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    Suggestions for ports

    Scheduled Pinned Locked Moved Ideas and Development
    portsports retropieideas
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    • mituM
      mitu Global Moderator @quicksilver
      last edited by

      @quicksilver Focus issues ? Try running a minimal window manager and see if it fixes it.

      quicksilverQ 1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver @mitu
        last edited by

        @mitu apologies for my ignorance 😬 but would that be something like matchbox? If so how would I get that running in conjunction with XINIT? I played around with matchbox before but was never able to tell if I was doing correctly.

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @quicksilver
          last edited by

          @quicksilver Yes, something like matchbox should do. Look at the steamlink port to see how it's used.

          quicksilverQ 1 Reply Last reply Reply Quote 1
          • ?
            A Former User @quicksilver
            last edited by A Former User

            @quicksilver I found a fix for that. Open the .cfg file (openjk_sp.cfg), set the resolution to whatever your monitor resolution is. Your looking for:

            seta r_customheight "1440" <-- your resolution height
            seta r_customwidth "2560" <---- your resolution width
            seta r_mode "-1" <-necessary for custom resolution (preventa the game from overriding your settings
            seta cg_fov "96.4" <- adjusts the field of view (optional)

            Hmm, re-reading your post, this may or may not help. It helped me with fullscreen with the mouse moving the screen focus away from the game.

            quicksilverQ 2 Replies Last reply Reply Quote 0
            • quicksilverQ
              quicksilver @A Former User
              last edited by

              @gderber I can get the screen fullscreen by matching the in game resolution to the resolution picked in runcommand even if windowed mode is selected. The issue is that if a user were to select fullscreen the mouse/keyboard would lose focus and they would be forced to edit a config somewhere to fix it. Which isn't a very good solution in my opinion. I would like to make running these games as foolproof as possible.

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @quicksilver
                last edited by

                @quicksilver I've been thinking about that. I don't like it either.

                Have you run ioquake3? Do you have the same problem their. It's got a couple run switches that set the game resolution at run time. Those switches should work for the other quake3 engine games. OpenMW will need another solution.

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                • quicksilverQ
                  quicksilver @mitu
                  last edited by

                  @mitu so I tried it and while it does keep control of the keyboard and mouse properly, it unfortunately will only launch the game in 1080p mode. All the runcommand video options are ignored and the list of resolutions in game only show 1080p as an option regardless of whether I choose windowed or fullscreen mode.

                  mituM 1 Reply Last reply Reply Quote 0
                  • V
                    VictimRLSH
                    last edited by VictimRLSH

                    StarCraft is playing fine, but I'm getting some hanging and glitching from the FMV cutscenes. It also looks like in order to play the BroodWar scenarios, I will need to do an update from the BattleNet. The un-updated vanilla StarCraft runs, but a fresh install from the original BroodWar disc gives a message that a re-install is needed.

                    System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                    1 Reply Last reply Reply Quote 1
                    • mituM
                      mitu Global Moderator @quicksilver
                      last edited by

                      @quicksilver How are you launching the game ? Post the exact command from emulators.cfg.

                      quicksilverQ 1 Reply Last reply Reply Quote 0
                      • quicksilverQ
                        quicksilver @mitu
                        last edited by

                        @mitu

                        openmw = "xset -dpms s off s noblank matchbox-window-manager & OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
                        
                        
                        mituM 1 Reply Last reply Reply Quote 0
                        • quicksilverQ
                          quicksilver @A Former User
                          last edited by quicksilver

                          @gderber Although now, that I think of it, I dont think an x session is needed to run openjk. It seems to run fine without it. But would still be good to know for the ports that do require an x session.

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                          • mituM
                            mitu Global Moderator @quicksilver
                            last edited by mitu

                             openmw = "xset -dpms s off s noblank matchbox-window-manager & OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
                            

                            I don't see this launching an X session - are you sure it's not starting openmw directly (without X) ?

                            Create a simple .sh file with:

                            #!/usr/bin/env bash
                            matchbox-window-manager & 
                            OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
                            

                            and modify the launching command to be

                            openmw = "XINIT:</path/to/script>
                            

                            Runcommand will take care of adding the xset commands for you on start-up.

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                            • quicksilverQ
                              quicksilver
                              last edited by

                              Thank you again, this worked. I was starting to suspect something was amiss, some of the graphics were not correct on some of the games I was testing. Everything seems to be good now and with matchbox the game retains focus of the mouse and keyboard.

                              1 Reply Last reply Reply Quote 0
                              • ?
                                A Former User
                                last edited by

                                I've updated my scripts. I've posted them as separate topics to try and keep the feedback better organized.

                                I'm working on a few others
                                Decaf: Wii-U emulator

                                Lr-dhewm3

                                Etlegacy: Wolfenstein Enemy Territory

                                quicksilverQ 1 Reply Last reply Reply Quote 0
                                • V
                                  VictimRLSH
                                  last edited by

                                  So how would a noob go about using these scripts? Open a terminal window and "sudo ./scriptname.sh"?

                                  System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                                  mituM 1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @VictimRLSH
                                    last edited by

                                    @VictimRLSH You copy the scripts to their corresponding location - under $HOME/RetroPie-Setup/scriptmodules/ports - then you can run the setup normally and choose to install the new port.

                                    1 Reply Last reply Reply Quote 1
                                    • quicksilverQ
                                      quicksilver @A Former User
                                      last edited by

                                      @gderber said in Suggestions for ports:

                                      Etlegacy: Wolfenstein Enemy Territory

                                      ^ This seems like a good candidate. @tpo1990 got rtcw running really well, you should checkout his script module here https://retropie.org.uk/forum/topic/22554/return-to-castle-wolfenstein-iortcw-source-port

                                      ? 1 Reply Last reply Reply Quote 0
                                      • ?
                                        A Former User @quicksilver
                                        last edited by

                                        @quicksilver I'm close with etlegacy.

                                        Right now on my system, I can build the 64 bit version without any problems, I am having trouble with cross compiling the 32 bit version. I suspect that the 32bit version would work on a rpi, but I don't know for sure. If I can't solve the cross compile in the next couple of days I may post both versions and ask for help at that point.

                                        quicksilverQ 1 Reply Last reply Reply Quote 2
                                        • quicksilverQ
                                          quicksilver @A Former User
                                          last edited by

                                          @gderber sounds good! Thanks for your work on this. You definitely have more knowledge about putting together the script modules than I do. By the time we are done and assuming they get excepted into RetroPie officially, we should have a ton of neat new games available.

                                          1 Reply Last reply Reply Quote 1
                                          • shavecatS
                                            shavecat @quicksilver
                                            last edited by

                                            @quicksilver
                                            VCMI (Heroes of Might and Magic 3)
                                            can i try to install it on my pi ?
                                            and how :))

                                            quicksilverQ 1 Reply Last reply Reply Quote 0
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