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(REQUEST) Add Daphne Singe emulator?

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daphnesinge
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  • D
    Darksavior
    last edited by Darksavior 9 May 2020, 00:32 9 Aug 2020, 05:53

    I found this today: https://github.com/DirtBagXon/singe
    UPDATE I got Time Gal working, thanks to the dev and following directions -_-. I also had to use daphne's dapinput.ini and rename it to singeinput.ini to get controllers working. Place it in /home/pi/.daphne/

    These are the supported games:
    Crime Patrol
    Crime Patrol 2: Drug Wars
    Mad Dog McCree
    Mad Dog McCree 2: The Lost Gold
    Ninja Hayate
    Space Pirates
    Time Gal
    Time Traveler
    The Last Bounty Hunter
    Who Shot Johnny Rock?
    38 Ambush Alley
    Blue Thunder
    HydroSub 2021
    Pops Ghostly
    Sonic Fury

    1 Reply Last reply Reply Quote 4
    • D
      DirtBagXon
      last edited by DirtBagXon 3 Sept 2020, 19:05

       

      Latest Update
      -------------------

      Hypseus Singe is now the route you should take:

      • Discussion: https://retropie.org.uk/forum/post/255510

      • Install instructions: https://github.com/DirtBagXon/hypseus-singe/blob/master/src/3rdparty/retropie/RETROPIE.md

       

      Update Edit: Jump straight to the RetroPie centric install instructions here:

      https://retropie.org.uk/forum/post/252674

      Many different versions and attempts of installation exist in this thread, the link
      above is thus far the simplest and consistent with other RetoPie emulator installs.
      Many thanks to @SaturnX .

       

      Original post continues....

      The directory structure for both Daphne and Singe on a linux system is within the directory structure of home (~) of the user that will run singe.

      ~/.daphne/singe/
      

      There are other files, in the ~/.daphne directory that are needed for the standalone singe, these are described in the README on the github repo:

      mkdir -p ~/.daphne/singe ~/.daphne/sound ~/.daphne/pics
      cp pics/singeme.bmp ~/.daphne/pics/
      cp pics/gamenowook.bmp ~/.daphne/pics/
      cp sound/grumble.wav ~/.daphne/sound/
      

      Your game data and singe file should then exist within sub-directories within ~/.daphne/singe.

      i.e. ~/.daphne/singe/maddog/

      Within that directory the game .singe, sound and video files should exist in the prescribed directory structure within the singe files. (Note: this should be standard)

      If you could post the error messages you are seeing, perhaps I can take a look.

      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

      D 1 Reply Last reply 3 Sept 2020, 20:31 Reply Quote 0
      • D
        Darksavior @DirtBagXon
        last edited by Darksavior 9 Mar 2020, 22:10 3 Sept 2020, 20:31

        @DirtBagXon Thanks for the help. It was an error on my end. I tried again right now and it works.

        New problem. I'm trying Time Gal. The game loads and I can see its intro. I can insert credits fine with "5" on my keyboard. Pressing "1" to start the game freezes the game. Not sure if the game is properly working, though.

        Since I didn't see a "singeinput.ini", I tried daphne's and it worked with my controller. Same results, though. Game freezes when I press start.

        S 1 Reply Last reply 3 Sept 2020, 22:52 Reply Quote 0
        • S
          shavecat @Darksavior
          last edited by 3 Sept 2020, 22:52

          @Darksavior
          Hey
          so how do i make it run too ? :)

          1 Reply Last reply Reply Quote 0
          • D
            DirtBagXon
            last edited by DirtBagXon 3 Sept 2020, 22:59

            Heya,

            Update: Replacement .singe files NO LONGER REQUIRED - Fixed in game library source code.

            Ensure you are using the latest code from repo. See details in:

            https://github.com/DirtBagXon/singe/commits/master

            The two games, 'Time Gal' and 'Ninja Hayate' use compiled lua bytecode, with the original versions being 32bit specific. I had to address these games specifically in 64bit land. I tried to detail in the repo README, but had to address an issue within the bytecode specifically to address 'arithmetic on a nil value' - See:

            https://github.com/DirtBagXon/singe/tree/master/bytecode

            I put new 'fixed' .singe files there, so give them a try. The fix was trivial once I managed to decompile the bytecode. Changes are detailed in the repo link above.

