OpenBOR 6xxx OpenBeta Testphase
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@julenvitoria said in OpenBOR 6xxx OpenBeta Testphase:
@wsamael Hi!! Try with this...
wget https://raw.githubusercontent.com/crcerror/OpenBOR-63xx-RetroPie-openbeta/master/scriptmodules/openbor-6xxx-RPi4/openbor-v6510-RPi4.sh -O- | tr -d '\r' > /home/pi/RetroPie-Setup/scriptmodules/ports/openbor-v6510-RPi4.s
yes its 's work on ports menu but no if I add openbor on es_systems.cfg
I add this
<system> <name>openbor</name> <fullname>OpenBOR</fullname> <path>/home/pi/RetroPie/roms/ports/openbor</path> <extension>.bor .BOR .Bor .PAK .pak .Pak .PAk .paK .pAk</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ openbor %ROM%</command> <platform>openbor</platform> <theme>openbor</theme> </system>
but "no config found for system openbor" how can i fixe it ?
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This post is deleted! -
@wsamael sorry, possibly my mistake... try with this:
<system> <name>openbor</name> <fullname>OpenBOR</fullname> <path>/home/pi/RetroPie/roms/ports/openbor</path> <extension>.bor .BOR .pak .PAK</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _PORT_ openbor %ROM%</command> <platform>pc</platform> <theme>openbor</theme> </system>
I just tried it on my rpi4 and it works fine ;)
I just checked it too and the saves are in / opt / retropie / configs / ports / openbor / Saves /
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@cyperghost
Hello no one can help me please no one answered me -
@julenvitoria thank you, yes everything works great :) just to know, could you explain me what's wrong before ? :)
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@ultranab what 's? wrong if I can help you.
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@wsamael it needs one more space before
<system>
at the first line and also it seems that
_PORT_
also, with
_SYS_
it seems that it doesn't work well :)
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Thanks to this thread I finally installed a fully functional Openbor on Retropie 4.6 with Raspberry pi 4, but I can't understand how to only launch the graphical interface without having to necessarily launch a game, I know that in previous versions it was possible to do it, but now I can't. There's a way?
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@shift I don't have my rpi handy to check the script, but you need to call OpenBOR without a command line call and it should open the game selection screen. I know @cyperghost created a script with a game launcher a while back which you may find on his github.
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@BiZzAr721 I know this is an old post, but I'm trying to get your controller configs to apply to OpenBOR. I downloaded the other script, but how do I manually add the .cfg files you made for 8BitDo controllers to it? I have a couple SF30 Pros and an SN30Pro+ and can't get them to work. It doesn't seem that the joypadlist.txt ever got updated to include them.
Also, have you guys figured out a way to skip the script menu and just go straight to the game like you would with any other emulator on retropie? I could swear I saw someone on a 3rd party image doing it and I've been scouring their files trying to figure out what they are doing differently.
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@construkt Here is a gdrive link to joypad configs for OpenBOR 6xxx.
Just rename the filedefault.cfg
and all games will automatically load those configs (player 2 is set at keyboard)To load games directly, I use a script linking to the game.
#!/bin/bash "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ openbor "/home/pi/RetroPie/roms/ports/openbor/Streets Of Russia 2018.pak"
I made a batch file for windows to mostly automate this if you have a lot of
. pak
filesYou then can put the
.sh
file wherever you want them (such as a new "system" OpenBOR) -
Great, thanks. I have been tinkering with this for a little while and I dialed in one of my controllers by just going into a game with the keyboard, changing the keybinds and then saving them as the default config. It seems to mess up whenever I switch to a different controller, though. Not sure what is going on with that.
I did have a lot of .pak files, but I unpacked them and now they are all sitting in the ports/openbor folder. Did I not need to unpack them?
I made a new OpenBor system for them in es_systems.cfg, but every one of them still takes me to the launcher program which I am trying to avoid. You say this script will stop that from happening? Where exactly do I put it and what do I name it? I see the bin/bash comment in there, but that isn't really a file I can just open with a text editor, right? Sorry, I'm still really new at this. Until doing this, I've had literally zero Linux experience but this has forced me to learn some and so has building my plex server on unraid.
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@BiZzAr721 or do I just put that directly into runcommand.sh somewhere?
