade and mame 2003, megadrive etc
                      But they all can be mapped now which is wonderful
                      Thanks
                      Sim

                      This is how I set it now for Mortal kombat to be the same as mame 2003 and layout of how Mortal kombat games are on most platforms.

                      Auto 0 key z button 4
                      Auto 3 key a button 1
                      Auto 1 key x button 5
                      Auto 2 key S button 3
                      Auto 4 key q button 2
                      Auto 5 key w button 6
                      Auto 6 button 8
                      Auto 7 button 7

                      Its working really well
                      Thank you again

                      Is their a way to get dpad working and not just analog.

                      Thanks
                      Sim

                      1 Reply Last reply Reply Quote 0
                      • G
                        grant2258 Banned
                        last edited by grant2258

                        there is some mapping that was there you need to turn it on in the options and restart the core. I left them off by default because i havent tested them. So if you turn it on (then restart) and load up street fighter 2 it should map properly. Again this isint my mapping its what was there

                        S 1 Reply Last reply Reply Quote 0
                        • S
                          Simrose @grant2258
                          last edited by

                          @grant2258
                          Can you please explain where options how to enable
                          Thanks
                          Sim

                          G 1 Reply Last reply Reply Quote 0
                          • G
                            grant2258 Banned @Simrose
                            last edited by

                            @Simrose like any other retroarch core option select +x to get to rgui

                            then goto options

                            its the first option automapping turn it on close the core and restart

                            S 2 Replies Last reply Reply Quote 0
                            • S
                              Simrose @grant2258
                              last edited by Simrose

                              @grant2258 thanks for that sorry I'm learning.

                              Edit
                              Works perfect😊
                              It would be great to be able to enable dpad also
                              Thanks
                              Sim

                              1 Reply Last reply Reply Quote 0
                              • S
                                Simrose @grant2258
                                last edited by

                                @grant2258
                                A huge thanks to you
                                Amazing to have it working now
                                Very happy
                                Sim

                                1 Reply Last reply Reply Quote 1
                                • G
                                  grant2258 Banned
                                  last edited by

                                  I have some other things im working on at the moment but ou can can set up in input general it just needs auto mapped

                                  S pjftP 2 Replies Last reply Reply Quote 0
                                  • S
                                    Simrose @grant2258
                                    last edited by

                                    @grant2258
                                    I couldn't get dpad to work but I know it's my lack of knowledge.
                                    Good luck with your other projects
                                    Main thing is everything else working great.
                                    Thanks
                                    Sim

                                    G 1 Reply Last reply Reply Quote 0
                                    • pjftP
                                      pjft @grant2258
                                      last edited by

                                      @grant2258 Sorry for the delay here!

                                      I compiled your version and it seemed to work as intended. I was unable to get the "auto-remapping" to work, even after restarting, but it's probably on me.

                                      The fact that the emulator no longer crashes allows the user to remap the controls as intended - thanks!

                                      S G 2 Replies Last reply Reply Quote 1
                                      • S
                                        Simrose @pjft
                                        last edited by

                                        @pjft
                                        Auto remapping worked on mine just to let you know I had it off and controls were messed up on most games put to on and now fine

                                        1 Reply Last reply Reply Quote 0
                                        • G
                                          grant2258 Banned @pjft
                                          last edited by grant2258

                                          @pjft make sure youve do a git pull. if you messed with the game mappings and such i wont map propperly because you changed your cfg files. Also if you didnt do a clean compile do a touch src/emu/*.c I tested with sf2 on windows and linux works fine for me dont know about the rest of the mappings because i just used what was there in the first place

                                          pjftP 1 Reply Last reply Reply Quote 1
                                          • pjftP
                                            pjft @grant2258
                                            last edited by

                                            @grant2258 It might have been from the previous game mappings then - I tested it with some of the games I had been playing before!

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.