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    Suggestions for ports

    Scheduled Pinned Locked Moved Ideas and Development
    portsports retropieideas
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    • quicksilverQ
      quicksilver @VictimRLSH
      last edited by

      @VictimRLSH looks like they are running it through wine. Which afaik, is not possible through RetroPie.

      V 1 Reply Last reply Reply Quote 0
      • V
        VictimRLSH @quicksilver
        last edited by VictimRLSH

        @quicksilver They have a custom interpreter they pipe it through, doesn't require exagear or QEMU.

        At the 5:30 mark he explains how the interpreter allows it to run under the ARM version of Wine

        System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

        quicksilverQ 1 Reply Last reply Reply Quote 0
        • quicksilverQ
          quicksilver @VictimRLSH
          last edited by

          @VictimRLSH oh I'm sure it will run on a raspberry pi. I just don't think it can be run through retropie.

          V 1 Reply Last reply Reply Quote 0
          • DarksaviorD
            Darksavior
            last edited by

            Can this be ported to retropie? This guy only deals with ports for the raspbian desktop, so not sure what work needs to be done.

            quicksilverQ 1 Reply Last reply Reply Quote 0
            • quicksilverQ
              quicksilver @Darksavior
              last edited by

              @Darksavior in the video he stated a desktop environment is needed. However, if hes running it natively then maybe it's possible to just run the game in an x session without launching a full desktop. I'll have to watch the rest of the video when I'm not on mobile, too hard to see what he's doing :)

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              • V
                VictimRLSH @quicksilver
                last edited by

                @quicksilver I actually got it to run using the procedure in the video. NOTE: You do NOT need both discs, you can play "vanilla" StarCraft without the BroodWar disc.

                I will have to back up my SD card and update everything though, I have that stupid sound bug everyone who installed a Desktop has and most of my Pi sound is like it is being played through a fan that is about to break down, StarCraft included.

                Next I will have to figure out if I can run it from Ports with a script, which will be another educational experience if I can pull it off.

                System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                1 Reply Last reply Reply Quote 0
                • ExarKunIvE
                  ExarKunIv @quicksilver
                  last edited by

                  @quicksilver YESSSSS!!!!!.

                  ok now i really want a PI4. Keep up the great work.

                  RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                  RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                  Maintainer of RetroPie-Extra .

                  1 Reply Last reply Reply Quote 0
                  • R
                    Renard
                    last edited by

                    UltrastarDX (a karaoke game) is still under active development. A recent bit of code now allows for smooth 1080p video playback on a Pi4 - until now, due to the way the legacy code worked, only SD content was playing smoothly.
                    https://github.com/UltraStar-Deluxe/USDX/pull/530

                    I'd love the game to be included in Retropie!

                    J 1 Reply Last reply Reply Quote 1
                    • quicksilverQ
                      quicksilver
                      last edited by

                      So I have been playing around with compiling open source ports of quite a few games. So far I have successfully built on my Pi 4: OpenRCT2 (roller coaster tycoon 2), OpenRA (red alert, C&C, Dune 2k), Dhewm3 (Doom 3), OpenJK (SW Jedi Knight:Jedi Academy), Xash3d (Half-Life), Serious-Engine (Serious Sam first and second encounter), VCMI (Heroes of Might and Magic 3). I can now successfully launch all these games through retropie/runcommand. Most of them I have played quite a bit without any real issues and I feel like some of them are ready for prime time on the pi. I would just need a little help putting together a script module to automate the build process. If anyone has the skills and time to help me with that please let me know and I would be glad to walk anyone through how to build these game engines on the pi.

                      ? mituM shavecatS 3 Replies Last reply Reply Quote 3
                      • J
                        Jste84 @Renard
                        last edited by Jste84

                        @Renard said in Suggestions for ports:

                        UltrastarDX (a karaoke game) is still under active development. A recent bit of code now allows for smooth 1080p video playback on a Pi4 - until now, due to the way the legacy code worked, only SD content was playing smoothly.
                        https://github.com/UltraStar-Deluxe/USDX/pull/530

                        I'd love the game to be included in Retropie!

                        Edit: tested this and it works

                        There is a guide in the link for installation

                        https://www.sebastian-segerer.de/post/ultrastar-deluxe-raspberry-pi/

                        Not sure if it's as simple as running this...

                        sudo apt-get install git automake make gcc fpc \
                         libsdl2-image-dev libavformat-dev libswscale-dev \
                         libsqlite3-dev libfreetype6-dev portaudio19-dev \
                         libportmidi-dev liblua5.3-dev libopencv-highgui-dev
                        git clone https://github.com/UltraStar-Deluxe/USDX
                        cd USDX
                        ./autogen.sh
                        ./configure
                        make
                        sudo make install
                        
                        1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User @quicksilver
                          last edited by A Former User

                          @quicksilver I'm working on my own scripts for openjk and RBDOOM3 (Working, script plan on posting it as soon as I get accurate information for the Help variable and a couple other things. Dhewm should be similar. Have you looked at the libretro version of dhewm?

                          I will need some help testing. I am running on a x86_64 system and I plan on reading the docs for RPi installs and add the appropriate code to the script.

                          For OpenJK I am at the point where it builds, I need to identify all the files that need to be installed (binaries, libraries, etc) in the /opt folder. Also still trying to get the cmake switches right for the romdir in home with the binaries in /opt.

                          quicksilverQ 1 Reply Last reply Reply Quote 0
                          • quicksilverQ
                            quicksilver @A Former User
                            last edited by quicksilver

                            @gderber said in Suggestions for ports:

                            Have you looked at the libretro version of dhewm?

