Possible to run an x session through runcommand?
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Post your launch command and the runcommand log file, maybe there's a hint there.
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@mitu emulators.cfg:
dhewm3 = "XINIT:/home/pi/Doom3/dhewm3" default = "dhewm3"
runcommand.log
https://pastebin.com/e0SPrG56 -
It might be the resolution change command, can you remove any video mode setup and then configure the resolution from the game ? Being that you're running in an X session,
doom3
should be able to do a resolution switch by itself. -
@mitu I removed the resolution change in runcommand and used just the in game configuration (previously I had both runcommand set to 640x480 and Doom 3 set to 640x480) now the game starts in a small window. I tried exiting the game but unfortunately xinit is still running.
Next I tried the same thing but I changed the in game setting from windowed mode to fullscreen mode. This time when I launched the game I saw that it switched to 640x480, but then the screen flickered for a moment and then it launched the game at 1080p and the game window is stuck down in a small window in the corner of the screen. Exiting the game still results with xinit still running.
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The log posted shows that X stopped ok, but maybe there are some stray processes left ? Can you check with
pstree
from assh
session if there are any processes launched viaruncommand
that are still running ? -
@mitu said in Possible to run an x session through runcommand?:
The log posted shows that X stopped ok
I have been using ssh to force xinit to close in order to get back to emulation station. Could that be why its showing in the log that closed? Does the runcommand.log generate in real-time or not until after the engine/emulator closes? I will check
pstree
now. -
@quicksilver said in Possible to run an x session through runcommand?:
Could that be why its showing in the log that closed?
Probably, the log records the programs' output - it doesn't matter how the program gets its shutdown signal.
Does the runcommand.log generate in real-time or not until after the engine/emulator closes?
Should be showing messages in 'real-time', there's no buffering or filtering taking place.
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Here is the result of
pstree
after closing Doom 3 and when xinit is stuck runningpi@pi4:~ $ pstree systemd─┬─agetty ├─alsactl ├─avahi-daemon───avahi-daemon ├─bluetoothd ├─cron ├─dbus-daemon ├─dhcpcd ├─hciattach ├─login───bash───bash───emulationstatio───emulationstatio───emulationst+ ├─mono───4*[{mono}] ├─mount.exfat ├─nmbd ├─python3─┬─sh │ └─2*[{python3}] ├─rngd───3*[{rngd}] ├─rsyslogd───3*[{rsyslogd}] ├─smbd─┬─cleanupd │ ├─lpqd │ └─smbd-notifyd ├─sshd─┬─sshd───sftp-server │ ├─2*[sshd───sshd───bash] │ ├─2*[sshd───sshd───sftp-server] │ └─sshd───sshd───bash───pstree ├─systemd───(sd-pam) ├─systemd─┬─(sd-pam) │ └─dbus-daemon ├─systemd-journal ├─systemd-logind ├─systemd-timesyn───{systemd-timesyn} ├─systemd-udevd ├─thd ├─unattended-upgr───{unattended-upgr} └─2*[wpa_supplicant]
I just configured openrct2 to launch through runcommand using XINIT: and when I close the game I am returned to ES properly. It looks like this might be an issue caused by dhewm3 perhaps?
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The right portion of the output is cut, so there's no telling if any processes are there.
It's definitely a game issue - try using the
+set fs_basepath $HOME/Doom3
parameter and see if you get rid of the warnings in the logs. -
@mitu like this?
dhewm3 = "XINIT:/home/pi/Doom3/dhewm3 +set fs_basepath $HOME/Doom3"
When I launch it that way the game fails to load and Im stuck on a black screen.
Id also like to report the issue upstream. Is saying that the game is exiting but not the x session enough of a description? Or should I post my logs there as well?
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@quicksilver said in Possible to run an x session through runcommand?:
Id also like to report the issue upstream. Is saying that the game is exiting but not the x session enough of a description? Or should I post my logs there as well?
