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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mad Dog McCree Dos Box Help

    Scheduled Pinned Locked Moved Help and Support
    dos gamesdosboxhelpraspberry pi 3braspberrypi
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    • E
      escc1986
      last edited by

      However this Method Worked

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      • E
        escc1986
        last edited by

        @shavecat

        I guess the only Problem now is i am not getting any sound or volume

        Any Tips or Suggesting ?

        i also have a freeze up regarding the sound issue

        hows everything on your end , did you have sound issues ?

        shavecatS 1 Reply Last reply Reply Quote 0
        • shavecatS
          shavecat @escc1986
          last edited by

          @escc1986
          hey glad u got it working !
          no sound issues on my side , that u need to check :)

          u know u also have the same game in sega-cd ...

          1 Reply Last reply Reply Quote 1
          • E
            escc1986
            last edited by escc1986

            @shavecat

            Thank you , very nice words from you ... yeahh its great to finally get it to work .... i like this version alot since dos is where i played this game as a young lad

            yeah no sound for me ... im going to see if i can reinstall and take a picture of the sound settings ? maby you can recoomend me a settings for soundblaster ?

            1 Reply Last reply Reply Quote 1
            • E
              escc1986
              last edited by

              @shavecat

              ok right now im at the Sound Settings of the installation screen for " Mad Dog McCree " game

              What Settings Do You Prefer ?

              IMG_6425.PNG

              shavecatS 1 Reply Last reply Reply Quote 0
              • shavecatS
                shavecat @escc1986
                last edited by shavecat

                @escc1986
                Got to say i never change anything there in the sound options or even go there.
                check another msdos game , u have sound with it ?
                this is my dosbox-SVN.conf - (in the folder retropie/configs/pc)

                # This is the configuration file for DOSBox SVN. (Please use the latest version of DOSBox)
                # Lines starting with a # are comment lines and are ignored by DOSBox.
                # They are used to (briefly) document the effect of each option.
                
                [sdl]
                #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
                #       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
                #   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
                #                     Using your monitor's native resolution with aspect=true might give the best results.
                #                     If you end up with small window on a large screen, try an output different from surface.On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
                #                     to use a lower full/windowresolution, in order to avoid window size problems.
                # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
                #                     (output=surface does not!)
                #           output: What video system to use for output.
                #                     Possible values: surface, overlay.
                #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
                #      sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50).
                #      waitonerror: Wait before closing the console if dosbox has an error.
                #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
                #                     pause is only valid for the second entry.
                #                     Possible values: lowest, lower, normal, higher, highest, pause.
                #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
                #     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
                
                fullscreen = true
                fulldouble       = false
                fullresolution = desktop
                windowresolution = original
                output = overlay
                autolock         = true
                sensitivity      = 100
                waitonerror      = true
                priority         = higher,normal
                mapperfile       = mapper-SVN.map
                usescancodes = false
                
                [dosbox]
                # language: Select another language file.
                #  machine: The type of machine DOSBox tries to emulate.
                #             Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
                # captures: Directory where things like wave, midi, screenshot get captured.
                #  memsize: Amount of memory DOSBox has in megabytes.
                #             This value is best left at its default to avoid problems with some games,
                #             though few games might require a higher value.
                #             There is generally no speed advantage when raising this value.
                
                language = 
                machine  = svga_s3
                captures = capture
                memsize  = 16
                
                [render]
                # frameskip: How many frames DOSBox skips before drawing one.
                #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
                #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
                #              then the scaler will be used even if the result might not be desired.
                #              To fit a scaler in the resolution used at full screen may require a border or side bars,
                #              to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
                #              Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
                
                frameskip = 0
                aspect    = false
                scaler = none
                
                [cpu]
                #      core: CPU Core used in emulation. auto will switch to dynamic if available and
                #              appropriate.
                #              Possible values: auto, dynamic, normal, simple.
                #   cputype: CPU Type used in emulation. auto is the fastest choice.
                #              Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
                #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
                #              Setting this value too high results in sound dropouts and lags.
                #              Cycles can be set in 3 ways:
                #                'auto'          tries to guess what a game needs.
                #                                It usually works, but can fail for certain games.
                #                'fixed #number' will set a fixed amount of cycles. This is what you usually
                #                                need if 'auto' fails (Example: fixed 4000).
                #                'max'           will allocate as much cycles as your computer is able to
                #                                handle.
                #              Possible values: auto, fixed, max.
                #   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
                # cycledown: Setting it lower than 100 will be a percentage.
                
