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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Is Yabasanshiro emulator coming on retropie?

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    sega saturnemulator
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    • roslofR
      roslof @roslof
      last edited by roslof

      I think I figured this out.

      I believe running from the command-line generates files at /root/.yabasanshiro/
      ...and running from runcommand generates files at ~/.yabasanshiro

      Was wrestling with two separate sets of configs...

      keymapv2.json in ~/.yabasanshiro was properly generated from es_temporaryinput.cfg
      keymapv2.json in root/.yabasanshiro is junk

      For game configuration files, both directories generate "null" for each setting. I suppose this is fine. Can use command-line arguments to set parameters.

      1 Reply Last reply Reply Quote 0
      • roslofR
        roslof
        last edited by

        All set... Going to use these four (4) settings that consider RLE vs. real BIOS and original res vs. native res:

        yabasanshiro-sdl = "/opt/retropie/emulators/yabasanshiro/yabasanshiro-sdl -r 3 -i %ROM%"
        yabasanshiro-sdl-native-res = "/opt/retropie/emulators/yabasanshiro/yabasanshiro-sdl -r 0 -i %ROM%"
        yabasanshiro-sdl-saturn_bios = "/opt/retropie/emulators/yabasanshiro/yabasanshiro-sdl -b /home/pi/RetroPie/BIOS/saturn_bios.bin -r 3 -i %ROM%"
        yabasanshiro-sdl-saturn_bios-native-res = "/opt/retropie/emulators/yabasanshiro/yabasanshiro-sdl -b /home/pi/RetroPie/BIOS/saturn_bios.bin -r 0 -i %ROM%"
        
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        • A
          acidtech
          last edited by acidtech

          Been playing around with the YabasueEmulate function. It's pretty much the core of the emulator. Anyone else here trying to improve performance?

          After moving some of the execution order around some it seems it doesn't matter if SH2Exec(MSH2 executes before or after the SSH2. If that is the case why aren't these threaded to run concurrently?

          I dug a little into them and I don't see any big hold ups. I suspect in some cases there may be a syncing issue but in those cases there is no work around anyway so who cares?

          I did some rough profiling and while running the intro of Sega Rally(used it for consistency) I saw about 10 to 20ms of processing time for the master and the slave(so 20 to 40ms total time per frame combined).

          I also checked the RPi cpu usage. Core 4 is pegged at 100% and cores 1 thru 3 average around 50% or less(using lowest graphics settings).

          Does anyone know any reason this absolutely cant be done? I'm planning on starting work on it unless I get a real good answer as to why it wont.

          dankcushionsD B 2 Replies Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator @acidtech
            last edited by

            @acidtech i think you should raise an issue at the github - devyimax is the only active developer: https://github.com/devmiyax/yabause/

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            • B
              barbudreadmon @acidtech
              last edited by

              @acidtech said in Is Yabasanshiro emulator coming on retropie?:

              If that is the case why aren't these threaded to run concurrently?

              fwiw, we tried this in the kronos emulator not long ago, on desktop there was no performance benefits, it was actually slower because of all the syncing.

              FBNeo developer - github - forum

              1 Reply Last reply Reply Quote 1
              • M
                mechafatnick @myzar
                last edited by

                @myzar Sorry for being dim, but how do you quit the Retro-Arena build without a keyboard?

                roslofR 1 Reply Last reply Reply Quote 0
                • roslofR
                  roslof @mechafatnick
                  last edited by

                  @mechafatnick I'm awake, so jumping in.
                  The select button on the gamepad should be auto-mapped to the Yabasanshiro menu. Then you can select Quit.

                  M 1 Reply Last reply Reply Quote 1
                  • roslofR
                    roslof
                    last edited by

                    NVidia Vulkan driver. How'd I miss this?

                    Tom's Hardware: Nvidia Engineer's Vulkan Driver For Raspberry Pi Runs Quake III Over 100 FPS at 720p.
                    https://www.tomshardware.com/news/nvidia-engineer-vulkan-driver-raspberry-pi-quake-iii-100-fps

                    B G 2 Replies Last reply Reply Quote 0
                    • M
                      mechafatnick @roslof
                      last edited by

                      @roslof duh! thank you. Didnt think to check the controller

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                      • B
                        barbudreadmon @roslof
                        last edited by

                        @roslof said in Is Yabasanshiro emulator coming on retropie?:

                        NVidia Vulkan driver. How'd I miss this?