Only if using it from a normal desktop session exhibits the same issue. Use
startx
to start the desktop, then run the game from anxterm
/terminal and see if it's the same problem. -
Thank you again for all your help. I have learned a lot from you guys. I am hoping to continue to learn more, so my next task is to start teaching myself some basic bash scripting in the hopes that I can start putting together some script modules for people to try out. If I am successful at it, I would eventually like to try submitting some pull requests to get them added to retropie. I am curious what the criteria are for getting PRs for new ports accepted? I can understand that the more script modules accepted, the more the maintenance burden becomes for you guys.
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@quicksilver said in Possible to run an x session through runcommand?:
I am curious what the criteria are for getting PRs for new ports accepted?
Besides the technical aspects of the new script adding the port (correctness, syntax, upstream support, gamepad support), I'm not sure there's a definitive answer to this.
I can understand that the more script modules accepted, the more the maintenance burden becomes for you guys.
Yes, that's true for all additions. It depends on how complicated is the setup/configuration/installation of the Port (emulator). It helps if there is an upstream project that offers support (forums, issues, bug reports, etc.).
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Just for posterity, if anyone encounters the same issue with dhewm3 not closing properly. You can cntrl-alt-backspace to close the x session and return to emulation station.
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@mitu so before I even loaded up the desktop environment I ran dhewm3 through the terminal using the
startx
command and when I exit the game, the game and x session terminate correctly and take me back to the terminal. I guess in this case it's not likely an upstream issue then right? Are there any other options that I could run with XINIT: to try to get correct closing behavior? -
@quicksilver said in Possible to run an x session through runcommand?:
I guess in this case it's not likely an upstream issue then right?
No, it doesn't look like it.
Are there any other options that I could run with XINIT: to try to get correct closing behavior?
For
runcommand
, that's pretty much all the configuration to get a game running via X. Where exactly - in the log file - does the game gets stuck, before you kill it ? -
@mitu here is the log after I have closed doom 3 but xinit is still running
Hello logfile - runcommand-onstart checking in here Parameters: Executing: xinit /dev/shm/retropie_xinitrc -- vt1 -keeptty X.Org X Server 1.20.4 X Protocol Version 11, Revision 0 Build Operating System: Linux 4.15.0-48-generic armv8l Raspbian Current Operating System: Linux pi4 4.19.118-v7l+ #1311 SMP Mon Apr 27 14:26:42 BST 2020 armv7l Kernel command line: coherent_pool=1M 8250.nr_uarts=1 cma=64M snd_bcm2835.enable_compat_alsa=0 snd_bcm2835.enable_hdmi=1 snd_bcm2835.enable_headphones=1 cma=256M video=HDMI-A-1:1920x1080M@60 smsc95xx.macaddr=DC:A6:32:02:9B:85 vc_mem.mem_base=0x3ec00000 vc_mem.mem_size=0x40000000 console=ttyS0,115200 console=tty1 root=PARTUUID=0096c5d2-02 rootfstype=ext4 elevator=deadline fsck.repair=yes rootwait consoleblank=0 plymouth.enable=0 usbhid.mousepoll=0 Build Date: 05 June 2019 12:49:54PM xorg-server 2:1.20.4-1+rpt1 (https://www.debian.org/support) Current version of pixman: 0.36.0 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/home/pi/.local/share/xorg/Xorg.0.log", Time: Wed Jun 10 12:09:13 2020 (==) Using system config directory "/usr/share/X11/xorg.conf.d" (II) modeset(0): Initializing kms color map for depth 24, 8 bpc. Set mode 640x480@60Hz on HDMI-1 Executing (via xinit): SDL_VIDEO_KMSDRM_CRTCID=49 SDL_VIDEO_KMSDRM_MODEID=48 /home/pi/Doom3/dhewm3 dhewm3 1.5.1pre.1304 linux-armv7l Jun 5 2020 13:34:05 using SDL v2.0.10 Running in background, disabling terminal support. pid: 16739 1936 MB System Memory found interface lo - loopback found interface wlan0 - 192.168.1.175/255.255.255.0 WARNING: base path '/usr/local/share/dhewm3' does not exist WARNING: using path of executable: /home/pi/Doom3 ----- Initializing File System ----- Loaded pk4 /home/pi/Doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /home/pi/Doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /home/pi/Doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /home/pi/Doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /home/pi/Doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /home/pi/Doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /home/pi/Doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /home/pi/Doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /home/pi/Doom3/base/pak008.pk4 with checksum 0x23ae5993 Current search path: /home/pi/.config/dhewm3/base /home/pi/.local/share/dhewm3/base /home/pi/Doom3/base /home/pi/Doom3/base/pak008.pk4 (3 files) /home/pi/Doom3/base/pak007.pk4 (38 files) /home/pi/Doom3/base/pak006.pk4 (48 files) /home/pi/Doom3/base/pak005.pk4 (63 files) /home/pi/Doom3/base/pak004.pk4 (5137 files) /home/pi/Doom3/base/pak003.pk4 (4676 files) /home/pi/Doom3/base/pak002.pk4 (6120 files) /home/pi/Doom3/base/pak001.pk4 (8972 files) /home/pi/Doom3/base/pak000.pk4 (2698 files) Addon pk4s: ----- Initializing Decls ----- 5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing dhewm.cfg couldn't exec autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'ALSA Default' OpenAL: found device 'bcm2835 HDMI 1, bcm2835 HDMI 1 (CARD=b1,DEV=0)' OpenAL: found device 'bcm2835 Headphones, bcm2835 Headphones (CARD=Headphones,DEV=0)' OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.19.1 OpenAL: found extensions for resetting disconnected devices OpenAL: found EFX extension OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Initializing OpenGL subsystem Using 8 color bits, 24 depth, 8 stencil display OpenGL vendor: Broadcom OpenGL renderer: V3D 4.2 OpenGL version: 2.1 Mesa 19.3.2 ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression X..GL_EXT_texture_compression_s3tc not found X..GL_EXT_texture_filter_anisotropic not found ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_EXT_stencil_two_side ... got GL2.0+ glStencilOpSeparate() ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ARB2 renderer: Available. ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found using ARB_vertex_buffer_object memory using ARB2 renderSystem loaded game library '/home/pi/Doom3/base.so'. ----- Initializing Game ----- gamename: baseDOOM-1 gamedate: Jun 5 2020 Initializing event system ...473 event definitions Initializing class hierarchy ...142 classes, 382184 bytes for event callbacks Initializing scripts Compiled 'weapon_rocketlauncher': 1263 ms ----- Compile stats ----- Memory usage: Strings: 79, 12592 bytes Statements: 67875, 1357500 bytes Functions: 2109, 250532 bytes Variables: 147376 bytes Mem used: 2579384 bytes Static data: 2477552 bytes Allocated: 3484640 bytes Thread size: 13212 bytes ...6 aas types ----- Initializing Session ----- ----- Warnings ----- during dhewm 3 initialization... WARNING: base path '/usr/local/share/dhewm3' does not exist WARNING: using path of executable: /home/pi/Doom3 2 warnings ----- Game Map Shutdown ----- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ----- Game Shutdown ----- ----- Game Map Shutdown ----- Shutdown event system
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So I have been experimenting using
XINIT:
for emulators that dont scale properly on the pi 4 (dosbox, streets of rage remake etc.). From my tests performance seems just as good and I am able to control video mode properly using runcommand or via in game settings! It might be worth usingXINIT:
on the pi 4 for older SDl1 based emulators or other oddball emulators. -
@quicksilver said in Possible to run an x session through runcommand?:
I have closed doom 3 but xinit is still running
yeah, doesn't ring any bells.
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@quicksilver I planned to make this configurable. Due to time restrictions, I felt it was best to fix up sdl1 apps via dispmanx backend but later add the ability to switch to X. This is still likely to happen, but there's no ETA of course - when I get round to it. But in the meantime you can always add an emulators.cfg entry with another name and use XINIT and it won't get overwritten with updates.
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