                core = dynamic
                cputype   = auto
                cycles = max
                cycleup   = 10
                cycledown = 20
                
                [mixer]
                #   nosound: Enable silent mode, sound is still emulated though.
                #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
                #              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
                #              Possible values: 1024, 2048, 4096, 8192, 512, 256.
                # prebuffer: How many milliseconds of data to keep on top of the blocksize.
                
                nosound   = false
                rate      = 44100
                blocksize = 1024
                prebuffer = 25
                
                [midi]
                #     mpu401: Type of MPU-401 to emulate.
                #               Possible values: intelligent, uart, none.
                # mididevice: Device that will receive the MIDI data from MPU-401.
                #               Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
                # midiconfig: Special configuration options for the device driver. This is usually the id or part of the name of the device you want to use (find the id/name with mixer/listmidi).
                #               Or in the case of coreaudio, you can specify a soundfont here.
                #               When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
                #               In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
                #               See the README/Manual for more details.
                
                mpu401     = intelligent
                mididevice = alsa
                midiconfig = 128:0
                
                [sblaster]
                #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
                #            Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
                #  sbbase: The IO address of the soundblaster.
                #            Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
                #     irq: The IRQ number of the soundblaster.
                #            Possible values: 7, 5, 3, 9, 10, 11, 12.
                #     dma: The DMA number of the soundblaster.
                #            Possible values: 1, 5, 0, 3, 6, 7.
                #    hdma: The High DMA number of the soundblaster.
                #            Possible values: 1, 5, 0, 3, 6, 7.
                # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
                # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
                #            Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
                #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
                #            Possible values: default, compat, fast, mame.
                # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
                #            Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
                
                sbtype  = sb16
                sbbase  = 220
                irq     = 7
                dma     = 1
                hdma    = 5
                sbmixer = true
                oplmode = auto
                oplemu  = default
                oplrate = 44100
                
                [gus]
                #      gus: Enable the Gravis Ultrasound emulation.
                #  gusrate: Sample rate of Ultrasound emulation.
                #             Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                #  gusbase: The IO base address of the Gravis Ultrasound.
                #             Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
                #   gusirq: The IRQ number of the Gravis Ultrasound.
                #             Possible values: 5, 3, 7, 9, 10, 11, 12.
                #   gusdma: The DMA channel of the Gravis Ultrasound.
                #             Possible values: 3, 0, 1, 5, 6, 7.
                # ultradir: Path to Ultrasound directory. In this directory
                #             there should be a MIDI directory that contains
                #             the patch files for GUS playback. Patch sets used
                #             with Timidity should work fine.
                
                gus      = false
                gusrate  = 44100
                gusbase  = 240
                gusirq   = 5
                gusdma   = 3
                ultradir = C:\ULTRASND
                
                [speaker]
                # pcspeaker: Enable PC-Speaker emulation.
                #    pcrate: Sample rate of the PC-Speaker sound generation.
                #              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
                #              Possible values: auto, on, off.
                # tandyrate: Sample rate of the Tandy 3-Voice generation.
                #              Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
                
                pcspeaker = true
                pcrate    = 44100
                tandy     = auto
                tandyrate = 44100
                disney    = true
                