                            Unfortunately I found out it's for 64 bit systems only so it wouldn't compile on my pi 4. Dhewm3 pushes my pi 4 to the max (and I'm overclocked), only way to make it playable is at 640x480 and almost all of the quality settings set to lowest. So I'd imagine that dhewm3+retroarch might be a tall order even if it were possible.

                            ? 1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User @quicksilver
                              last edited by

                              @quicksilver Okay. Dhewm is more useful then.

                              For OpenJK what cmake args did you use? Besides the files listed in the build documentation did you need to install anything else into the /opt folder?

                              Did you do install Jedi Outcast too or only Jedi Academy?

                              quicksilverQ 1 Reply Last reply Reply Quote 0
                              • quicksilverQ
                                quicksilver @A Former User
                                last edited by

                                @gderber I only installed jedi academy so far. Jedi outcast is considered WIP and doesnt look like its been touched in a while. I wasnt sure what state it was in, and I am mainly interested in ports that will allow playing all the way through the single player campaign with minimal issues. Ill probably try it out eventually though.

                                To make JK:Jedi Academy I first installed dependencies.

                                sudo apt-get update && sudo apt-get install libjpeg8-dev libpng12-dev zlib1g-dev freeglut3-dev cmake git libsdl2-dev
                                

                                Cloned the repository

                                git clone https://github.com/JACoders/OpenJK.git jka
                                

                                and compiled

                                cd jka 
                                mkdir build
                                cd build
                                cmake .. -DCMAKE_INSTALL_PREFIX=~/jka/ 
                                make -j4
                                make install
                                

                                Then I copied the game files from my windows installation to ~/jka/JediAcademy/

                                Then I run the game with

                                /home/pi/jka/JediAcademy/openjk_sp.arm
                                
                                1 Reply Last reply Reply Quote 0
                                • mituM
                                  mitu Global Moderator @quicksilver
                                  last edited by

                                  @quicksilver said in Suggestions for ports:

                                  If anyone has the skills and time to help me with that please let me know and I would be glad to walk anyone through how to build these game engines on the pi.

                                  Fork the RetroPie-Setup on Github and add your ports there, I could review your additions and provide suggestions.

                                  ? quicksilverQ 2 Replies Last reply Reply Quote 2
                                  • ?
                                    A Former User @mitu
                                    last edited by A Former User

                                    @mitu Do you mind looking at some of mine?
                                    Doom3 BFG:
                                    https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/doom3_bfg/scriptmodules/ports/rbdoom3_bfg.sh

                                    Patch for wolf4sdl:
                                    https://github.com/RetroPie/RetroPie-Setup/pull/3163


                                    The following are partially tested. Haven't tried running it yet (I'm on a ssh connection to my retropie system):
                                    Gzdoom:
                                    https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/gzdoom/scriptmodules/ports/gzdoom.sh

                                    OpenJK (JediAcademy); build / install tested.:
                                    https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/openjk_ja/scriptmodules/ports/openjk_ja.sh

                                    ROTT: Updates and bugfixes to ZeroJay's ROTT install script
                                    https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/rott/scriptmodules/ports/rott.sh

                                    Decaf-Emu
                                    https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/decaf/scriptmodules/emulators/decaf.sh

                                    Dhewm3
                                    https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/dhewm3/scriptmodules/ports/dhewm3.sh

                                    mituM 1 Reply Last reply Reply Quote 0
                                    • quicksilverQ
                                      quicksilver @mitu
                                      last edited by

                                      @mitu I appreciate the offer, as always you are a big help! Now to learn the ins and outs of GitHub. :)

                                      And also a little preview of what I have working
                                      Doom 3 with classic Doom mod:
                                      20200609_110032_copy_2016x1512.jpg

                                      Jedi knight -jedi academy running in 1600x1200 resolution:
                                      20200609_163022_copy_2016x1512.jpg

                                      ExarKunIvE V 2 Replies Last reply Reply Quote 1
                                      • ExarKunIvE
                                        ExarKunIv @quicksilver
                                        last edited by

                                        @quicksilver dam those look nice.

                                        how well does doom3 play?

                                        RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                        RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                        Maintainer of RetroPie-Extra .

                                        quicksilverQ 1 Reply Last reply Reply Quote 0
                                        • quicksilverQ
                                          quicksilver @ExarKunIv
                                          last edited by

                                          @ExarKunIv it's playable at 640x480 on lowest graphical settings and with my pi 4 overclocked (I'll try without overclock soon just for a comparative baseline). Game runs pretty much fullspeed this way except when there are a lot of lighting effects happening at once, in which case there are noticable frame-rate dips. So far I haven't encountered any game breaking bugs and I feel like the game can be completed. I also have classic doom mod and resurrection of evil expansion running. Only real issue I have encountered is that when launching the game through runcommand and an x session (x is required, otherwise there are game breaking graphical issues), quitting the game closes the game but not the x session so you are left at a black screen. Cntrl-alt-backspace closes the x session so I'm using that as a work around for right now.

                                          ExarKunIvE 1 Reply Last reply Reply Quote 0
                                          • ExarKunIvE
                                            ExarKunIv @quicksilver
                                            last edited by

                                            @quicksilver very cool

                                            i saw your post about the x session issue. its cool that we can get these working and in the future it will exit smoothly. from my take on what buzz said.

                                            im more the happy to wait as long as there is a work around. which there is.

                                            great work on all of this. im still on the Pi3 so anything i do it dated and most likely not working on my rig.
                                            but hey it all about learning right :)

                                            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                            RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                            Maintainer of RetroPie-Extra .

                                            quicksilverQ 1 Reply Last reply Reply Quote 0
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