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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Pi4 MAME2010 crashing on Tab menu > Inputs

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    mame2010crashcontrols
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    • G
      grant2258 Banned
      last edited by grant2258

      yes you need to install the mame2010 package first on thing to note if it stops compiling just go back to the mame2010-libretro
      directory

      the other commands before this just grabed the source and checkout the branch no need to worry about them again

      make platform=rpi4 -j8
      sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/
      
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      • S
        Simrose @grant2258
        last edited by Simrose

        @grant2258
        So the Controls are wrong for Mortal kombwt
        Compared to arcade and mame 2003, megadrive etc
        But they all can be mapped now which is wonderful
        Thanks
        Sim

        This is how I set it now for Mortal kombat to be the same as mame 2003 and layout of how Mortal kombat games are on most platforms.

        Auto 0 key z button 4
        Auto 3 key a button 1
        Auto 1 key x button 5
        Auto 2 key S button 3
        Auto 4 key q button 2
        Auto 5 key w button 6
        Auto 6 button 8
        Auto 7 button 7

        Its working really well
        Thank you again

        Is their a way to get dpad working and not just analog.

        Thanks
        Sim

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          grant2258 Banned
          last edited by grant2258

          there is some mapping that was there you need to turn it on in the options and restart the core. I left them off by default because i havent tested them. So if you turn it on (then restart) and load up street fighter 2 it should map properly. Again this isint my mapping its what was there

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            Simrose @grant2258
            last edited by

            @grant2258
            Can you please explain where options how to enable
            Thanks
            Sim

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              grant2258 Banned @Simrose
              last edited by

              @Simrose like any other retroarch core option select +x to get to rgui

              then goto options

              its the first option automapping turn it on close the core and restart

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              • S
                Simrose @grant2258
                last edited by Simrose

                @grant2258 thanks for that sorry I'm learning.

                Edit
                Works perfect😊
                It would be great to be able to enable dpad also
                Thanks
                Sim

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                  Simrose @grant2258
                  last edited by

                  @grant2258
                  A huge thanks to you
                  Amazing to have it working now
                  Very happy
                  Sim

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                  • G
                    grant2258 Banned
                    last edited by

                    I have some other things im working on at the moment but ou can can set up in input general it just needs auto mapped

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                    • S
                      Simrose @grant2258
                      last edited by

                      @grant2258
                      I couldn't get dpad to work but I know it's my lack of knowledge.
                      Good luck with your other projects
                      Main thing is everything else working great.
                      Thanks
                      Sim

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                      • pjftP
                        pjft @grant2258
                        last edited by

                        @grant2258 Sorry for the delay here!

                        I compiled your version and it seemed to work as intended. I was unable to get the "auto-remapping" to work, even after restarting, but it's probably on me.

                        The fact that the emulator no longer crashes allows the user to remap the controls as intended - thanks!

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                          Simrose @pjft
                          last edited by

                          @pjft
                          Auto remapping worked on mine just to let you know I had it off and controls were messed up on most games put to on and now fine

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                            grant2258 Banned @pjft
                            last edited by grant2258

                            @pjft make sure youve do a git pull. if you messed with the game mappings and such i wont map propperly because you changed your cfg files. Also if you didnt do a clean compile do a touch src/emu/*.c I tested with sf2 on windows and linux works fine for me dont know about the rest of the mappings because i just used what was there in the first place

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                            • pjftP
                              pjft @grant2258
                              last edited by

                              @grant2258 It might have been from the previous game mappings then - I tested it with some of the games I had been playing before!

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                                grant2258 Banned @Simrose
                                last edited by grant2258

                                @Simrose said in Pi4 MAME2010 crashing on Tab menu > Inputs:

                                @grant2258
                                I couldn't get dpad to work but I know it's my lack of knowledge.
                                Good luck with your other projects
                                Main thing is everything else working great.
                                Thanks
                                Sim

                                The dpad will work if you map it properly in input->general->player1 controls I dont want to make another frankenmame by doing this a silly way. There is a reason its set to analog it uses the 9x9 joystick grid for mapping 4 way ect. Im not quit happy with the defaut analog setting in the ini i would suggest you set the saturation to 1.0 it on 0.86

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                                  grant2258 Banned
                                  last edited by

                                  @pjft good news can sort the digital stuff for you. I have one question though do you just want the digital controls done or do you want analog games to be playable on a dpad as well?

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                                  • S
                                    Simrose @grant2258
                                    last edited by Simrose

                                    @grant2258
                                    I'll try changing saturation to 1.0
                                    I understand its supposed to be played with analaog. Just nice to have option I find it makes it easier for some games to play.
                                    Thanks
                                    Sim

                                    Edit
                                    Tried saturation 1.0 and tested Mortal kombat 2 feels alot more accurate thanks not sure if it's placebo effect but before It felt like it wasnt doing what I wanted.

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                                    • pjftP
                                      pjft @grant2258
                                      last edited by

                                      @grant2258 I don't have a strong preference - it's really what's easier and more appropriate. I believe that the usual stance is analog games on analog controls (unless manually remapped), and digital games on digital (unless manually remapped - or set on the RetroArch menu to map joypad to analog).

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                                        grant2258 Banned
                                        last edited by

                                        Well I went out today for a run and some exercise since the rain went off. I have player one and two defaults done will add 3 and 4 as well as combo for tab menu and tab cancel.

                                        Im also going to disable opening the tab menu from the gamepad when the automap is on so people dont get confused. Ill add a notification when automapping is enabled to avoid confusion so the user knows to turn the option off if they want to do it themselves. Should have this done by tommorow sometime unless something comes up.

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                                          grant2258 Banned @pjft
                                          last edited by grant2258

                                          @pjft ok thats everything done just needs some testing.

                                          checklist

                                          1. make sure mam2010 is installed
                                          2. clear the ini/mame,int and cfg/ folder

                                          latest source is here and always will be.
                                          https://github.com/grant2258/mame2010-libretro/tree/input

                                          
                                          git clone https://github.com/grant2258/mame2010-libretro.git
                                          git checkout input
                                          reset --hard origin/input
                                          make clean
                                          make platform=rpi4 -j8
                                          sudo cp mame2010_libretro.so /opt/retropie/libretrocores/lr-mame2010/
                                          

                                          ive already provided instruction on how to pull and check the input branch out if you want to compile it yourself. Its compiling for the pi4 thats the only bin ill provide if you want it for any other pi youll have to compile it yourself.

                                          Whats changed well

                                          1. input now works its as simple as that
                                          2. you will receive an notification is a game map is enabled
                                          3. to access the tab menu on a controller press Select +L
                                          4. to access ui cancel to get defaults back press Selet +R
                                          5. assigned defaults to players 1-4
                                          6. joystick saturation and deadzone fixed in mame.ini
                                          7. enjoy

                                          edit pi4 bin uploaded here.

                                          wget https://github.com/grant2258/mame2010-libretro/blob/grant2258-bin/mame2010_pi4.zip?raw=true
                                          

                                          anyone can do what they like with this code anywhere they want to its open source after all :)

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                                          • G
                                            grant2258 Banned @Simrose
                                            last edited by

                                            @Simrose said in Pi4 MAME2010 crashing on Tab menu > Inputs:

                                            ayed with analaog. Just nice to have option I find it makes it easier for some games to play.
                                            Thanks

                                            its not a placebo effect thats why i said to change it the anlog uses a 9x9 grid to map digital

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