RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)

    Scheduled Pinned Locked Moved Ideas and Development
    mariomario 64nintendo 64sm64sm64pc
    150 Posts 23 Posters 61.5k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A
      AdamBeGood @Krakatoa
      last edited by AdamBeGood

      @Krakatoa I deleted my previous directory, so I was starting from scratch. I am sure I followed this to the letter but mine has built again without the textures. I don't know what I've done wrong.

      The textures are still in the build/gfx/res folder, they are sitting there but for some reason they don't appear to be there when I play.

      It is right that the SM64Redrawn folders sit under build\gfx\res\actors and so on, isn't it? I think this is going to be where the problem lies. I moved the actors, levels and templates directories to sit under build\gfx\res. I amalgamated the contents of the gfx and alt versions of those directories also. Looking at what Stuart did, that seems quite different - and there isn't usually room for interpretation in these things.

      KrakatoaK 1 Reply Last reply Reply Quote 0
      • KrakatoaK
        Krakatoa @AdamBeGood
        last edited by

        @AdamBeGood It could be an error on my end. I typed it up from memory after playing around with it this morning.

        A 1 Reply Last reply Reply Quote 0
        • A
          AdamBeGood @Krakatoa
          last edited by AdamBeGood

          @Krakatoa There is quite a bit of difference and I am very unsure where to put those files. Thank you very much for the guide though - I feel like I am near to it.

          Stuart2773 has those files in build/us_pc/res/gfx (and presumably build/us_pc/res/alt), while your guide has them in build/gfx/res.

          I am also slightly confused as to whether I copy in a previously made build folder, or if there should only be the SM64Redrawn files in there when I do the final build (I hope that makes sense as a sentence). The instructions suggest the build folder is blank at the point you copy in the SM64Redrawn files but I am pretty sure it shouldn't be.

          I guess I will try to do this again, I'll have another punt once work is finished.

          Stuart2773S 1 Reply Last reply Reply Quote 0
          • Stuart2773S
            Stuart2773 @AdamBeGood
            last edited by Stuart2773

            @AdamBeGood said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

            @Krakatoa There is quite a bit of difference and I am very unsure where to put those files. Thank you very much for the guide though - I feel like I am near to it.

            Stuart2773 has those files in build/us_pc/res/gfx (and presumably build/us_pc/res/alt), while your guide has them in build/gfx/res.

            I am also slightly confused as to whether I copy in a previously made build folder, or if there should only be the SM64Redrawn files in there when I do the final build (I hope that makes sense as a sentence). The instructions suggest the build folder is blank at the point you copy in the SM64Redrawn files but I am pretty sure it shouldn't be.

            I guess I will try to do this again, I'll have another punt once work is finished.

            The only reason i copied the existing build folder was that mine was missing when i complied. As for copying the files to the res folder i just followed the instructions that was in the readme.md file that came with the sm64redrawn.zip

            A 1 Reply Last reply Reply Quote 0
            • A
              AdamBeGood @Stuart2773
              last edited by

              @Stuart2773 Yeah, I have done that though... I followed the steps given and then moved the gfx and alt folders to build/us_pc/res/gfx and build/us_pc/res alt. I have looked at the github documentation also.

              The step I don't understand is why the folder is removed with "rm -rf" before the SM64Redrawn files are put in to the folder.

              You say you were missing the build folder, but if it is being deleted even if it is created, then what is the purpose of you copying an existing build folder over...?

              God, I'm confused. Thanks for the help.

              KrakatoaK Stuart2773S 2 Replies Last reply Reply Quote 0
              • KrakatoaK
                Krakatoa @AdamBeGood
                last edited by Krakatoa

                @AdamBeGood The more I think about you could probably skip steps 4 and 5 becuase its being built in step 8

                1 Reply Last reply Reply Quote 0
                • Stuart2773S
                  Stuart2773 @AdamBeGood
                  last edited by Stuart2773

                  @AdamBeGood

                  thats where i ran into problems with the rm -rf build thats why i didnt include it when i finally got mine to build

                  A 1 Reply Last reply Reply Quote 0
                  • A
                    AdamBeGood @Stuart2773
                    last edited by

                    @Stuart2773 @Krakatoa I ended up trying with both /build/us_pc/res and /build/res at the same time to see if either worked...

                    Judging from the speed it runs now, I think it has...! It's unplayably slow though, did people find that?