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@construkt That's why I always set keyboard as player two, so I always have keyboard to fall back to set up controllers. Whatever you set up, stays that way so switching controllers wouldn't work. 8bitdo controller has different modes (android, switch, xinput) so I made different 8bitdo joypad configs based on the mode your using. I'm sure you could make a runcommand script that can be run from the runcommand menu when needed that would let you choose between different configs you set up. (Essentially, copying
config A
, and renaming itgamename.cfg
) A few posts up I linked to a thread I had created about ajoy2key
issue. Somewhere in that thread @cyperghost wrote a script to help me so that when Openbor started the script ran. Look for that and use it for a base to start. (I'm not too well versed in that area so that's exactly how I would do it - use something as a template/training wheels LOL)Your games should be in
.pak
. Extractingpak
files is no longer necessary. Make sure you are using the latest OpenBOR 65xx. To make the scripts, I use notepad++ and then save the file as.sh
edit:
Searching for that runcommand script for you I found this post which is more in line with what your trying to do. Sorry I can't be too much help on that front. Again, make sure your using the latest OpenBOR using @cyperghosts setup script. Using.pak
files is not only all around more efficient & convenient, Emulation Station boot time will be WAY faster without those additional 1,000s of files to parse -
@BiZzAr721 I found a list of scripts for each game. I see they are all gamename.sh
I still just have no idea where to put them or how they are used lol. A lot of the discussion on this forum, like the one discussing the runcommand onstart.sh assumes quite a bit of previous knowledge and the guides seem terribly out of date or missing key information that ties everything back together. It's so easy to get lost.
At this point, I'm just running the openbor that is built into retropie and it seems to work fine. The controller stuff is a pain, but I'll make it through that. I have all these scripts to run the games correctly named and formatted. Now I just don't know where to put them and how to make them run. should I be editing the es_systems.cfg file to make it detect .sh or something?
edit: Here are the scripts I found that look like what you were telling me to do: https://app.box.com/s/5y6pcoxqtyemwdyytwlnkhvttdztscrz
I just have no clue where to put them or how they are supposed to work unless I edit my es_systems.cfg or something and make it look for .sh files instead of .bor. Is that something that would work?
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Is there an updated step by step guide to get openbor to work with the pi4? Digging through older posts, different scripts, unpacking etc makes it a bit confusing for a beginner like me to get say TMNT Rescue Palooza running.
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the problem is that there are like 3 different guides going on here for multiple versions of openbor. The 6xxx one isn't terribly complicated to set up, as its built into retropie.
You take all of the pak files you have, put them in home/pi/RetroPie/roms/ports/openbor then in command line run /home/pi/RetroPie/roms/ports/openbor/extract.sh. If you have a lot of .pak files this will take a lonnnnng ass time.
Newer versions of openbor that you need to compile yourself don't even require you to do the extracting, which is very nice because I imagine you wouldn't have a hell of a time scraping and generating gamelists like I do with the extracted versions (I basically had to set up the gamelist.xml manually).
Once they're unpacked you can just run them from your ports folder and use a keyboard at first to open a game, go to the game's controller settings and set your controller up in it. Once you set up the controller, go to the config settings in the game itself and save the configs as default and all openbor games will pick up on those controller settings. You're pretty much tied to using that 1 controller from then on out in the game, though.
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@julenvitoria thx :)
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@BiZzAr721 Also I forgot to ask, what is the batch file you're using to generate these .sh scripts? I'm terrible at figuring out batch files and I've just started making them manually, even as slow as that is with 100+ titles, its faster than me trying to search for bits and piece of a batch that I probably couldn't get to work right, lol.
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@construkt I upped the script here. Just create a text file in the
.pak
directory calledbor.txt
. Inside that file paste a list of the.pak
files (I use Lopesoft file menu tools by selecting all files, right clicking then FileMenuTools ===> Copy Name)
Save, then run the script. It will create the script files but there is a little more to do. Again I use FileMenu Tool's Advanced renamer to remove.pak
from the filenames (so it is no longergamename.pak.sh
.Last thing is to remove the extra line at the end of the script. You can do it manually, or as I just figured out, using Notepad++ use Find & Replace, search mode=Regular expression: Find \r\n\Z Replace with (leave blank)
A lot of steps but like I said, I used other scripts as a guide and hacked this method up. Still easier than doing em all manually.
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