Neo Geo X Build
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@ruckage - Did you ever happen to revisit alternate title art (particularly for the US, e.g. Bust-A-Move/pbobblen and Fighter's History Dynamite/karnovr)? Ironically, Street Slam is the US title for strhoop, which is what you did the art for. :)
I saw in a (much) earlier post that one of the challenges was access to HQ Hyperspin art because it's behind a paywall - if that remains a challenge, please contact me by PM and I'll help out.
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Can anyone please suggest what the proper video settings should be in Retroarch for use with the 1080p border bezels created by ruckage?
When I use neogeo-100.cfg, it's pretty obvious something is off with the scaling, because I get obvious banding. I'm currently set up as follows:
Integer Scale OFF
Aspect Ratio 4:3
Custom Aspect Ratio (X Position) 0
Custom Aspect Ratio (Y Position) 0
Custom Aspect Ratio (Width) 1280
Custom Aspect Ratio (Height) 1120 (5x)
Crop Overscan ON -
I have had no problems with any bezels so far, even the ones i created myself, just play about with the settings.
Ive tested on TVs upto 50 inch with no problems. Im using 4:3 themes for my crt tv with no bezels and 16:9 themes for 24 to 50 inch TVs with bezels.
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@legacy said in Neo Geo X Build:
I have had no problems with any bezels so far, even the ones i created myself, just play about with the settings.
Ive tested on TVs upto 50 inch with no problems. Im using 4:3 themes for my crt tv with no bezels and 16:9 themes for 24 to 50 inch TVs with bezels.
The bezels look fine, it's the scanlines that aren't quite right.
Can you share your Retroarch scaling settings for 1080p?
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@rhester72
If your raspberry pi is being used on a 1080p screen you shouldn't need to change any settings for them to look correct. Is your TV 1080p? And can you provide screenshots to show the issue you're having? -
Sorry for the trouble - in the process of trying to get good photos of the problem, I discovered the cause - overscan compensation was enabled in Retropie. Disabled that and all is well. Sorry for the confusion!
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There were a few nice looking additions made by other people - the 'arcade' system and a couple of others, can they be shared please? Thanks. @ruckage it's amazing work, I love it. I'm using it in a PlayMinimal cab - it looks perfect... http://playminimal.com/models/ng-mvs
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Ruckage mentioned that a 5:4 version of Neo-Geo X was released but I don't see it anywhere in this thread. Can someone direct me?
Thank you.
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Can anyone tell me why after the update I see the dark star_filled, how can I restore? thanks.
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I didnt hear anything so I went ahead and created a couple - "Arcade Classics" and "Favourites". I'm not sure what the etiquette is but I'm happy to share if anyone wants them.
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I have started the daunting task of incorporating images of controls in ruckage's launch images. Launch image timeout is set to 999 seconds but a button push will close the image and start the game. Along with this, I am manually mapping controls in RA for each game as closely as I can to the original. The good news is that bartop is only ~400 games atm. :)
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...and my version of ruckage's theme to match my controls (arcade only on a 6 button bartop).
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Hi, only missing "Samurai Shdown V Perfect" marquee:
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here you go
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@Stuart2773 Many thanks!
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@tronbaby yes i want thanks
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@Metro-City There's 2 zips here. One is for the "Arcade" theme, the other for "Favourites". The favourites has 2 shades of orange/yellow to pick from
Download theme additions here -
@tronbaby said in Neo Geo X Build:
@Metro-City There's 2 zips here. One is for the "Arcade" theme, the other for "Favourites". The favourites has 2 shades of orange/yellow to pick from
Download theme additions hereThanks
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@tronbaby said in Neo Geo X Build:
@Metro-City There's 2 zips here. One is for the "Arcade" theme, the other for "Favourites". The favourites has 2 shades of orange/yellow to pick from
Download theme additions hereHi, would you do me a favor? would you also give me the "neo.xml" file, mine at the bottom right doesn't show the clear stars so I can fix it, thanks
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