                [joystick]
                #  joysticktype: Type of joystick to emulate: auto (default), none,
                #                  2axis (supports two joysticks),
                #                  4axis (supports one joystick, first joystick used),
                #                  4axis_2 (supports one joystick, second joystick used),
                #                  fcs (Thrustmaster), ch (CH Flightstick).
                #                  none disables joystick emulation.
                #                  auto chooses emulation depending on real joystick(s).
                #                  (Remember to reset dosbox's mapperfile if you saved it earlier)
                #                  Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
                #         timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
                #      autofire: continuously fires as long as you keep the button pressed.
                #        swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
                #    buttonwrap: enable button wrapping at the number of emulated buttons.
                # circularinput: enable translation of circular input to square output.
                #                  Try enabling this if your left analog stick can only move in a circle.
                #      deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one.
                
                joysticktype  = auto
                timed         = true
                autofire      = false
                swap34        = false
                buttonwrap    = false
                circularinput = false
                deadzone      = 10
                
                [serial]
                # serial1: set type of device connected to com port.
                #            Can be disabled, dummy, modem, nullmodem, directserial.
                #            Additional parameters must be in the same line in the form of
                #            parameter:value. Parameter for all types is irq (optional).
                #            for directserial: realport (required), rxdelay (optional).
                #                             (realport:COM1 realport:ttyS0).
                #            for modem: listenport (optional).
                #            for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
                #                           transparent, port, inhsocket (all optional).
                #            Example: serial1=modem listenport:5000
                #            Possible values: dummy, disabled, modem, nullmodem, directserial.
                # serial2: see serial1
                #            Possible values: dummy, disabled, modem, nullmodem, directserial.
                # serial3: see serial1
                #            Possible values: dummy, disabled, modem, nullmodem, directserial.
                # serial4: see serial1
                #            Possible values: dummy, disabled, modem, nullmodem, directserial.
                
                serial1 = dummy
                serial2 = dummy
                serial3 = disabled
                serial4 = disabled
                
                [dos]
                #            xms: Enable XMS support.
                #            ems: Enable EMS support. The default (=true) provides the best
                #                   compatibility but certain applications may run better with
                #                   other choices, or require EMS support to be disabled (=false)
                #                   to work at all.
                #                   Possible values: true, emsboard, emm386, false.
                #            umb: Enable UMB support.
                # keyboardlayout: Language code of the keyboard layout (or none).
                
                xms            = true
                ems            = true
                umb            = true
                keyboardlayout = auto
                
                [ipx]
                # ipx: Enable ipx over UDP/IP emulation.
                
                ipx = false
                
                [autoexec]
                # Lines in this section will be run at startup.
                # You can put your MOUNT lines here.
                
                
                

                and i have a *.sh fie that ruining the config of that before like that -
                maddogmc.sh (in just the PC FOLDER)

                #!/bin/bash
                /opt/retropie/emulators/dosbox/bin/dosbox -conf /opt/retropie/configs/pc/dosbox-SVN.conf -conf /home/pi/RetroPie/roms/pc/MADDOGMC/AUTOEXEC.BAT -exit
                

                try add this files with the data inside , and run the *.sh file.
                hope it will make it work ;)

                1 Reply Last reply Reply Quote 0
                • E
                  escc1986
                  last edited by

                  @shavecat said in Mad Dog McCree Dos Box Help:

                  #!/bin/bash
                  /opt/retropie/emulators/dosbox/bin/dosbox -conf /opt/retropie/configs/pc/dosbox-SVN.conf -conf /home/pi/RetroPie/roms/pc/MADDOGMC/AUTOEXEC.BAT -exit

                  Thanks for the advice

                  unfortuly it didnt work the .sh file you advised ...

                  i dont know whats wrong with the sound in dosbox ...

                  i tried with

                  dosbox

                  &

                  ir dosbox

                  shavecatS 1 Reply Last reply Reply Quote 0
                  • shavecatS
                    shavecat @escc1986
                    last edited by

                    @escc1986
                    have u tired other games ?
                    that u got sound on the msdos ?