            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

            S 1 Reply Last reply 3 Sept 2020, 23:02 Reply Quote 0
            • S
              shavecat @DirtBagXon
              last edited by shavecat 9 Apr 2020, 00:02 3 Sept 2020, 23:02

              @DirtBagXon
              Only this two games works ?
              the others dont ? :
              and thanks ! :)

              1 Reply Last reply Reply Quote 0
              • D
                DirtBagXon
                last edited by DirtBagXon 3 Feb 2021, 11:44 3 Sept 2020, 23:03

                No all the games work, but these two require specific changes.

                Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                S 1 Reply Last reply 3 Sept 2020, 23:04 Reply Quote 0
                • S
                  shavecat @DirtBagXon
                  last edited by 3 Sept 2020, 23:04

                  @DirtBagXon
                  Got u
                  thanks a lot .
                  so i just copy the to ~/.daphne/singe/ folder with the name game ?
                  i will give a try thanks again :)

                  1 Reply Last reply Reply Quote 0
                  • D
                    DirtBagXon
                    last edited by DirtBagXon 3 Sept 2020, 23:12

                    Update: These file changes are NO LONGER REQUIRED. The issue is fixed in the source code, overcoming the nil arithmetic issue.

                    mv ~/.daphne/singe/timegal/timegal.singe ~/.daphne/singe/timegal/timegal.singe.old
                    mv ~/.daphne/singe/hayate/hayate.singe ~/.daphne/singe/hayate/hayate.singe.old
                    
                    cp bytecode/timegal.singe ~/.daphne/singe/timegal/timegal.singe
                    cp bytecode/hayate.singe ~/.daphne/singe/hayate/hayate.singe
                    

                    Ensure you are using the latest commit in repo.

                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                    D 1 Reply Last reply 4 Sept 2020, 03:44 Reply Quote 1
                    • D
                      Darksavior @DirtBagXon
                      last edited by Darksavior 9 Apr 2020, 05:21 4 Sept 2020, 03:44

                      @DirtBagXon Thanks again. Now I'm noticing screen tearing. Ah well, it works.
                      I assume your daphne fork is not arm-friendly? I noticed yours might have a working Road Blaster.

                      1 Reply Last reply Reply Quote 0
                      • D
                        DirtBagXon
                        last edited by DirtBagXon 9 Apr 2020, 18:19 4 Sept 2020, 17:14

                        Regarding the tearing, I have not experienced. You could try with -nohwaccel argument in run.sh ./$SINGE_BIN variables.

                        There are other arguments seen in src/io/cmdline.cpp - parse_cmd_line() you could also try playing with.

                        To be honest it has been some time since I looked at this code.

                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                        D 1 Reply Last reply 4 Sept 2020, 22:38 Reply Quote 0
                        • D
                          Darksavior @DirtBagXon
                          last edited by Darksavior 9 May 2020, 00:28 4 Sept 2020, 22:38

                          @DirtBagXon Didn't work. Looking at the log, it's already running without acceleration. It's fine.
                          I'm using a pi4. YUV overlay is done in software (ie unaccelerated)

                          1 Reply Last reply Reply Quote 0
                          • D
                            DirtBagXon
                            last edited by DirtBagXon 9 May 2020, 01:17 5 Sept 2020, 00:11

                            I only ran the software headlessly from the Pi, so didn't use native display. Is it using OpenGL ?

                            --CPU : Intel(R) 3400 MHz || Mem : 15936 megs
                            --OS : Linux 5.4 || Video : NVIDIA Corporation GK208B [GeForce GT 710] (rev a1)
                            --OpenGL: Compiled In
                            --RGB2YUV Function: C
                            --Line Blending Function: C
                            ...
                            --YUV overlay is hardware accelerated.
                            

