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    Suggestions for ports

    Scheduled Pinned Locked Moved Ideas and Development
    portsports retropieideas
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    • mituM
      mitu Global Moderator @quicksilver
      last edited by

      @quicksilver How are you launching the game ? Post the exact command from emulators.cfg.

      quicksilverQ 1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver @mitu
        last edited by

        @mitu

        openmw = "xset -dpms s off s noblank matchbox-window-manager & OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
        
        
        mituM 1 Reply Last reply Reply Quote 0
        • quicksilverQ
          quicksilver @A Former User
          last edited by quicksilver

          @gderber Although now, that I think of it, I dont think an x session is needed to run openjk. It seems to run fine without it. But would still be good to know for the ports that do require an x session.

          1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @quicksilver
            last edited by mitu

             openmw = "xset -dpms s off s noblank matchbox-window-manager & OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
            

            I don't see this launching an X session - are you sure it's not starting openmw directly (without X) ?

            Create a simple .sh file with:

            #!/usr/bin/env bash
            matchbox-window-manager & 
            OPENMW_DECOMPRESS_TEXTURES=1 /home/pi/morrowind/openmw"
            

            and modify the launching command to be

            openmw = "XINIT:</path/to/script>
            

            Runcommand will take care of adding the xset commands for you on start-up.

            1 Reply Last reply Reply Quote 1
            • quicksilverQ
              quicksilver
              last edited by

              Thank you again, this worked. I was starting to suspect something was amiss, some of the graphics were not correct on some of the games I was testing. Everything seems to be good now and with matchbox the game retains focus of the mouse and keyboard.

              1 Reply Last reply Reply Quote 0
              • ?
                A Former User
                last edited by

                I've updated my scripts. I've posted them as separate topics to try and keep the feedback better organized.

                I'm working on a few others
                Decaf: Wii-U emulator

                Lr-dhewm3

                Etlegacy: Wolfenstein Enemy Territory

                quicksilverQ 1 Reply Last reply Reply Quote 0
                • V
                  VictimRLSH
                  last edited by

                  So how would a noob go about using these scripts? Open a terminal window and "sudo ./scriptname.sh"?

                  System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                  mituM 1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @VictimRLSH
                    last edited by

                    @VictimRLSH You copy the scripts to their corresponding location - under $HOME/RetroPie-Setup/scriptmodules/ports - then you can run the setup normally and choose to install the new port.

                    1 Reply Last reply Reply Quote 1
                    • quicksilverQ
                      quicksilver @A Former User
                      last edited by

                      @gderber said in Suggestions for ports:

                      Etlegacy: Wolfenstein Enemy Territory

                      ^ This seems like a good candidate. @tpo1990 got rtcw running really well, you should checkout his script module here https://retropie.org.uk/forum/topic/22554/return-to-castle-wolfenstein-iortcw-source-port

                      ? 1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User @quicksilver
                        last edited by

                        @quicksilver I'm close with etlegacy.

                        Right now on my system, I can build the 64 bit version without any problems, I am having trouble with cross compiling the 32 bit version. I suspect that the 32bit version would work on a rpi, but I don't know for sure. If I can't solve the cross compile in the next couple of days I may post both versions and ask for help at that point.

                        quicksilverQ 1 Reply Last reply Reply Quote 2
                        • quicksilverQ
                          quicksilver @A Former User
                          last edited by

                          @gderber sounds good! Thanks for your work on this. You definitely have more knowledge about putting together the script modules than I do. By the time we are done and assuming they get excepted into RetroPie officially, we should have a ton of neat new games available.

                          1 Reply Last reply Reply Quote 1
                          • shavecatS
                            shavecat @quicksilver
                            last edited by

                            @quicksilver
                            VCMI (Heroes of Might and Magic 3)
                            can i try to install it on my pi ?
                            and how :))

                            quicksilverQ 1 Reply Last reply Reply Quote 0
                            • quicksilverQ
                              quicksilver @shavecat
                              last edited by

                              @shavecat

                              get dependencies:

                              sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev
                              

                              get sources:

                              git clone -b develop --depth 1 --recursive https://github.com/vcmi/vcmi.git
                              

                              configure make files:

                              mkdir build && cd build
                              cmake ../vcmi
                              

                              start the build:

                              cmake --build .
                              