                        Tom's Hardware: Nvidia Engineer's Vulkan Driver For Raspberry Pi Runs Quake III Over 100 FPS at 720p.
                        https://www.tomshardware.com/news/nvidia-engineer-vulkan-driver-raspberry-pi-quake-iii-100-fps

                        Well, it's new, and it's for rpi0-3

                        FBNeo developer - github - forum

                        sirhenrythe5thS 1 Reply Last reply Reply Quote 0
                        • sirhenrythe5thS
                          sirhenrythe5th @barbudreadmon
                          last edited by

                          @barbudreadmon said in [Is Yabasanshiro emulator coming on retropie?

                          Well, it's new, and it's for rpi0-3

                          Wow, just read this, thx for giving this information @barbudreadmon!
                          Well, i am no professional, but this sounds to me like a possible "turbocharger" for the Pi0-3.

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                          B 1 Reply Last reply Reply Quote 0
                          • B
                            barbudreadmon @sirhenrythe5th
                            last edited by

                            @sirhenrythe5th said in Is Yabasanshiro emulator coming on retropie?:

                            this sounds to me like a possible "turbocharger" for the Pi0-3

                            that's hard to say, it would need proper testing, for software-rendered emulators the difference with gl should be marginal (assuming both drivers are of the same quality).

                            FBNeo developer - github - forum

                            1 Reply Last reply Reply Quote 1
                            • saccublendaS
                              saccublenda
                              last edited by saccublenda

                              Would a Vulkan rpi driver (either for pi3 or pi4) help emulation of 3D games (like psx, n64, dreamcast, etc.)?

                              B 1 Reply Last reply Reply Quote 0
                              • dankcushionsD
                                dankcushions Global Moderator
                                last edited by dankcushions

                                i am not too optimistic about that rpi 0-3 vulkan driver - since the hardware is not vulkan compliant, it will be missing many features, which is most likely to be a deal breaker for any 3d emulator with vulkan support

                                the rpi4 vulkan driver may be more worthwhile, but it's WIP.

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                                • B
                                  barbudreadmon @saccublenda
                                  last edited by

                                  @saccublenda Hard to say without proper testing, as mentioned by @dankcushions the driver doesn't seem to be fully compliant.

                                  Also, pcsx-rearmed doesn't have vulkan support (neither gl), you would need beetle-psx-hw for vulkan support (not sure if it's a viable option speed-wise or not, was it re-evaluated on rpi after getting its dynarecs ?)

                                  FBNeo developer - github - forum

                                  saccublendaS 1 Reply Last reply Reply Quote 0
                                  • saccublendaS
                                    saccublenda @barbudreadmon
                                    last edited by

                                    @barbudreadmon I was not referring to the rpi0-3 driver shown in the video, but to the official fully compliant Vulkan driver.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B
                                      barbudreadmon @saccublenda
                                      last edited by

                                      @saccublenda well, you were mentioning both, and my answer remains the same for the official one (which might be fully compliant, or not)

                                      FBNeo developer - github - forum

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                                      • G
                                        grant2258 Banned @roslof
                                        last edited by grant2258

                                        @roslof said in Is Yabasanshiro emulator coming on retropie?:

                                        NVidia Vulkan driver. How'd I miss this?

                                        Tom's Hardware: Nvidia Engineer's Vulkan Driver For Raspberry Pi Runs Quake III Over 100 FPS at 720p.
                                        https://www.tomshardware.com/news/nvidia-engineer-vulkan-driver-raspberry-pi-quake-iii-100-fps

                                        I think its a good thing. I posted this over a month ago here was no interest in it for some reason. https://retropie.org.uk/forum/topic/24568/is-yabasanshiro-emulator-coming-on-retropie/72?page=4

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                                        • A
                                          acidtech
                                          last edited by

                                          Oh it is a good thing. If nothing else its cool how well vkQuake3 plays. That will probably roll over into other games that used the same engine. The question will be how much the lack of some features will hurt it in regards to helping out other games. I'd hope the missing functionality could be patched by software, slower but compatible, which would make this much more usefull(eg drop in instead of requiring modifications to each game to get it working).

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                                          • Y
                                            yurioberg
                                            last edited by

                                            hello everybody, can someone please help me build the latest version om my rpi4. i believe that is 3.3.0 but i dont know if the source is already available for building.

                                            Sorry for my english i'm from Brazil. Thanks in advance!!!!!

                                            N 1 Reply Last reply Reply Quote 0
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