                            I checked the singeinput.ini reading, and working fine this side. It should be located in the same place as daphne config files.

                            i.e. ~/.daphne/singeinput.ini

                            With:

                            Looking for: singeinput.ini
                            Remapping input ...
                            Framefile parse succeeded.
                            

                            Without:

                            Looking for: singeinput.ini
                            Framefile parse succeeded.
                            

                            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                            D 1 Reply Last reply 5 Sept 2020, 00:25 Reply Quote 0
                            • D
                              Darksavior @DirtBagXon
                              last edited by 5 Sept 2020, 00:25

                              @DirtBagXon Yes,I figured out the ini file doesn't belong in the singe folder. The pi4 uses open gl es only, I believe.

                              1 Reply Last reply Reply Quote 0
                              • D
                                DirtBagXon
                                last edited by DirtBagXon 9 May 2020, 09:04 5 Sept 2020, 07:50

                                I don't use Retropie, so can't test, but from a comment I found in a doom3 (dhewm3) post, I presume XINIT: is a launcher instruction to launch X window with full OpenGL.

                                "dhewm3 has to be run with full openGL on the pi otherwise there are game breaking graphical issues. When launching the game engine it needs to be launched with XINIT:/path/to/dhewm3. This will launch it in an x session and insures that it doesn't try to use openGL ES."

                                I would guess you would need to add this in run.sh on the line:

                                ./$SINGE_BIN \

                                XINIT:./$SINGE_BIN \

                                Not sure of the format to specify this in a shell script, but interested if this has any effect, or if someone more knowledgeable in retropie @quicksilver can expand....

                                Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                1 Reply Last reply Reply Quote 0
                                • S
                                  shavecat
                                  last edited by shavecat 9 May 2020, 17:54 5 Sept 2020, 11:06

                                  Hey so i put a folder singe in the daphne folder
                                  with folder games for each game .
                                  63ab543c-d2a2-4ecf-ae7c-6fda6cf04a8c-image.png
                                  but i dont see anything new in the daPHNe just the same *.daphne games that i had already .
                                  what did i miss ? :\

                                  SORRY i thought its for pi4 retorpie :(

                                  D 1 Reply Last reply 22 Sept 2020, 11:15 Reply Quote 0
                                  • D
                                    DirtBagXon @shavecat
                                    last edited by 22 Sept 2020, 11:15

                                    @shavecat

                                    Not sure of your question here, but yes Singe is running on Pi4 Retropie.

                                    "i dont see anything new in the daPHNe" - this is Singe not Daphne.

                                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                    S 1 Reply Last reply 22 Sept 2020, 13:11 Reply Quote 0
                                    • S
                                      shavecat @DirtBagXon
                                      last edited by 22 Sept 2020, 13:11

                                      @DirtBagXon
                                      Hey
                                      thanks for the answer :)
                                      can u tell me how can i do that ?
                                      step by step .

                                      i tried before but with no success .

                                      thanks again

                                      D 1 Reply Last reply 22 Sept 2020, 15:05 Reply Quote 0
                                      • D
                                        DirtBagXon @shavecat
                                        last edited by 22 Sept 2020, 15:05

                                        @shavecat

                                        Hey,

                                        You should be able to follow the documentation at: https://github.com/DirtBagXon/singe

                                        This should get you to at least a point where you can post the output of the log from running ./run.sh crimepatrol, so we can see what's going wrong.

                                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                        1 Reply Last reply Reply Quote 1
                                        • B
                                          bronze
                                          last edited by 9 Oct 2020, 08:18

                                          Hi guys, new to GitHub, setting up Retropie on raspberry pi 4 for light guns (new sinden light gun) and want to add the singe shooters. I have Daphne running already. But I'm at a loss as to how to compile this to get started. I have all the games, etc.
                                          Can someone get me started on how to set this up via command line? I should be able to sort the file placement from there.
                                          Thanks

                                          D 1 Reply Last reply 9 Oct 2020, 18:10 Reply Quote 0
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