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    Suggestions for ports

    Scheduled Pinned Locked Moved Ideas and Development
    portsports retropieideas
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    • V
      VictimRLSH
      last edited by VictimRLSH

      Not only will Super Mario 64 PC run on the Pi, there is even a LEGAL way to do it. NOTE: There is an illegal port that comes with pre-installed assets that Nintendo has been taking down. THIS IS NOT IT. You build it from source and use assets from The N64 Super Mario 64 ROM.

      This looks like it should be pretty easy to get a Port from.

      EDIT: I found a much better tutorial, it's in Spanish, but Translate works well on this page. https://raspberryparanovatos.com/articulos/juega-a-super-mario-64-en-tu-raspberry-pi-de-forma-nativa-gracias-a-este-port/

      System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

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      • V
        VictimRLSH @quicksilver
        last edited by

        @quicksilver said in Suggestions for ports:

        @mitu I appreciate the offer, as always you are a big help! Now to learn the ins and outs of GitHub. :)

        And also a little preview of what I have working
        Doom 3 with classic Doom mod:
        20200609_110032_copy_2016x1512.jpg

        Jedi knight -jedi academy running in 1600x1200 resolution:
        20200609_163022_copy_2016x1512.jpg

        For Jedi Academy do I need to put the asset files in their directory before I run the script or afterwards?

        System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

        quicksilverQ 1 Reply Last reply Reply Quote 1
        • quicksilverQ
          quicksilver @VictimRLSH
          last edited by

          @VictimRLSH I'd recommend using trying the build script here https://retropie.org.uk/forum/topic/26732/new-installer-jedi-academy/
          check the help for which assets are needed and where to put them.

          1 Reply Last reply Reply Quote 1
          • quicksilverQ
            quicksilver
            last edited by quicksilver

            20200624_230952_copy_1008x756.jpg

            Just got Freespace 2 via Freespace 2 Open, up and running on my pi 4. I was even able to get the launcher to work. Only issue I have encountered so far is that after quiting the game it returns to the launcher and the launcher doesn't have a quit button 🤔

            1 Reply Last reply Reply Quote 1
            • quicksilverQ
              quicksilver
              last edited by

              So I was able to compile a different launcher for FSO that actually has a quit button so it solves that issue. I was able to successfully boot the free "Wing Commander-The Darkest Dawn" mod (which looks awesome btw). However Im not able to load the first level because my 2gb pi 4 runs out of ram! I guess its time to get a 4gb model.

              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @quicksilver
                last edited by

                @quicksilver said in Suggestions for ports:

                However Im not able to load the first level because my 2gb pi 4 runs out of ram! I guess its time to get a 4gb model.

                Wouldn't really help, since a 32bit program wouldn't be able to allocate more than 2Gb or memory.

                quicksilverQ 1 Reply Last reply Reply Quote 0
                • quicksilverQ
                  quicksilver @mitu
                  last edited by quicksilver

                  @mitu hahaha I didn't even think about that. Thanks for saving me $50! I thought Eben Upton said 3gb per process for a 32bit system. It's only 2gb?

                  Source:
                  https://www.raspberrypi.org/blog/8gb-raspberry-pi-4-on-sale-now-at-75/

                  "Our default operating system image uses a 32-bit LPAE kernel and a 32-bit userland. This allows multiple processes to share all 8GB of memory, subject to the restriction that no single process can use more than 3GB."

                  Even still, for emulation purposes that means a whole gb of ram is essentially wasted...not sure if it's worth the money.

                  V mituM 2 Replies Last reply Reply Quote 0
                  • V
                    VictimRLSH @quicksilver
                    last edited by

                    @quicksilver You don't really notice a difference unless you use Desktop a lot. I do, so YES the 4gb really helps.

                    System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                    1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @quicksilver
                      last edited by

                      @quicksilver said in Suggestions for ports:

                      @mitu hahaha I didn't even think about that. Thanks for saving me $50! I thought Eben Upton said 3gb per process for a 32bit system. It's only 2gb?

                      Could be 3Gb, but how much memory do you really need for the process ?

                      quicksilverQ 1 Reply Last reply Reply Quote 0
                      • quicksilverQ
                        quicksilver @mitu
                        last edited by

                        @mitu Is there a way to know? I just know that 2gb apparently isn't enough. It's probably still not worth spending the money on a new pi just to get one mod to work. Though I do like new pi... :)

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                        • mituM
                          mitu Global Moderator
                          last edited by

                          How are you determining it's an out-of-memory problem ? These OOM issues are usually logged by the kernel and appear via dmesg.

                          quicksilverQ 1 Reply Last reply Reply Quote 0
                          • quicksilverQ
                            quicksilver @mitu
                            last edited by

                            @mitu the loading bar froze while trying to load the first level so I checked the runcommand log and it said something to the effect that it ran out of memory. When I launched the game/mod again, this time I monitored it using htop via ssh. And sure enough the memory usage just climbs until it runs out.

