RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    (REQUEST) Add Daphne Singe emulator?

    Scheduled Pinned Locked Moved Ideas and Development
    daphnesinge
    298 Posts 21 Posters 100.6k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • DarksaviorD
      Darksavior @DirtBagXon
      last edited by Darksavior

      @DirtBagXon Thanks for the help. It was an error on my end. I tried again right now and it works.

      New problem. I'm trying Time Gal. The game loads and I can see its intro. I can insert credits fine with "5" on my keyboard. Pressing "1" to start the game freezes the game. Not sure if the game is properly working, though.

      Since I didn't see a "singeinput.ini", I tried daphne's and it worked with my controller. Same results, though. Game freezes when I press start.

      shavecatS 1 Reply Last reply Reply Quote 0
      • shavecatS
        shavecat @Darksavior
        last edited by

        @Darksavior
        Hey
        so how do i make it run too ? :)

        1 Reply Last reply Reply Quote 0
        • DirtBagXonD
          DirtBagXon
          last edited by DirtBagXon

          Heya,

          Update: Replacement .singe files NO LONGER REQUIRED - Fixed in game library source code.

          Ensure you are using the latest code from repo. See details in:

          https://github.com/DirtBagXon/singe/commits/master

          The two games, 'Time Gal' and 'Ninja Hayate' use compiled lua bytecode, with the original versions being 32bit specific. I had to address these games specifically in 64bit land. I tried to detail in the repo README, but had to address an issue within the bytecode specifically to address 'arithmetic on a nil value' - See:

          https://github.com/DirtBagXon/singe/tree/master/bytecode

          I put new 'fixed' .singe files there, so give them a try. The fix was trivial once I managed to decompile the bytecode. Changes are detailed in the repo link above.

          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

          shavecatS 1 Reply Last reply Reply Quote 0
          • shavecatS
            shavecat @DirtBagXon
            last edited by shavecat

            @DirtBagXon
            Only this two games works ?
            the others dont ? :
            and thanks ! :)

            1 Reply Last reply Reply Quote 0
            • DirtBagXonD
              DirtBagXon
              last edited by DirtBagXon

              No all the games work, but these two require specific changes.

              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

              shavecatS 1 Reply Last reply Reply Quote 0
              • shavecatS
                shavecat @DirtBagXon
                last edited by

                @DirtBagXon
                Got u
                thanks a lot .
                so i just copy the to ~/.daphne/singe/ folder with the name game ?
                i will give a try thanks again :)

                1 Reply Last reply Reply Quote 0
                • DirtBagXonD
                  DirtBagXon
                  last edited by DirtBagXon

                  Update: These file changes are NO LONGER REQUIRED. The issue is fixed in the source code, overcoming the nil arithmetic issue.

                  mv ~/.daphne/singe/timegal/timegal.singe ~/.daphne/singe/timegal/timegal.singe.old
                  mv ~/.daphne/singe/hayate/hayate.singe ~/.daphne/singe/hayate/hayate.singe.old
                  
                  cp bytecode/timegal.singe ~/.daphne/singe/timegal/timegal.singe
                  cp bytecode/hayate.singe ~/.daphne/singe/hayate/hayate.singe
                  

                  Ensure you are using the latest commit in repo.

                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                  DarksaviorD 1 Reply Last reply Reply Quote 1
                  • DarksaviorD
                    Darksavior @DirtBagXon
                    last edited by Darksavior

                    @DirtBagXon Thanks again. Now I'm noticing screen tearing. Ah well, it works.
                    I assume your daphne fork is not arm-friendly? I noticed yours might have a working Road Blaster.

                    1 Reply Last reply Reply Quote 0
                    • DirtBagXonD
                      DirtBagXon
                      last edited by DirtBagXon

                      Regarding the tearing, I have not experienced. You could try with -nohwaccel argument in run.sh ./$SINGE_BIN variables.

                      There are other arguments seen in src/io/cmdline.cpp - parse_cmd_line() you could also try playing with.

                      To be honest it has been some time since I looked at this code.

                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                      DarksaviorD 1 Reply Last reply Reply Quote 0
                      • DarksaviorD
                        Darksavior @DirtBagXon
                        last edited by Darksavior

                        @DirtBagXon Didn't work. Looking at the log, it's already running without acceleration. It's fine.
                        I'm using a pi4. YUV overlay is done in software (ie unaccelerated)

                        1 Reply Last reply Reply Quote 0
                        • DirtBagXonD
                          DirtBagXon
                          last edited by DirtBagXon

                          I only ran the software headlessly from the Pi, so didn't use native display. Is it using OpenGL ?

                          --CPU : Intel(R) 3400 MHz || Mem : 15936 megs
                          --OS : Linux 5.4 || Video : NVIDIA Corporation GK208B [GeForce GT 710] (rev a1)
                          --OpenGL: Compiled In
                          --RGB2YUV Function: C
                          --Line Blending Function: C
                          ...
                          --YUV overlay is hardware accelerated.
                          

                          I checked the singeinput.ini reading, and working fine this side. It should be located in the same place as daphne config files.

                          i.e. ~/.daphne/singeinput.ini

                          With:

                          Looking for: singeinput.ini
                          Remapping input ...
                          Framefile parse succeeded.
                          

                          Without:

                          Looking for: singeinput.ini
                          Framefile parse succeeded.
                          

                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                          DarksaviorD 1 Reply Last reply Reply Quote 0
                          • DarksaviorD
                            Darksavior @DirtBagXon
                            last edited by

                            @DirtBagXon Yes,I figured out the ini file doesn't belong in the singe folder. The pi4 uses open gl es only, I believe.

