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    Suggestions for ports

    Scheduled Pinned Locked Moved Ideas and Development
    portsports retropieideas
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    • quicksilverQ
      quicksilver
      last edited by

      Thank you again, this worked. I was starting to suspect something was amiss, some of the graphics were not correct on some of the games I was testing. Everything seems to be good now and with matchbox the game retains focus of the mouse and keyboard.

      1 Reply Last reply Reply Quote 0
      • ?
        A Former User
        last edited by

        I've updated my scripts. I've posted them as separate topics to try and keep the feedback better organized.

        I'm working on a few others
        Decaf: Wii-U emulator

        Lr-dhewm3

        Etlegacy: Wolfenstein Enemy Territory

        quicksilverQ 1 Reply Last reply Reply Quote 0
        • V
          VictimRLSH
          last edited by

          So how would a noob go about using these scripts? Open a terminal window and "sudo ./scriptname.sh"?

          System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @VictimRLSH
            last edited by

            @VictimRLSH You copy the scripts to their corresponding location - under $HOME/RetroPie-Setup/scriptmodules/ports - then you can run the setup normally and choose to install the new port.

            1 Reply Last reply Reply Quote 1
            • quicksilverQ
              quicksilver @A Former User
              last edited by

              @gderber said in Suggestions for ports:

              Etlegacy: Wolfenstein Enemy Territory

              ^ This seems like a good candidate. @tpo1990 got rtcw running really well, you should checkout his script module here https://retropie.org.uk/forum/topic/22554/return-to-castle-wolfenstein-iortcw-source-port

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @quicksilver
                last edited by

                @quicksilver I'm close with etlegacy.

                Right now on my system, I can build the 64 bit version without any problems, I am having trouble with cross compiling the 32 bit version. I suspect that the 32bit version would work on a rpi, but I don't know for sure. If I can't solve the cross compile in the next couple of days I may post both versions and ask for help at that point.

                quicksilverQ 1 Reply Last reply Reply Quote 2
                • quicksilverQ
                  quicksilver @A Former User
                  last edited by

                  @gderber sounds good! Thanks for your work on this. You definitely have more knowledge about putting together the script modules than I do. By the time we are done and assuming they get excepted into RetroPie officially, we should have a ton of neat new games available.

                  1 Reply Last reply Reply Quote 1
                  • shavecatS
                    shavecat @quicksilver
                    last edited by

                    @quicksilver
                    VCMI (Heroes of Might and Magic 3)
                    can i try to install it on my pi ?
                    and how :))

                    quicksilverQ 1 Reply Last reply Reply Quote 0
                    • quicksilverQ
                      quicksilver @shavecat
                      last edited by

                      @shavecat

                      get dependencies:

                      sudo apt-get install cmake g++ libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libsdl2-mixer-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev
                      

                      get sources:

                      git clone -b develop --depth 1 --recursive https://github.com/vcmi/vcmi.git
                      

                      configure make files:

                      mkdir build && cd build
                      cmake ../vcmi
                      

                      start the build:

                      cmake --build .
                      

                      ^That will generate vcmiclient, vcmiserver, vcmilauncher as well as 4 .so libraries in build/bin/ directory.

                      You will also need the heroes 3 game content

                      Installing Heroes III data files:
                      To install VCMI you will need Heroes III: Shadow of Death or Complete edition.

                      Automated install:
                      To install Heroes 3 data using automated script you need any of:

                      One or two CD's or CD images
                      gog.com installer
                      Directory with installed game
                      Run the script using options appropriate to your input files:

                      vcmibuilder --cd1 /path/to/iso/or/cd --cd2 /path/to/second/cd
                      vcmibuilder --gog /path/to/gog.com/installer
                      vcmibuilder --data /path/to/h3/data
                      

                      You should use only one of these above commands.

                      To run the game:

                      /path/to/vcmiclient
                      shavecatS 1 Reply Last reply Reply Quote 0
                      • shavecatS
                        shavecat @quicksilver
                        last edited by

                        @quicksilver
                        Nice Thanks a lot !
                        will give it a go soon :)
                        can i add an .sh file to ports to make it run ? :))
                        thanks again !!! <3

                        quicksilverQ 1 Reply Last reply Reply Quote 0
                        • quicksilverQ
                          quicksilver @shavecat
                          last edited by

                          @shavecat yes just make an emulators.cfg and a .sh script and you can launch it directly through emulation station. Just be aware that VCMI is not 100% feature complete. The computer AI for example is definitely lacking.