                    E 1 Reply Last reply Reply Quote 0
                    • E
                      escc1986 @shavecat
                      last edited by escc1986

                      @shavecat

                      yeah i relized i didnt have sound in any other game ..

                      i only have

                      psx games

                      mame games

                      3 dosbox games

                      (all light gun games for those 3 consoles )

                      then i went to the audio setting in Retropie and selected default ...

                      i got my sound back in all games , except dosbox (no audio or sound )

                      i dont know if its my set up but all the audio is either choppy or cracking

                      but dosbox ... no sound at all

                      i installed

                      mad dog 1

                      mad dog 2

                      who shot johnny rock

                      • no sound in the dosbox games

                      • choppy sounds psx games

                      • cracking sounds in the mame games

                      any suggestings ... do you need me to pull up any logs or something so you can see or any pictures of anything ?

                      shavecatS 1 Reply Last reply Reply Quote 0
                      • shavecatS
                        shavecat @escc1986
                        last edited by

                        @escc1986
                        Sorry dont know whats the deal :\

                        E 1 Reply Last reply Reply Quote 0
                        • E
                          escc1986 @shavecat
                          last edited by

                          @shavecat

                          yeah , sorry for that .... i dont know either ...

                          maby i should start fresh all over with a stock image and try all over huh ?

                          shavecatS 1 Reply Last reply Reply Quote 0
                          • shavecatS
                            shavecat @escc1986
                            last edited by shavecat

                            @escc1986
                            try delete the msdos config and reinstall it from scratch (just the msdos )
                            just saw u also have bugs on the psx and more...
                            yeha make a fresh pi image ;)
                            good luck :)

                            1 Reply Last reply Reply Quote 0
                            • E
                              escc1986
                              last edited by

                              where is the ms dos config ?

                              IMG_6465.PNG

                              shavecatS 1 Reply Last reply Reply Quote 0
                              • E
                                escc1986
                                last edited by

                                yeah i might have bugs

                                i got my mame to work properly

                                psx runs fairly good .. except the audio / sound

                                dos works good except the sound audio

                                yeah i may need a fresh install

                                but its nice to take in all these tips and suggesting , i appreciate it

                                1 Reply Last reply Reply Quote 0
                                • shavecatS
                                  shavecat @escc1986
                                  last edited by

                                  @escc1986
                                  all of this folder pc remove it all and uninstall it and install again

                                  E 1 Reply Last reply Reply Quote 0
                                  • E
                                    escc1986 @shavecat
                                    last edited by

                                    @shavecat

                                    Thank for the details

                                    I actually ended up doing a fresh install last night before I went to sleep and I haven't installed anything yet

                                    I will try it this morning and info you

                                    One question I need to ask , I did notice no sound again with the fresh install

                                    Should I click audio

                                    • Default

                                    Or

                                    • HDMI

                                    ( my tv is connected through HDMI )

                                    shavecatS 1 Reply Last reply Reply Quote 0
                                    • shavecatS
                                      shavecat @escc1986
                                      last edited by

                                      @escc1986
                                      its on my default in my pi .

                                      1 Reply Last reply Reply Quote 0
                                      • E
                                        escc1986
                                        last edited by escc1986

                                        Great news !!!!

                                        after a fresh reinstall

                                        the game works with sound ...

                                        but ....

                                        i seem to get this issue every time around the 3rd - 4rd stage

                                        IMG_6470.PNG

                                        does this occur with yours when you play ?

                                        any tips or advice ?

                                        R shavecatS 2 Replies Last reply Reply Quote 1
                                        • R
                                          ReadyPlayaWon Banned @escc1986
                                          last edited by

                                          @escc1986

                                          sorta off topic ... but, i just play the 3DO version of Mad Dog McCree with the lr-opera emulator (in Retropie 4.6 on RPI4)

                                          Works fine, no complicated setup or problems ... just copy the iso/bin cue into the 3do folder, restart emulationstation and just play

                                          E 2 Replies Last reply Reply Quote 0
                                          • E
                                            escc1986 @ReadyPlayaWon
                                            last edited by

                                            @ReadyPlayaWon

                                            Great Suggestion !!!!!

                                            Thanks !!!

                                            I really need to get a Pi 4 :)

                                            R 1 Reply Last reply Reply Quote 0
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