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                            • V
                              VictimRLSH
                              last edited by

                              I remember playing Ancient Domains of Mystery back in my Amiga days, it appears there is a Rasbian native port here https://www.adom.de/home/downloads.html hopefully it wouldn't be that hard to make an installation script for.

                              System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                              1 Reply Last reply Reply Quote 0
                              • ?
                                A Former User
                                last edited by

                                A quick summary of ports I've created for any who are looking for ports.

                                • OpenJK: Jedi Academy
                                • OpenJK: Jedi Outcast
                                • Doom 3
                                • Doom 3 BFG Currently x86 only. It is in the Raspbian repos, but I haven't gotten it to work on a pi yet.
                                • ET: Legacy

                                Other scripts I have created but haven't posted yet because I am still debugging:

                                • OpenMW: Morrowind
                                • Rise of the Triad, Fixed and updated from Zerojay's repo
                                • OpenLara
                                • OpenTomb
                                • GZDoom
                                • Libretro Doom 3

                                Others I am thinking about:

                                • Unreal (x86 only)
                                • Unreal Tournament (x86)
                                • Unreal Tournament 2004 (x86)
                                • Quake 4 (x86)
                                • Libretro ECWolf
                                • Unreal Tournament 4 Beta (x86)

                                I thought about the Star Trek Elite Forces series, but the only ports I can find are multiplayer only.

                                V quicksilverQ 2 Replies Last reply Reply Quote 0
                                • V
                                  VictimRLSH @A Former User
                                  last edited by

                                  @gderber said in Suggestions for ports:

                                  A quick summary of ports I've created for any who are looking for ports.

                                  • OpenJK: Jedi Academy
                                  • OpenJK: Jedi Outcast
                                  • Doom 3
                                  • Doom 3 BFG Currently x86 only. It is in the Raspbian repos, but I haven't gotten it to work on a pi yet.
                                  • ET: Legacy

                                  Other scripts I have created but haven't posted yet because I am still debugging:

                                  • OpenMW: Morrowind
                                  • Rise of the Triad, Fixed and updated from Zerojay's repo
                                  • OpenLara
                                  • OpenTomb
                                  • GZDoom
                                  • Libretro Doom 3

                                  Others I am thinking about:

                                  • Unreal (x86 only)
                                  • Unreal Tournament (x86)
                                  • Unreal Tournament 2004 (x86)
                                  • Quake 4 (x86)
                                  • Libretro ECWolf
                                  • Unreal Tournament 4 Beta (x86)

                                  I thought about the Star Trek Elite Forces series, but the only ports I can find are multiplayer only.

                                  Will box86 or QEMU work from a Retropie installation script or does that require a desktop install? I've played around a bit with box86 but not QEMU.

                                  System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                                  ? 1 Reply Last reply Reply Quote 0
                                  • quicksilverQ
                                    quicksilver @A Former User
                                    last edited by quicksilver

                                    @gderber said in Suggestions for ports:

                                    OpenMW: Morrowind

                                    If you need any help with this one let me know. I have it running nicely on my pi.

                                    I also was unable to find any single player elite force ports available unfortunately.

                                    1 Reply Last reply Reply Quote 0
                                    • ?
                                      A Former User @VictimRLSH
                                      last edited by

                                      @VictimRLSH I am not sure. I am not familiar enough with either of them to do more than speculate.

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                                      • I
                                        Impy
                                        last edited by Impy

                                        I have been trying to compile Aquaria, an old (but still very pretty) indie game:

                                        https://github.com/AquariaOSE/Aquaria

                                        Unfortunately, I've not been very successful with the following error at 33%:

                                        SIGTRAP was not declared in this scope raise(SIGTRAP)
                                        

                                        Any tips on how to solve this? You may be able to tell that I barely have a clue of what I am doing.

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                                        • I
                                          Impy
                                          last edited by Impy

                                          Well, that was easy to solve after some ducking: added signal.h to the includes of the file Aquaria/BBGE/Base.cpp , it now builds fully!

                                          New problem: when attempting to run I get the error:

                                          Error!: SDL_GL_LoadLibrary Error: No dynamic GL support in video driver
                                          

                                          Does that mean I am out of luck here?

                                          quicksilverQ 1 Reply Last reply Reply Quote 0
                                          • quicksilverQ
                                            quicksilver @Impy
                                            last edited by

                                            @Impy are you running this on a pi 4? If so you'll need to try running the game in an x session. Looking at some of the issue reports on GitHub I don't think this game is OpenGL ES compatible and is using desktop GL. Try launching the game with the command startx before your launching instructions. You may need to install xorg from the apt repository to get startx to work.

                                            I 1 Reply Last reply Reply Quote 2
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