                          shavecatS 1 Reply Last reply Reply Quote 1
                          • shavecatS
                            shavecat @quicksilver
                            last edited by shavecat

                            @quicksilver
                            got u
                            any fix on the AI ? or so ?
                            or thats how the VCMI work ?
                            And thanks again ! :)

                            quicksilverQ 1 Reply Last reply Reply Quote 0
                            • quicksilverQ
                              quicksilver @shavecat
                              last edited by

                              @shavecat said in Suggestions for ports:

                              @quicksilver
                              got u
                              any fix on the AI ? or so ?
                              or thats how the VCMI work ?
                              And thanks again ! :)

                              Like I said VCMI isnt 100% complete, its still being developed. Nothing you can do but wait for updates to make it better.

                              shavecatS 1 Reply Last reply Reply Quote 1
                              • shavecatS
                                shavecat @quicksilver
                                last edited by shavecat

                                @quicksilver
                                thanks :)
                                guess im still playing the hmc 2 ;)

                                1 Reply Last reply Reply Quote 0
                                • V
                                  VictimRLSH
                                  last edited by VictimRLSH

                                  Not only will Super Mario 64 PC run on the Pi, there is even a LEGAL way to do it. NOTE: There is an illegal port that comes with pre-installed assets that Nintendo has been taking down. THIS IS NOT IT. You build it from source and use assets from The N64 Super Mario 64 ROM.

                                  This looks like it should be pretty easy to get a Port from.

                                  EDIT: I found a much better tutorial, it's in Spanish, but Translate works well on this page. https://raspberryparanovatos.com/articulos/juega-a-super-mario-64-en-tu-raspberry-pi-de-forma-nativa-gracias-a-este-port/

                                  System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                                  1 Reply Last reply Reply Quote 0
                                  • V
                                    VictimRLSH @quicksilver
                                    last edited by

                                    @quicksilver said in Suggestions for ports:

                                    @mitu I appreciate the offer, as always you are a big help! Now to learn the ins and outs of GitHub. :)

                                    And also a little preview of what I have working
                                    Doom 3 with classic Doom mod:
                                    20200609_110032_copy_2016x1512.jpg

                                    Jedi knight -jedi academy running in 1600x1200 resolution:
                                    20200609_163022_copy_2016x1512.jpg

                                    For Jedi Academy do I need to put the asset files in their directory before I run the script or afterwards?

                                    System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                                    quicksilverQ 1 Reply Last reply Reply Quote 1
                                    • quicksilverQ
                                      quicksilver @VictimRLSH
                                      last edited by

                                      @VictimRLSH I'd recommend using trying the build script here https://retropie.org.uk/forum/topic/26732/new-installer-jedi-academy/
                                      check the help for which assets are needed and where to put them.

                                      1 Reply Last reply Reply Quote 1
                                      • quicksilverQ
                                        quicksilver
                                        last edited by quicksilver

                                        20200624_230952_copy_1008x756.jpg

                                        Just got Freespace 2 via Freespace 2 Open, up and running on my pi 4. I was even able to get the launcher to work. Only issue I have encountered so far is that after quiting the game it returns to the launcher and the launcher doesn't have a quit button 🤔

                                        1 Reply Last reply Reply Quote 1
                                        • quicksilverQ
                                          quicksilver
                                          last edited by

                                          So I was able to compile a different launcher for FSO that actually has a quit button so it solves that issue. I was able to successfully boot the free "Wing Commander-The Darkest Dawn" mod (which looks awesome btw). However Im not able to load the first level because my 2gb pi 4 runs out of ram! I guess its time to get a 4gb model.

                                          mituM 1 Reply Last reply Reply Quote 0
                                          • mituM
                                            mitu Global Moderator @quicksilver
                                            last edited by

                                            @quicksilver said in Suggestions for ports:

                                            However Im not able to load the first level because my 2gb pi 4 runs out of ram! I guess its time to get a 4gb model.

                                            Wouldn't really help, since a 32bit program wouldn't be able to allocate more than 2Gb or memory.

                                            quicksilverQ 1 Reply Last reply Reply Quote 0
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