                              ^That will generate vcmiclient, vcmiserver, vcmilauncher as well as 4 .so libraries in build/bin/ directory.

                              You will also need the heroes 3 game content

                              Installing Heroes III data files:
                              To install VCMI you will need Heroes III: Shadow of Death or Complete edition.

                              Automated install:
                              To install Heroes 3 data using automated script you need any of:

                              One or two CD's or CD images
                              gog.com installer
                              Directory with installed game
                              Run the script using options appropriate to your input files:

                              vcmibuilder --cd1 /path/to/iso/or/cd --cd2 /path/to/second/cd
                              vcmibuilder --gog /path/to/gog.com/installer
                              vcmibuilder --data /path/to/h3/data
                              

                              You should use only one of these above commands.

                              To run the game:

                              /path/to/vcmiclient
                              shavecatS 1 Reply Last reply Reply Quote 0
                              • shavecatS
                                shavecat @quicksilver
                                last edited by

                                @quicksilver
                                Nice Thanks a lot !
                                will give it a go soon :)
                                can i add an .sh file to ports to make it run ? :))
                                thanks again !!! <3

                                quicksilverQ 1 Reply Last reply Reply Quote 0
                                • quicksilverQ
                                  quicksilver @shavecat
                                  last edited by

                                  @shavecat yes just make an emulators.cfg and a .sh script and you can launch it directly through emulation station. Just be aware that VCMI is not 100% feature complete. The computer AI for example is definitely lacking.

                                  shavecatS 1 Reply Last reply Reply Quote 1
                                  • shavecatS
                                    shavecat @quicksilver
                                    last edited by shavecat

                                    @quicksilver
                                    got u
                                    any fix on the AI ? or so ?
                                    or thats how the VCMI work ?
                                    And thanks again ! :)

                                    quicksilverQ 1 Reply Last reply Reply Quote 0
                                    • quicksilverQ
                                      quicksilver @shavecat
                                      last edited by

                                      @shavecat said in Suggestions for ports:

                                      @quicksilver
                                      got u
                                      any fix on the AI ? or so ?
                                      or thats how the VCMI work ?
                                      And thanks again ! :)

                                      Like I said VCMI isnt 100% complete, its still being developed. Nothing you can do but wait for updates to make it better.

                                      shavecatS 1 Reply Last reply Reply Quote 1
                                      • shavecatS
                                        shavecat @quicksilver
                                        last edited by shavecat

                                        @quicksilver
                                        thanks :)
                                        guess im still playing the hmc 2 ;)

                                        1 Reply Last reply Reply Quote 0
                                        • V
                                          VictimRLSH
                                          last edited by VictimRLSH

                                          Not only will Super Mario 64 PC run on the Pi, there is even a LEGAL way to do it. NOTE: There is an illegal port that comes with pre-installed assets that Nintendo has been taking down. THIS IS NOT IT. You build it from source and use assets from The N64 Super Mario 64 ROM.

                                          This looks like it should be pretty easy to get a Port from.

                                          EDIT: I found a much better tutorial, it's in Spanish, but Translate works well on this page. https://raspberryparanovatos.com/articulos/juega-a-super-mario-64-en-tu-raspberry-pi-de-forma-nativa-gracias-a-este-port/

                                          System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                                          1 Reply Last reply Reply Quote 0
                                          • V
                                            VictimRLSH @quicksilver
                                            last edited by

                                            @quicksilver said in Suggestions for ports:

                                            @mitu I appreciate the offer, as always you are a big help! Now to learn the ins and outs of GitHub. :)

                                            And also a little preview of what I have working
                                            Doom 3 with classic Doom mod:
                                            20200609_110032_copy_2016x1512.jpg

                                            Jedi knight -jedi academy running in 1600x1200 resolution:
                                            20200609_163022_copy_2016x1512.jpg

                                            For Jedi Academy do I need to put the asset files in their directory before I run the script or afterwards?

                                            System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                                            quicksilverQ 1 Reply Last reply Reply Quote 1
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