                    Stuart2773S 1 Reply Last reply Reply Quote 0
                    • Stuart2773S
                      Stuart2773 @AdamBeGood
                      last edited by Stuart2773

                      @AdamBeGood said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                      @Stuart2773 @Krakatoa I ended up trying with both /build/us_pc/res and /build/res at the same time to see if either worked...

                      Judging from the speed it runs now, I think it has...! It's unplayably slow though, did people find that?

                      Yes it is slow compared to the non textured version. But at times the game does play too fast with the textures installed !!!!

                      1 Reply Last reply Reply Quote 0
                      • A
                        AdamBeGood @pjft
                        last edited by

                        @Stuart2773 The speed issues might be fixed by the below.

                        @pjft said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                        A final note before logging off: if you want to use a patch that requires the nightly build, after checking out the code enter the folder and run
                        git checkout 685efc81c

                        which is the last good commit before the frame rate issues.

                        I think I will stick with the normal version then, unless I've done something wrong. Mine is really jerky as hell outside the castle at the start. It is fine inside the castle, but that doesn't really matter. I thought about finding the config to lower the resolution but that doesn't seem a good solution as I do think the non-patched version looks pretty good as is.

                        1 Reply Last reply Reply Quote 0
                        • KrakatoaK
                          Krakatoa
                          last edited by Krakatoa

                          Has anyone figured out how to launch the custom menu yet?

                          Figured it out press shift on the keyboard in the pause menu.

                          Stuart2773S 1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User
                            last edited by

                            For some reason, one mod pack is running into problems. Gonna see what it is.

                            1 Reply Last reply Reply Quote 1
                            • A
                              AdamBeGood
                              last edited by

                              Out of interest, have people got other texture packs and model packs working on Pi with smooth performance? I was thinking about trying Hypatia with the SGI models, but if it is going to be slow then I'll stick with the normal games.

                              KrakatoaK 1 Reply Last reply Reply Quote 0
                              • KrakatoaK
                                Krakatoa @AdamBeGood
                                last edited by

                                @AdamBeGood I tried the SGI and it was still laggy. Currently I am running SGI and sm64redrawn. It looks amazing and runs stupid fast at times, then other times it runs like crap.

                                I might try the patch to see if that helps.

                                S A 2 Replies Last reply Reply Quote 0
                                • S
                                  skj @Krakatoa
                                  last edited by skj

                                  @Krakatoa said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                                  @AdamBeGood I tried the SGI and it was still laggy. Currently I am running SGI and sm64redrawn. It looks amazing and runs stupid fast at times, then other times it runs like crap.

                                  I might try the patch to see if that helps.

                                  Could you write a noobs guide step by step on how to install the game and the SGI pack too?

                                  A 1 Reply Last reply Reply Quote 0
                                  • A
                                    AdamBeGood @skj
                                    last edited by

                                    @skj It'll basically be the same as the previous guide but with the additional files, wouldn't it?

                                    S 1 Reply Last reply Reply Quote 0
                                    • A
                                      AdamBeGood @Krakatoa
                                      last edited by

                                      @Krakatoa Cool, let me know if you find a solution that is really playable. At least it looks good!

                                      1 Reply Last reply Reply Quote 0
                                      • S
                                        skj @AdamBeGood
                                        last edited by skj

                                        @AdamBeGood said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                                        @skj It'll basically be the same as the previous guide but with the additional files, wouldn't it?

                                        I tried that method and it worked with the SGI pack it looks amazing not all the textures are in HD. Only the character models are rendered, not the actual levels. There is a bit of lag in places but i can cope with it

                                        1 Reply Last reply Reply Quote 0
                                        • I
                                          iliveinapancake @Stuart2773
                                          last edited by

                                          This post is deleted!
                                          1 Reply Last reply Reply Quote 0
                                          • I
                                            iliveinapancake
                                            last edited by

                                            Not working on my 3B+. Built nightly branch, go to run in emustation and it doesn't launch. Ran it manually via terminal and i get:

                                            Loading configuration from 'sm64config.txt'
                                            ...
                                            ...
                                            ...
                                            Could not determine swap interval, falling back to timer sync
                                            Vertex shader compilation failed

                                            FATAL ERROR:
                                            Vertex shader compilation failed (see terminal)

                                            Googled till my eyes bled, enabling opengl in raspi-config breaks things.
                                            Been enjoying this game on my linux mint notebook, would love to play on my retropie thank you!

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.