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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    USB ports no longer determine player number retroarch 1.7.1

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    • RedBatmanR
      RedBatman
      last edited by

      I was able to successfully update too, but only gripe is that it messed with my Game remap files for FBA. It changed my Strong Kick and Punch buttons. Nothing to serious but still a little annoying.

      BuZzB 1 Reply Last reply Reply Quote 0
      • BuZzB
        BuZz administrators @RedBatman
        last edited by

        @redbatman The new version has a new format for the remap files - so any remapping will need to be redone. Nothing that we can do about that I'm afraid.

        https://retropie.org.uk/forum/topic/17228/coming-soon-to-retroarch-new-input-mapping-system-old-remap-files-don-t-work

        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

        lostlessL ClydeC RedBatmanR ruckageR 4 Replies Last reply Reply Quote 0
        • M
          mat
          last edited by

          Updated to 1.7.3 now too, thank you BuZz

          1 Reply Last reply Reply Quote 0
          • lostlessL
            lostless @BuZz
            last edited by

            @buzz said in USB ports no longer determine player number retroarch 1.7.1:

            @redbatman The new version has a new format for the remap files - so any remapping will need to be redone. Nothing that we can do about that I'm afraid.

            https://retropie.org.uk/forum/topic/17228/coming-soon-to-retroarch-new-input-mapping-system-old-remap-files-don-t-work

            I figured out the remapping, but it’s a logical nightmare. No sign on which player you are changing. It’s also based off the auto config numbers on your controller, no longer the system button letters. I don’t see how it’s “better” but thats a complaint to the Libretro guys.

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            • ClydeC
              Clyde @BuZz
              last edited by

              @buzz said in USB ports no longer determine player number retroarch 1.7.1:

              @redbatman The new version has a new format for the remap files - so any remapping will need to be redone. Nothing that we can do about that I'm afraid.

              All my remappings … gone!? 😮 😭

              Well, panta rhei.

              1 Reply Last reply Reply Quote 0
              • RedBatmanR
                RedBatman @BuZz
                last edited by

                @buzz Darn, well at least I can still copy and save them for games that are alike. Such as CPS2 games and Neo Geo

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                • ruckageR
                  ruckage @BuZz
                  last edited by ruckage

                  @BuZz
                  Sorry to drag up an old topic but I'm wondering if this is an issue again. I'm using retropie 4.6 with retroarch 1.8.5 and it seems to be completely ignoring usb port ordering. I'm using a usb hub (pc engine mini multi tap) and 2 different controllers (pokken controller and pc engine mini controller) and regardless of which ports I put them in the pokken is always set as player 1. I saw you had fixed it back in 1.7.3 but just wondered if that has been reverted again.

                  SNES mini/Nes mini/Famicom mini theme developer.

                  If you'd like to support my work you can donate here: Donate

                  BuZzB 1 Reply Last reply Reply Quote 0
                  • BuZzB
                    BuZz administrators @ruckage
                    last edited by BuZz

                    @ruckage not that I'm aware of. Maybe it's different with USB hubs. Start a new topic with info if you're having issues please.

                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                    ruckageR 2 Replies Last reply Reply Quote 1
                    • ruckageR
                      ruckage @BuZz
                      last edited by

                      @BuZz Thanks for the reply, I'll do some more tests. It's possible it's down to the hub itself so I'll open up my build and check using the built in USB ports.

                      SNES mini/Nes mini/Famicom mini theme developer.

                      If you'd like to support my work you can donate here: Donate

                      1 Reply Last reply Reply Quote 0
                      • ruckageR
                        ruckage @BuZz
                        last edited by

                        @BuZz Built in ports work as expected. For anyone else with the issue it's the hub (or the way retroarch handles hubs). Not the end of the world, just would have been nice as the ports are numbered 1-5 for those to match up with the players. I may try 2 of the same controller now to see how that affects it.

                        SNES mini/Nes mini/Famicom mini theme developer.

                        If you'd like to support my work you can donate here: Donate

                        1 Reply Last reply Reply Quote 0
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