                            1 Reply Last reply Reply Quote 0
                            • DirtBagXonD
                              DirtBagXon
                              last edited by DirtBagXon

                              I don't use Retropie, so can't test, but from a comment I found in a doom3 (dhewm3) post, I presume XINIT: is a launcher instruction to launch X window with full OpenGL.

                              "dhewm3 has to be run with full openGL on the pi otherwise there are game breaking graphical issues. When launching the game engine it needs to be launched with XINIT:/path/to/dhewm3. This will launch it in an x session and insures that it doesn't try to use openGL ES."

                              I would guess you would need to add this in run.sh on the line:

                              ./$SINGE_BIN \

                              XINIT:./$SINGE_BIN \

                              Not sure of the format to specify this in a shell script, but interested if this has any effect, or if someone more knowledgeable in retropie @quicksilver can expand....

                              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                              1 Reply Last reply Reply Quote 0
                              • shavecatS
                                shavecat
                                last edited by shavecat

                                Hey so i put a folder singe in the daphne folder
                                with folder games for each game .
                                63ab543c-d2a2-4ecf-ae7c-6fda6cf04a8c-image.png
                                but i dont see anything new in the daPHNe just the same *.daphne games that i had already .
                                what did i miss ? :\

                                SORRY i thought its for pi4 retorpie :(

                                DirtBagXonD 1 Reply Last reply Reply Quote 0
                                • DirtBagXonD
                                  DirtBagXon @shavecat
                                  last edited by

                                  @shavecat

                                  Not sure of your question here, but yes Singe is running on Pi4 Retropie.

                                  "i dont see anything new in the daPHNe" - this is Singe not Daphne.

                                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                  shavecatS 1 Reply Last reply Reply Quote 0
                                  • shavecatS
                                    shavecat @DirtBagXon
                                    last edited by

                                    @DirtBagXon
                                    Hey
                                    thanks for the answer :)
                                    can u tell me how can i do that ?
                                    step by step .

                                    i tried before but with no success .

                                    thanks again

                                    DirtBagXonD 1 Reply Last reply Reply Quote 0
                                    • DirtBagXonD
                                      DirtBagXon @shavecat
                                      last edited by

                                      @shavecat

                                      Hey,

                                      You should be able to follow the documentation at: https://github.com/DirtBagXon/singe

                                      This should get you to at least a point where you can post the output of the log from running ./run.sh crimepatrol, so we can see what's going wrong.

                                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                      1 Reply Last reply Reply Quote 1
                                      • B
                                        bronze
                                        last edited by

                                        Hi guys, new to GitHub, setting up Retropie on raspberry pi 4 for light guns (new sinden light gun) and want to add the singe shooters. I have Daphne running already. But I'm at a loss as to how to compile this to get started. I have all the games, etc.
                                        Can someone get me started on how to set this up via command line? I should be able to sort the file placement from there.
                                        Thanks

                                        DirtBagXonD 1 Reply Last reply Reply Quote 0
                                        • DirtBagXonD
                                          DirtBagXon @bronze
                                          last edited by DirtBagXon

                                          @bronze

                                          First install the correct tools and libraries:

                                          sudo apt-get install git make build-essential libasound2-dev libcaca-dev libglew-dev libglib2.0-dev libogg-dev libpcre3-dev libpcre32-3 libpng-dev  libpng-tools libpulse-dev libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl1.2-dev libslang2-dev  libvorbis-dev libxi-dev pkg-config
                                          

                                          Checkout source code:

                                          cd ~
                                          git clone https://github.com/DirtBagXon/singe.git singe
                                          

                                          Enter directory and compile:

                                          cd singe
                                          cd src/vldp2
                                           ./configure --disable-accel-detect
                                           make -f Makefile.linux
                                           cd ../game/singe
                                           make -f Makefile.linux
                                           cd ../..
                                           make
                                           cd ..
                                           mkdir -p ~/.daphne/singe ~/.daphne/sound ~/.daphne/pics
                                           cp pics/singeme.bmp ~/.daphne/pics/
                                           cp pics/gamenowook.bmp ~/.daphne/pics/
                                           cp sound/grumble.wav ~/.daphne/sound/
                                          

                                          If issues, post the results....

                                          If looks good, run from ~/singe

                                          ./run.sh timegal
                                          

                                          Again post the results if there are issues.

                                          As stated above your games should be in the directory based on the user you are running the run.sh scripts as:

                                          ~/.daphne/singe/
                                          

                                          Also, for games Time Gal and Ninja Hayate, please refer to the comments here:

                                          https://github.com/DirtBagXon/singe/tree/master/bytecode

                                          For your light gun and other settings, create a singe specific config file as:

                                          ~/.daphne/singeinput.ini

                                          It can mirror many of the daphne config options.

                                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                          1 Reply Last reply Reply Quote 1
                                          • pjftP
                                            pjft
                                            last edited by

                                            @DirtBagXon Thanks for this - only now did I see that you had put this together. Awesome work.

                                            A remark: passing a path with capital letters as the home dir will fail when loading the game script:

                                            Setting alternate home dir:
                                            /home/pi/RetroPie/roms/daphne
                                            /home/pi/retropie/roms/daphne/singe/timegal/timegal.singe
                                            Script /home/pi/retropie/roms/daphne/singe/timegal/timegal.singe does not exist.
                                            

                                            Notice RetroPie being capitalized when passing it, but then lowercase.

                                            It moves past this if I just symlink from ~/.daphne, but thought I'd share.

                                            Thanks.

                                            @Darksavior still no Road Blaster, I take it? We're on the same quests throughout these years - Time Gal and Road Blaster :D

                                            DarksaviorD 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.